HowellQagan wrote: »Can someone please test what happens if you use flat reduce cost glyphs and cast Ash Cloud? Is it basically free? Surely they've thought about that?
oscarovegren wrote: »HowellQagan wrote: »Can someone please test what happens if you use flat reduce cost glyphs and cast Ash Cloud? Is it basically free? Surely they've thought about that?
It´s tested and it works currently on PTS. You can make ash cloud/eruption free. It still procs helping hands which gives you 990 stamina every time you recast the free skill
oscarovegren wrote: »HowellQagan wrote: »Can someone please test what happens if you use flat reduce cost glyphs and cast Ash Cloud? Is it basically free? Surely they've thought about that?
It´s tested and it works currently on PTS. You can make ash cloud/eruption free. It still procs helping hands which gives you 990 stamina every time you recast the free skill
Good question! Interested to see someone test this, but I would guess that the reduce cost glyphs proc when a skill is cast, so perhaps the first tick would be free, but from then on they would cost magicka?
YandereGirlfriend wrote: »I think that this is neat and definitely not an issue.
Beavisaur13 wrote: »Can anyone test if elfbane, causes this new eruption to keep draining mag, after the 15sec? With the way its worded now, it might be the one thing, that makes me hesitant to run it again.
By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
oscarovegren wrote: »HowellQagan wrote: »Can someone please test what happens if you use flat reduce cost glyphs and cast Ash Cloud? Is it basically free? Surely they've thought about that?
It´s tested and it works currently on PTS. You can make ash cloud/eruption free. It still procs helping hands which gives you 990 stamina every time you recast the free skill
Guess nobody thought about that
VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
VarisVaris wrote: »YandereGirlfriend wrote: »oscarovegren wrote: »By using those reduce cost glyphs to make it free you're sacrificing a *lot* of spell damage. It might be a neat trick, and maybe unintended, but it doesn't really seem sensible to sacrifice that much damage for one free dot or hot. So who cares?
1 infused mag cost reduction is 278 less spell dmg. That isn't a lot of spell dmg. The mag cost reduction helps your sustain since it makes your abilities cheaper also.
Having a free cinder storm to recast which gives a huge hot and snare would make magdks VERY annoying to face
Your obsession with dueling is derailing many of these DK threads.
Just ban the skill in your tournament and kindly let the rest of us have nice things.
A skill not costing anything when it previously was ~6k mag per cast isn't exactly "a nice thing" sounds more like getting access to a skill without needing the ~600 magregen to sustain it infinitely.
One of those things will happen before the patch goes to the live servers:
Zos reverts the change completely
Zos prevents cost reduction to work on that ability
Zos nerfs it to the ground
Pick your poison.
Red_Feather wrote: »I'd make a dragonknight healer if this stayed.
It's crazy to think a dragonknight could even be a great healer, but I think this could do it.
oscarovegren wrote: »HowellQagan wrote: »Can someone please test what happens if you use flat reduce cost glyphs and cast Ash Cloud? Is it basically free? Surely they've thought about that?
It´s tested and it works currently on PTS. You can make ash cloud/eruption free. It still procs helping hands which gives you 990 stamina every time you recast the free skill
Guess nobody thought about that
Just like with mist form.
This was literally my thought as well when I saw the patch notes.
This seems a bit ridiculous for a niche pvp stamDK build. Free 70% snare placement, free heals, free ult gen, free stam. I know next to nothing about real pvp building but this may be a bit too much.