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Mist Form Solution

Aldoss
Aldoss
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This is not my idea. I don't know who the originator of it was, but this "solution" has been mentioned several times over the last year and now is clearly the time for ZOS to acknowledge it as the only good compromise between what's live now and their absolutely atrocious change for PTS.

Mist form mitigation MUST be tied to vamp stage.

Mist Form base mitigation needs to be 35%, making it uniquely useful, but less effective than blocking already is.

Mitigation increases in 10% increments with each vamp stage increase, maxing out at the current 75% mitigation.

There is no other solution that ZOS can come up with in such a short time frame that won't completely gut the last universally useful skill that vamps own.

The solution fits within the narrative of the new vampire line (Kiss/Curse) and will force PvE tanks to do what PvPers did in the last meta and deal with the ramping costs to their regular abilities.

This solution will largely leave PvP unaffected as most PvP vamps already run stage 3. If the 10% mitigation is important to them, then everyone (PvErs and PvPers) must weigh the costs and the benefits of going to stage 4.

I make this suggestion as a PvE Main Tank stage 1 vamp with most dungeon and trial trifectas checked and my current main PvP toon is a stage 3 stamdk.

Removing mist from PvE is yet another sledgehammer solution for a problem created by the devs and solved using creativity by the player base to compensate. I'll be the first to admit, there are many encounters that make me say "wow mist is so broken in pve" but will also acknowledge that vRG was poorly designed.

If you won't fix vRG, then you need to be better than just destroying the last useful skill from the vamp line.

  • Bashev
    Bashev
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    Mist form should drop agro. Problem solved.
    Because I can!
  • SteinetGear
    SteinetGear
    Soul Shriven
    With aggro, it sounds good.

    And it's certainly better than robbing a vampire of a skill. So in the end, let's go back to the old stripped-down branch of three skills.
  • Aldoss
    Aldoss
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    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    I actually disagree with this, but would still rather have this be a solution than removing it entirely. I think that mist form deserves to be unique in the way it currently is, but obviously needs the power of it to be matched with the ramping costs that are baked into its existence.

    Adding "drops all aggro" to the tooltip basically acknowledges that the skill is broken and rather than fixing it, they put a bandaid on it.
  • Vevvev
    Vevvev
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    Dropping aggro or going this method really is the better way of doing things. Sadly 35% with 10% intervals will leave you at 65% damage mitigation, not 75%. Stage 0 does not exist and mortals don't have access to it. Saw one suggestion having it scale like the HP regeneration debuff starting at 10% and ending around 80-90%. Bit nutty imo but that means at stage 2 it'd be 30%, and at stage 3 it'd be 60%.
    Edited by Vevvev on September 21, 2021 9:06PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • HowellQagan
    HowellQagan
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    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.
    That annoying dude on PC-EU.
  • Bashev
    Bashev
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    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
    Because I can!
  • HowellQagan
    HowellQagan
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    Bashev wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.

    So everyone just runs ranged, stand a bit farther from each other and pop it for a sec when a melee boss is moving towards them, forcing it to ping pong between without being able to deal any damage to them. Needs a bit more refining imo.
    That annoying dude on PC-EU.
  • Artim_X
    Artim_X
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    This is a great idea! Chisel not hammer!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Aldoss
    Aldoss
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    Vevvev wrote: »
    Dropping aggro or going this method really is the better way of doing things. Sadly 35% with 10% intervals will leave you at 65% damage mitigation, not 75%. Stage 0 does not exist and mortals don't have access to it. Saw one suggestion having it scale like the HP regeneration debuff starting at 10% and ending around 80-90%. Bit nutty imo but that means at stage 2 it'd be 30%, and at stage 3 it'd be 60%.

    Yeah math mistake. I think it would be fine for base mist to start with 35% and gain 10% for morphing it from base. Or just start at 45% which is still less than blocking.


