I finally realize PVP will never be fixed. Too much baggage.

Redguards_Revenge
Redguards_Revenge
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I actually wrote a whole story in here but self regulated myself and didn't post it.

The whole game is highly dependent on sets. At some point ZoS realized releasing new sets that put the old ones to shame made them money and engaged players to keep playing. They crutched on this too long and turned the game into a WoW clone. They started building PVE content around what the sets could do, not what the people could do. They knew they didn't have to make new PVP content because PVPers would run to get the new sets/mythics to become OP in pvp. Look no further than Hrothgars Chill.

In my eyes PVP should work this way. If I learned how to play a games mechanics well, then go back and create a new character with base game armors. I should have a good chance of killing a pro fully geared pro with all the latest gears. Although he is fully geared, his skill level is about the same. He shouldn't be able to mop the floor with me in less than 5 seconds. Because this is the case PVP is broken because there is an influence that is overriding the fundamentals of mitigation in the game.

The problem is if this is fixed, they would have to rework the ENTIRE PVE portion of the game. As if the game required skill. I could be on a tank and be able to finish a vet dungeon alone if I contribute 5 hours of my time. As I would be able to mitigate most of the damage by not being touched.

Someone will come out with that MMO that throws out the old WoW traditions. ESO simply isn't one of them.
  • ixthUA
    ixthUA
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    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.
  • EdmondDontes
    EdmondDontes
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    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    Can you please name this PvP game? I can't imagine anyone paying 20-30k a year for anything less than a house. It's not against the forum rules to mention other games as far as I know. Please PM me the name of the game if you are not comfortable saying it on the forum.

    And, I started playing ESO for the three banners war, which was advertised as the original end game content. At least at first PvP was one of the main focuses of ESO. Admittedly, that focus has changed to PvE, but it wasn't like that at first.
    Edited by EdmondDontes on September 24, 2021 3:44PM
  • moo_2021
    moo_2021
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    In my eyes PVP should work this way. If I learned how to play a games mechanics well, then go back and create a new character with base game armors. I should have a good chance of killing a pro fully geared pro with all the latest gears. Although he is fully geared, his skill level is about the same. He shouldn't be able to mop the floor with me in less than 5 seconds. Because this is the case PVP is broken because there is an influence that is overriding the fundamentals of mitigation in the game.

    What's wrong with just getting the same gears or going into no proc? Neither is difficult.
  • Odovacar
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    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    iirc wasent ESO initially heavily marketed towards PvP players? Either way...things have been pretty lopsided over the years, sadly.
  • hands0medevil
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    It's a good time to realize such things as new realms are on the horizon my friend... and sometimes my friend we are forced to move on.
    Odovacar wrote: »
    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    iirc wasent ESO initially heavily marketed towards PvP players? Either way...things have been pretty lopsided over the years, sadly.

    It was...
    Edited by hands0medevil on September 24, 2021 4:22PM
  • kieso
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    I mean it was a selling point of the game but so was an es world with voice dialogue and story. Unfortunately the combat system they implemented had too many issues and their inability to balance damage and defense killed pvp, along with the lag issues.

    To get pvp to work they'd need to start from scratch and balance pvp and then work pve into that.
    Edited by kieso on September 24, 2021 4:28PM
  • Andre_Noir
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    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    It's kind of strange that all mandatory "PVE" content during every "year" is a single trial, no ? May be because ESO is not a game but a shop with crownstore skin ?

  • Hymzir
    Hymzir
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    The game took a wrong turn when they started "filling up" empty slots on gear. Remember, back when the game launched, most sets only gave a basic bonus at 2 pieces, and then some extra special one at 5 pieces. You only wore 5 pieces if you wanted that special buff for a specific build. META was to wear 2 pieces from 6 sets. That gave usually the best raw stat bonuses.

    There were also softcaps on stats back then, and that meant that over building one stat was not usually a smart move. Power levels were much lower, and in general, player skill counted far more than any gear you wore. And there were no CP either, so that helped too.

    Not that it was perfect mind you, we did have those utterly broken vampire DK emperors running about. Definitely not missing those at all. But I do feel that the far stingier buffs on gear and stuff led to a generally better playing experience. Not that we can go back to it eitehr. They'd have to rework years and years of content to fit the lesser power budget the game had when it launched.

    Power creep is real in ESO.
  • Vevvev
    Vevvev
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    And, I started playing ESO for the three banners war, which was advertised as the original end game content. At least at first PvP was one of the main focuses of ESO. Admittedly, that focus has changed to PvE, but it wasn't like that at first.

    Same, there are people here who forget that or use the change of focus to bash PvPers, but PvP is as much apart of this game as PvE. Too much development, time, and money has been poured into the game modes for it to have it removed.

    And OP, if they'd have to rework the entire PvE portion of the game I don't see that as a bad thing, especially considering some of the performance related issues in PvP have been leaking into trials. Reason being is the ball groups and trials are the same thing, and if the performance plaguing them can be fixed the whole game will benefit from it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • iPeriphery
    iPeriphery
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    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    You do realize that ESO was literally CREATED AS A PVP GAME FIRST. The whole point was a 3 faction PVP open field battle (Cyrodil). So no, ESO is NOT a PVE game, PVE is the side feature.
    Edited by iPeriphery on September 24, 2021 5:36PM
  • hands0medevil
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    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    but also
    PC EU: Ixth Ua - Altmer Warden Healer.
    Spoiler
    MMOs played:
    2004-2007: Lineage 2, Rappelz
    2007-2010: RF Online
    2011-2012: Forsaken World, SWTOR
    2012-2021: 九阴真经
    2014: FFXIV
    2020-present: ESO
  • Franchise408
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    iPeriphery wrote: »
    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    You do realize that ESO was literally CREATED AS A PVP GAME FIRST. The whole point was a 3 faction PVP open field battle (Cyrodil). So no, ESO is NOT a PVE game, PVE is the side feature.

