You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
There is no reason to limit the skills you can choose based on if they are mag or stam based apart from the resources to use them. So what if a stam sorc chooses to use mages wrath as an execute instead of executioner on their 2h.
Almost everything in ESO is about horizontal choice, not vertical choice. Technically executioner might be a better execute, but who cares? Let the damn stamsorc zap things with the lightning bolt, and more importantly stop punishing people who don't understand the system properly for doing what they think is cool.
I think you'll find in the future the choice will be between damage (spell and weapon damage) vs healing (max resources) vs resists (either armour, shields, % reduction).
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
There is no reason to limit the skills you can choose based on if they are mag or stam based apart from the resources to use them. So what if a stam sorc chooses to use mages wrath as an execute instead of executioner on their 2h.
Almost everything in ESO is about horizontal choice, not vertical choice. Technically executioner might be a better execute, but who cares? Let the damn stamsorc zap things with the lightning bolt, and more importantly stop punishing people who don't understand the system properly for doing what they think is cool.
I think you'll find in the future the choice will be between damage (spell and weapon damage) vs healing (max resources) vs resists (either armour, shields, % reduction).
rageofodin wrote: »rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
Who says you have to give something up for building a hybrid? What ESO is doing is adding to those options
Where are you getting this data that no one will run pures? With hybrids I can run a full Storm MargSorc and not worry Im not putting out enough DPS for a trial or Arena
With Hybrids I can not have to worry about low level healers or dps in PUG content
With hybrids I can run a pure poison build with sets that are currently not viable for end game content
I still dont understand how you equate adding MORE options is somehow taking choice away from us
Im not trying to be contrarian, I just dont understand the logic here
rageofodin wrote: »The game has struggled for years with 80-85% of their sets not being viable in end game content
TheEndBringer wrote: »Mag skills are programmed to benefit staff wielders. Stam skills are programmed to benefit martial weapons. There's an inherent balance there between ranged and melee.
TheEndBringer wrote: »Mag skills are programmed to benefit staff wielders. Stam skills are programmed to benefit martial weapons. There's an inherent balance there between ranged and melee.
The Magicka-ranged/Stamina-melee argument has been moot since day 1, with Templar and Dragonknight disproving that notion out of the gate.
rageofodin wrote: »rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
Who says you have to give something up for building a hybrid? What ESO is doing is adding to those options
Where are you getting this data that no one will run pures? With hybrids I can run a full Storm MargSorc and not worry Im not putting out enough DPS for a trial or Arena
With Hybrids I can not have to worry about low level healers or dps in PUG content
With hybrids I can run a pure poison build with sets that are currently not viable for end game content
I still dont understand how you equate adding MORE options is somehow taking choice away from us
Im not trying to be contrarian, I just dont understand the logic here
I don't know what to say other than what I've already said.
1) If hybrids are competitive with pures, no one will run pures. Why would you? Hybrids have access to twice the number of skills.
2) The more you homogenize stats, the fewer choices you need to make when building a character. It's the worst thing that can happen to an RPG.
rageofodin wrote: »You call it play how you want, but its still homogenization and in the end if they continue to homogenize stats, passives, etc. You will end up with a game where choices don't matter and everyone will be playing hybrids, pure builds won't exist. And instead of meta magicka builds and stamina builds, you will just have one meta dps build per class.
Giving freedom of choice ≠ to choices dont matter
You can still play a pure build of whatever you want, having pure builds not have an inherent advantage over hybrid builds allows more players to play the way they want, which has been their goal from the start
I definitely agree this is just a first step in equalizing choice across the board. Stats, foods, CP will all come into line as they test and tweak
I disagree.
If hybrids put out the same dps or healing as pures, literally no one would run pures, because hybrids have access to twice as many skills. Hybrids already have an advantage in that they gain access to a much larger toolkit, pure builds have an advantage of dealing more damage or healing while being specialized. It's balanced that way. You have to give something up for building hybrid.
What they're doing with all this homogenization isn't freedom of choice by the way. When you combine things, you quite literally are removing choice.
I wish some of the players that keep asking for homogenization would instead ask for more skills and skill lines to be added.
Homogenization creates a boring game. Adding more skill options creates more build options.
MashmalloMan wrote: »I wish some of the players that keep asking for homogenization would instead ask for more skills and skill lines to be added.
Homogenization creates a boring game. Adding more skill options creates more build options.
While I agree to a certain extent, I think this game is not quite there yet..
As long as they draw a line in the sand and say this is it, it will fine. There is very little difference between the potential 3.2k mag/stam on your character and 340 weapon/spell damage from enchants.
I find the larger issue is the people asking for these changes just seem to continue wanting more until everything is 100% equal and as you put it, why make a pure build when a hybrid could do everything equally proficient while openning the door to every skill available instead of half of them..
Luckily, as we know, ZOS doesn't always listen to forum feedback or else Dark Convergence and Hrothgar would of never saw the light of a live patch in the state they were in.
rageofodin wrote: »
EXACTLY! So many new players are put off by this, and many veterans refuse to play with new players because of this
MashmalloMan wrote: »I wish some of the players that keep asking for homogenization would instead ask for more skills and skill lines to be added.
Homogenization creates a boring game. Adding more skill options creates more build options.
While I agree to a certain extent, I think this game is not quite there yet..
As long as they draw a line in the sand and say this is it, it will fine. There is very little difference between the potential 3.2k mag/stam on your character and 340 weapon/spell damage from enchants.
I find the larger issue is the people asking for these changes just seem to continue wanting more until everything is 100% equal and as you put it, why make a pure build when a hybrid could do everything equally proficient while openning the door to every skill available instead of half of them..
Luckily, as we know, ZOS doesn't always listen to forum feedback or else Dark Convergence and Hrothgar would of never saw the light of a live patch in the state they were in.
So all of the people worried that the game will homogenize beyond power and crit stats, I am for homogenization--however I think that it should be split into:
1.) Spell/Weapon Power is the only resource scalar for damage done.
2.) Stamina/Magicka pool is the only resource scalar for healing done. If you do 50/50, your healing suffers, but your dps does not.
3.) Health is the only resource scalar for buff potency. More health and less stam/mag pools? You do better buffs but your healing done is weakened.
4.) Critical Damage and Critical Healing are now 2 separate stats. Why? Because you can't just build up critical chance to be OP anymore. Why would anyone ever put in for "power" stats if critical gives both healing and damage done?? That's broken. You want to be a DD? You're glass cannon now. You want to heal through an onslaught of 1vX PvP? You hit like a wet noodle now.
I don't understand why people are so attached to the stamina / magicka split. You get less builds, not more with this restriction.