    I still like this solution over the dropping aggro.
  • Vevvev
    Vevvev
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    Aldoss wrote: »
    Vevvev wrote: »
    Dropping aggro or going this method really is the better way of doing things. Sadly 35% with 10% intervals will leave you at 65% damage mitigation, not 75%. Stage 0 does not exist and mortals don't have access to it. Saw one suggestion having it scale like the HP regeneration debuff starting at 10% and ending around 80-90%. Bit nutty imo but that means at stage 2 it'd be 30%, and at stage 3 it'd be 60%.

    Yeah math mistake. I think it would be fine for base mist to start with 35% and gain 10% for morphing it from base. Or just start at 45% which is still less than blocking.


    I still like this solution over the dropping aggro.

    Indeed, just keep in mind the reason Mistform is so good is because it mitigates things block does not. That's why it was used despite the fact I know how to block more damage than Mistform's 75% mitigation. 45% might still be a bit much but we'll need to have ZOS push the change and for a group to test it out.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Bashev
    Bashev
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    Bashev wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.

    So everyone just runs ranged, stand a bit farther from each other and pop it for a sec when a melee boss is moving towards them, forcing it to ping pong between without being able to deal any damage to them. Needs a bit more refining imo.

    Originally, it was possible for a single player to trigger an enemy's taunt immunity by applying it three times within 15 seconds. This is no longer the case, meaning taunts can be constantly applied if desired. This was replaced by "taunt immunity", whereby if three players attempted to taunt an enemy within a 12-second period, the enemy would briefly become immune to taunts. These penalties have since been removed. Quoted from https://en.uesp.net/wiki/Online:Taunt
    Because I can!
  • stefj68
    stefj68
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    mistform should come back at it was, except doesnt works in trials :pensive:
    its painfull now evading guards
    its totally useless in pve
  • Ratzkifal
    Ratzkifal
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    They only nerfed Mistform because it was mandatory. But why was it mandatory? Because vRG hm is broken and Mistform is the only skill to make it consistently beatable. ZOS doesn't want vampires to be mandatory, but they wouldn't be if Rockgrove was fixed, so this nerf is undeserved.

    Just think about all the downsides from Mistform. You activate it and you can't be healed by others, can't recover health, can't recover stamina, can't recover magicka, you can't sprint, you can't block, you can't dodgeroll, you can't use other skills but your taunt on bosses and adds are still running out so you have to come out of mistform again if you don't want to wipe. This skills was not "invalidating" the threats of the fight.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Amottica
    Amottica
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    I do not see mist form being very useful in PvE with this change. Immunity to snares is not that big of a deal. The morph that does AoE damage does not seem to be a very good damage skill.
  • msmcmillan
    msmcmillan
    Soul Shriven
    @Aldoss I think you have the best solution. Mist being tied to vampire stages makes the most sense, instead of completely abolishing the skill all together.
  • Aldoss
    Aldoss
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    Amottica wrote: »
    I do not see mist form being very useful in PvE with this change. Immunity to snares is not that big of a deal. The morph that does AoE damage does not seem to be a very good damage skill.

    The skill allows the bypassing of most "hard" mechanics. On my vBRP runs, if I get picked to be bug bombed, I can literally refresh taunt on tames and whatever beast is out and sit in blood mist for the entire duration, alone, and pop out with 80-90% hp. I think there's a window of "this is a clever solution to a challenging mechanic" but that isn't it. That's straight up cheese.

    I don't think that means the skill needs to be removed entirely, but if I want to retain the option to wield that much power, I deserve to suffer the consequences, and stage 1 is pretty unnoticeable everywhere except for vSG HM last boss and that crazy fire dot. Force me to go stage 4. Force me to make hard choices to wield that kind of power.

    This solution adds diversity and depth to the game. Removing it entirely is nothing short of ZOS throwing up their hands and just saying "screw it!" and not taking any responsibility for their actions that lead us to this point. They can do better.
  • Troodon80
    Troodon80
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    To be honest, with just the nerf to Bahsei's damage, Mist Form might not even need to be used. They probably don't even need to gut the skill because not using it means better uptimes and more options for main tank. What they should have done is toned down the fight and left Mist Form as it was, and if they see people still using it as a Crutch to avoid the stupidly high amounts of damage that fights like Bahsei have, they could consider other options then. Or just adapt the fights. Very few tanks want to use Mist Form that I've seen and heard from.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Amottica
    Amottica
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    Aldoss wrote: »
    Amottica wrote: »
    I do not see mist form being very useful in PvE with this change. Immunity to snares is not that big of a deal. The morph that does AoE damage does not seem to be a very good damage skill.

