This seems a bit ridiculous for a niche pvp stamDK build. Free 70% snare placement, free heals, free ult gen, free stam. I know next to nothing about real pvp building but this may be a bit too much.
Technically it is not free... you are giving up other jewelry enchantments for magicka cost.
Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
I would rather lose the upfront damage for 10 seconds then pay another 5K magicka to cast it again, but maybe that is just me...
Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
I would rather lose the upfront damage for 10 seconds then pay another 5K magicka to cast it again, but maybe that is just me...
It’s the upfront damage is what makes this skill worth running. Never miss placing it on a boss but on adds I do sometimes. If I must replace it for adds then I waste a global cooldown for no little damage. 10 seconds cooldown is a long time for a skill. Don’t really know why ZOS must insist on these types of minigames on DK class such as stagger, poop fist.
YandereGirlfriend wrote: »Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
I would rather lose the upfront damage for 10 seconds then pay another 5K magicka to cast it again, but maybe that is just me...
It’s the upfront damage is what makes this skill worth running. Never miss placing it on a boss but on adds I do sometimes. If I must replace it for adds then I waste a global cooldown for no little damage. 10 seconds cooldown is a long time for a skill. Don’t really know why ZOS must insist on these types of minigames on DK class such as stagger, poop fist.
If you need a ranged AoE Flame spammable try out Elemental Ring. It would suit your purposes much better than spamming Ash Cloud just for the single direct damage pip.
HowellQagan wrote: »I'm starting to think this is intended since it's still not fixed in PTS 7.2.1.
HowellQagan wrote: »I'm starting to think this is intended since it's still not fixed in PTS 7.2.1.
Balance changes are typically every other PTS note.
I can't really see much of this staying as is. But who knows, the same crew gave us Hrothgar and DC.
HowellQagan wrote: »I'm starting to think this is intended since it's still not fixed in PTS 7.2.1.
Balance changes are typically every other PTS note.
I can't really see much of this staying as is. But who knows, the same crew gave us Hrothgar and DC.
They will probably fix it so that you can't get the skill for free with enough cost reduction, as fun as it would be... I just hope they don't "fix" it in a way that ruins what overall is a great change.
Maybe they will change jewelry cost reduction to a % instead of a flat value.
HowellQagan wrote: »I'm starting to think this is intended since it's still not fixed in PTS 7.2.1.
Balance changes are typically every other PTS note.
I can't really see much of this staying as is. But who knows, the same crew gave us Hrothgar and DC.
They will probably fix it so that you can't get the skill for free with enough cost reduction, as fun as it would be... I just hope they don't "fix" it in a way that ruins what overall is a great change.
Maybe they will change jewelry cost reduction to a % instead of a flat value.
Yeah over powered is always a great change, It is nothing compared to the mag/stam regen from how often you can proc burning and poisoned with a half second cooldown. Realistically, that is 2K regen. Perma-block be back baby.
Which makes using cost reduction glyphs to get ash cloud to free a parlor trick, and a complete waste of time. Why bother giving up damage when you have more regen than you can use already?
HowellQagan wrote: »I'm starting to think this is intended since it's still not fixed in PTS 7.2.1.
Balance changes are typically every other PTS note.
I can't really see much of this staying as is. But who knows, the same crew gave us Hrothgar and DC.
They will probably fix it so that you can't get the skill for free with enough cost reduction, as fun as it would be... I just hope they don't "fix" it in a way that ruins what overall is a great change.
Maybe they will change jewelry cost reduction to a % instead of a flat value.
YandereGirlfriend wrote: »Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
I would rather lose the upfront damage for 10 seconds then pay another 5K magicka to cast it again, but maybe that is just me...
It’s the upfront damage is what makes this skill worth running. Never miss placing it on a boss but on adds I do sometimes. If I must replace it for adds then I waste a global cooldown for no little damage. 10 seconds cooldown is a long time for a skill. Don’t really know why ZOS must insist on these types of minigames on DK class such as stagger, poop fist.
If you need a ranged AoE Flame spammable try out Elemental Ring. It would suit your purposes much better than spamming Ash Cloud just for the single direct damage pip.
YandereGirlfriend wrote: »Extinct_Solo_Player wrote: »VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
A skill that's been useless for years and is still lackluster even if it costs nothing lol
Disagree I love using Eruption on a magDK. Really hate they are changing the skill. Cider storm change is good but not the Eruption change.
Now I can use Eruption before I get close enough to a group to use my melee skills such as Engulfing Flames, Burning Embers and Whip. The reducing enemy Movement Speed by 70% helps them stay near by for when I do get in range. Now if I miss, I will be penalized for missing because I will miss the upfront damage or If I go too quickly, I want be able to use it effectively again for 10 seconds. Thus, killing the skill for me.
Stay safe everyone and ZOS please fix the green tree micromanaging
I would rather lose the upfront damage for 10 seconds then pay another 5K magicka to cast it again, but maybe that is just me...
It’s the upfront damage is what makes this skill worth running. Never miss placing it on a boss but on adds I do sometimes. If I must replace it for adds then I waste a global cooldown for no little damage. 10 seconds cooldown is a long time for a skill. Don’t really know why ZOS must insist on these types of minigames on DK class such as stagger, poop fist.
If you need a ranged AoE Flame spammable try out Elemental Ring. It would suit your purposes much better than spamming Ash Cloud just for the single direct damage pip.
I agree, if that is your intended purpose then there are much better options (even on live). Scalding Rune for example would be a better choice and it comes with lower cost and extra regen through mages guild passives.
before maintenance on January 3, 2022 I was launching ash cloud for free with 2 cost reduction glyphs. after the maintenance on January 3rd I see the magika go down by 378 every second, as if the cost reduction is not taking effect.