Mist form should drop agro. Problem solved.
HowellQagan wrote: »
HowellQagan wrote: »
In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
Dropping aggro or going this method really is the better way of doing things. Sadly 35% with 10% intervals will leave you at 65% damage mitigation, not 75%. Stage 0 does not exist and mortals don't have access to it. Saw one suggestion having it scale like the HP regeneration debuff starting at 10% and ending around 80-90%. Bit nutty imo but that means at stage 2 it'd be 30%, and at stage 3 it'd be 60%.
Dropping aggro or going this method really is the better way of doing things. Sadly 35% with 10% intervals will leave you at 65% damage mitigation, not 75%. Stage 0 does not exist and mortals don't have access to it. Saw one suggestion having it scale like the HP regeneration debuff starting at 10% and ending around 80-90%. Bit nutty imo but that means at stage 2 it'd be 30%, and at stage 3 it'd be 60%.
Yeah math mistake. I think it would be fine for base mist to start with 35% and gain 10% for morphing it from base. Or just start at 45% which is still less than blocking.
I still like this solution over the dropping aggro.
HowellQagan wrote: »HowellQagan wrote: »
In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
So everyone just runs ranged, stand a bit farther from each other and pop it for a sec when a melee boss is moving towards them, forcing it to ping pong between without being able to deal any damage to them. Needs a bit more refining imo.
I do not see mist form being very useful in PvE with this change. Immunity to snares is not that big of a deal. The morph that does AoE damage does not seem to be a very good damage skill.
I do not see mist form being very useful in PvE with this change. Immunity to snares is not that big of a deal. The morph that does AoE damage does not seem to be a very good damage skill.
The skill allows the bypassing of most "hard" mechanics. On my vBRP runs, if I get picked to be bug bombed, I can literally refresh taunt on tames and whatever beast is out and sit in blood mist for the entire duration, alone, and pop out with 80-90% hp. I think there's a window of "this is a clever solution to a challenging mechanic" but that isn't it. That's straight up cheese.
I don't think that means the skill needs to be removed entirely, but if I want to retain the option to wield that much power, I deserve to suffer the consequences, and stage 1 is pretty unnoticeable everywhere except for vSG HM last boss and that crazy fire dot. Force me to go stage 4. Force me to make hard choices to wield that kind of power.
This solution adds diversity and depth to the game. Removing it entirely is nothing short of ZOS throwing up their hands and just saying "screw it!" and not taking any responsibility for their actions that lead us to this point. They can do better.
I think you may have misunderstood my comment. I was merely noting that the change presented on the PTS makes the skill so unfavorable I could not see anyone wanting to use it. Something different should happen regardless if it is the solution presented in this thread or something else.
Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.HowellQagan wrote: »
In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
Darkstorne wrote: »Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.HowellQagan wrote: »
In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
If the damage mitigation is too high for ZOS' liking, then that's the part of the skill that needs tweaking. It's fine if it's a viable alternative to blocking, because it's good to have playstyle options. They just need to balance it to be on par with blocking. And it already has some pretty extreme caveats that blocking doesn't have (constant magicka drain, no healing from other sources, no resource regen at all).
And if they hate the idea of the skill being used for damage mitigation at all, then they need to completely redesign it into a DD skill or something.
Darkstorne wrote: »Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.HowellQagan wrote: »
In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
If the damage mitigation is too high for ZOS' liking, then that's the part of the skill that needs tweaking. It's fine if it's a viable alternative to blocking, because it's good to have playstyle options. They just need to balance it to be on par with blocking. And it already has some pretty extreme caveats that blocking doesn't have (constant magicka drain, no healing from other sources, no resource regen at all).
And if they hate the idea of the skill being used for damage mitigation at all, then they need to completely redesign it into a DD skill or something.
This skill is 7 years in the game unchanged. Now because of some stupid PvE scripting you want to nerf it for PvP and PvE. ZoS decided to make the skill not usable in PvE, I proposed a solution that will make the skill unusable only for tanks in PvE, I think this is the better solution than just make it useless for 100% of the PvE players. Dont forget the casuals who are the majority in this game.
Today's patch notes give no mention on mist form. I appreciate that most big changes don't happen after the first week, but I feel it pertinent to reiterate, ZOS moving forward with the proposed mist form changes are devastating to nearly every player.
There are many options that don't cause as much devastation as the current proposal of removing mist form entirely from pve.
This is a huge mistake. Do not go another week without at least addressing these community concerns.