    The skill allows the bypassing of most "hard" mechanics. On my vBRP runs, if I get picked to be bug bombed, I can literally refresh taunt on tames and whatever beast is out and sit in blood mist for the entire duration, alone, and pop out with 80-90% hp. I think there's a window of "this is a clever solution to a challenging mechanic" but that isn't it. That's straight up cheese.

    I don't think that means the skill needs to be removed entirely, but if I want to retain the option to wield that much power, I deserve to suffer the consequences, and stage 1 is pretty unnoticeable everywhere except for vSG HM last boss and that crazy fire dot. Force me to go stage 4. Force me to make hard choices to wield that kind of power.

    This solution adds diversity and depth to the game. Removing it entirely is nothing short of ZOS throwing up their hands and just saying "screw it!" and not taking any responsibility for their actions that lead us to this point. They can do better.

    I think you may have misunderstood my comment. I was merely noting that the change presented on the PTS makes the skill so unfavorable I could not see anyone wanting to use it. Something different should happen regardless if it is the solution presented in this thread or something else.
  • Aldoss
    Aldoss
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    Amottica wrote: »
    I think you may have misunderstood my comment. I was merely noting that the change presented on the PTS makes the skill so unfavorable I could not see anyone wanting to use it. Something different should happen regardless if it is the solution presented in this thread or something else.

    Yup, totally misunderstood, thanks for clarifying. I completely agree.

    If Mist form remains unchanged from patch notes, RIP Blood Mist. It will join the ranks of: drain vigor, perfect scion, mesmerize, and every other class/guild/weapon skills that are useless and/or broken (but the bad broken and not the fun broken that Mist form used to be) and will never be slotted except for memes.


  • Morvan
    Morvan
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    I totally agree with you, they have several options to solve the vampire tank problem without changing the skill for everyone else, we vampire players already suffer enough from the weaknesses, that upcoming change is unfair, dropping aggro or making the effect scale with vampire stage would solve it, they could even do both.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • axi
    axi
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    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    Not only tanks use it for easy survival though so no problem wouldnt be solved.
  • Morvan
    Morvan
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    axi wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    Not only tanks use it for easy survival though so no problem wouldnt be solved.

    The skill itself has its weakness along with vampirism, they probably only nerfed it because tanks were using it to take Rockgrove easily, if it could drop aggro tho, you wouldn't find many vampire tanks around. Vampire skills literally gives you Pale Order weakness for free, Mist Form prevent us from dying because vampires are basically on their own in group content, that nerf will destroy the whole skill line since they made Pale Order inviable in groups as well, its the only survivability vampires have.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Alexium
    Alexium
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    Take my voice for this solution. It is better then nerf to PvP only.
  • Bashev
    Bashev
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    axi wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    Not only tanks use it for easy survival though so no problem wouldnt be solved.

    @axi If dps usees it to survive it is all fine, the groups lose dps. But when the tank uses it you can skip some mechanics. Your point is nerf the skill? Is it PvP related?
    Because I can!
  • Darkstorne
    Darkstorne
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    Bashev wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
    Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.

    If the damage mitigation is too high for ZOS' liking, then that's the part of the skill that needs tweaking. It's fine if it's a viable alternative to blocking, because it's good to have playstyle options. They just need to balance it to be on par with blocking. And it already has some pretty extreme caveats that blocking doesn't have (constant magicka drain, no healing from other sources, no resource regen at all).

    And if they hate the idea of the skill being used for damage mitigation at all, then they need to completely redesign it into a DD skill or something.
  • Bashev
    Bashev
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    Darkstorne wrote: »
    Bashev wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
    Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.