    It was never created as a PVP game first. It was always PVE centric. PVP was just intended to be a bigger deal that it ended up being, and PVE completely took over as the game's main focus.
  • Vevvev
    Vevvev
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    iPeriphery wrote: »
    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    You do realize that ESO was literally CREATED AS A PVP GAME FIRST. The whole point was a 3 faction PVP open field battle (Cyrodil). So no, ESO is NOT a PVE game, PVE is the side feature.

    It was never created as a PVP game first. It was always PVE centric. PVP was just intended to be a bigger deal that it ended up being, and PVE completely took over as the game's main focus.

    The game made it a point that PvP was to be a very big deal, but after a bit people wanted more to do. ZOS delivered and kept on delivering more and more things to do. The game's original stories still has those subtle hints and slight pushes to have the Vestige go to Cyrodiil, and it's engrained in the progression of events that the Vestige visited the Imperial City, helped the Imperial Remnants, fought the other Alliances (PvP), and saved the Dragonfires. There are even things like the AD recruiter in Elsweyr taking note of your PvP faction so the devs never forgot this.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • iPeriphery
    iPeriphery
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    iPeriphery wrote: »
    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    You do realize that ESO was literally CREATED AS A PVP GAME FIRST. The whole point was a 3 faction PVP open field battle (Cyrodil). So no, ESO is NOT a PVE game, PVE is the side feature.

    It was never created as a PVP game first. It was always PVE centric. PVP was just intended to be a bigger deal that it ended up being, and PVE completely took over as the game's main focus.

    That is a straight up lie. PVP was the main selling point of the game back then. A 3 faction battle with siege mechanics akin to DaOC. I've been around since before beta, don't think your lies will get past me; I've been here the whole time and that was always a huge selling point and focus.
    Edited by iPeriphery on September 24, 2021 8:51PM
  • peacenote
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    First ESO video released: https://m.youtube.com/watch?v=1_Fr6VF_1LA

    Draw your own conclusions but it seems like it was always about both, maybe PvE a little more as it talks about questing and leveling first.....
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • iPeriphery
    iPeriphery
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    peacenote wrote: »
    First ESO video released: https://m.youtube.com/watch?v=1_Fr6VF_1LA

    Draw your own conclusions but it seems like it was always about both, maybe PvE a little more as it talks about questing and leveling first.....

    You sorta have to talk about the game world and dungeons as they are a part of having to quest and level up first before you can have PVP endgame playing your character at its full potential lol. Those are basic aspects of an MMO
    Edited by iPeriphery on September 24, 2021 9:23PM
  • Artim_X
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    ESO PvP can be absolutely fantastic! The game just needs more quality assurance testers to ensure that sets/skills work the way they should while not over performing in their given task.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • kargen27
    kargen27
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    iPeriphery wrote: »
    ixthUA wrote: »
    ESO is a PVE games with PVP as a side feature.
    I come from a PVP game with PVE as a side feature. That game has flawless PvP if you can afford to pay 20-30k usd per character. That game releases skill lines instead of armor sets. Not to inflate already a huge (100+) base of skill lines - majority of them (especially new) are total poop and noone bothers about them anyway.

    You do realize that ESO was literally CREATED AS A PVP GAME FIRST. The whole point was a 3 faction PVP open field battle (Cyrodil). So no, ESO is NOT a PVE game, PVE is the side feature.

    The pre release trailers and first BETA streams leaned more towards the PvE side of the game. Probably because there was more to show as far as content. We saw a few dungeon runs in those early streams and all kinds of other stuff.

    I'm sure they had high hopes for PvP being a much bigger part of the game. I think that hope disappeared when they were forced to move calculations server side. Basically a few players that insisted on cheating wrecked PvP.
    and then the parrot said, "must be the water mines green too."
  • MasterSpatula
    MasterSpatula
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    No matter how many broken sets they release the, "if it's so broken, they why don't you use it too?" mentality will always be about a thousand per cent more of the cause of why PVP is dying.

    In a healthy game with a healthy community, people who use crutch sets would be mocked and shamed and shunned. Anyone who ever played Jump to Lightspeed space PVP in Star Wars: Galaxies will remember the ETA-2 Actis , better known as the Jedi Starfighter. No one (outside of your own guild leadership) was going to stop you from taking a JSF into Deep Space PVP, but you sure weren't going to get any respect if you did so. You would quickly get a server-wide reputation as someone who rides a "crutchrocket." You'd become a laughing stock on the Space PVP chat, the general Space chat, and on the Galaxy sub-form on the SOE forums (which didn't have this short-sighted name-and-shame policy that ZOS has, meaning there were actual social consequences for your actions). Do it enough, and your reputation would follow you to ground PVP.

    And believe me, the mockery would be coming just as loudly from your own side.

    But not ESO. You find me one person who claims to believe that DC (to use the latest example) is supposed to yoink you off of walls and I'll show you a liar. Anyone using the set like that deserves mockery, derision, humiliation. Your name should be mud across factions, including your own. The social consequences of using any broken set (or taking advantage of flaws in the mechanics, etc.) should be so high that only the worst of the worst are willing to do it.

    The fact that this is not true is the sign of a toxic, broken PVP community that deserves for PVP to be dying.
    Edited by MasterSpatula on September 24, 2021 10:02PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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