    If the damage mitigation is too high for ZOS' liking, then that's the part of the skill that needs tweaking. It's fine if it's a viable alternative to blocking, because it's good to have playstyle options. They just need to balance it to be on par with blocking. And it already has some pretty extreme caveats that blocking doesn't have (constant magicka drain, no healing from other sources, no resource regen at all).

    And if they hate the idea of the skill being used for damage mitigation at all, then they need to completely redesign it into a DD skill or something.

    This skill is 7 years in the game unchanged. Now because of some stupid PvE scripting you want to nerf it for PvP and PvE. ZoS decided to make the skill not usable in PvE, I proposed a solution that will make the skill unusable only for tanks in PvE, I think this is the better solution than just make it useless for 100% of the PvE players. Dont forget the casuals who are the majority in this game.
    Because I can!
  • axi
    axi
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    Bashev wrote: »
    axi wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    Not only tanks use it for easy survival though so no problem wouldnt be solved.

    @axi If dps usees it to survive it is all fine, the groups lose dps. But when the tank uses it you can skip some mechanics. Your point is nerf the skill? Is it PvP related?

    DD can also use it to skip mechanics without DPS loss for a group and even to solo vet DLC dungeons with HMs.
  • Vevvev
    Vevvev
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    Bashev wrote: »
    Darkstorne wrote: »
    Bashev wrote: »
    Bashev wrote: »
    Mist form should drop agro. Problem solved.

    You mean drop taunt, right? Because if it drops all aggro, then it's kinda the same as stealthing in PvE terms.

    In ESO you either have the agro or not. There is no table with threat management. I mean just make that if you are using mist form then boss switches to another target.
    Still not a solution at all. The low damage dealt, high damage mitigation, means Blood Mist is a PVE skill mostly for tanking. No DD is going to weave this skill into their rotation. It's certainly not of use to healers. It's only use is for tanking. And if popping it means all the mobs or the boss your fighting suddenly run off and attack someone else, then it's a useless skill.

    If the damage mitigation is too high for ZOS' liking, then that's the part of the skill that needs tweaking. It's fine if it's a viable alternative to blocking, because it's good to have playstyle options. They just need to balance it to be on par with blocking. And it already has some pretty extreme caveats that blocking doesn't have (constant magicka drain, no healing from other sources, no resource regen at all).

    And if they hate the idea of the skill being used for damage mitigation at all, then they need to completely redesign it into a DD skill or something.

    This skill is 7 years in the game unchanged. Now because of some stupid PvE scripting you want to nerf it for PvP and PvE. ZoS decided to make the skill not usable in PvE, I proposed a solution that will make the skill unusable only for tanks in PvE, I think this is the better solution than just make it useless for 100% of the PvE players. Dont forget the casuals who are the majority in this game.

    It changed in Greymoor where it went from an ability you cast with an upfront cost that lasts 3 seconds to one that remains on with a constant Magicka drain. And Baleful mist went from a DPS escape ability that dealt a sort of decent damage over time to a tanking ability that does low damage over time but heals for said damage. (Yes ZOS, I refuse to believe Blood Mist is a disengagement ability given it's set up.)
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Aldoss
    Aldoss
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    Today's patch notes give no mention on mist form. I appreciate that most big changes don't happen after the first week, but I feel it pertinent to reiterate, ZOS moving forward with the proposed mist form changes are devastating to nearly every player.

    There are many options that don't cause as much devastation as the current proposal of removing mist form entirely from pve.

    This is a huge mistake. Do not go another week without at least addressing these community concerns.
  • Vevvev
    Vevvev
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    Aldoss wrote: »
    Today's patch notes give no mention on mist form. I appreciate that most big changes don't happen after the first week, but I feel it pertinent to reiterate, ZOS moving forward with the proposed mist form changes are devastating to nearly every player.

    There are many options that don't cause as much devastation as the current proposal of removing mist form entirely from pve.

    This is a huge mistake. Do not go another week without at least addressing these community concerns.

    Agreed, I don't mind if they nerf it but ZOS should at least leave something. Lots of great compromises and ideas being brought forth over the past week from the people on these forums. I hope they don't leave Mistform completely 100% gone from PvE.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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