Grandchamp1989 wrote: »While Zos is very generous compared to Many other developers, I do find some truth to what you say.
Most of my time in game is spend doing Daily stuff (repeatables) instead of progressing through the actual content.
I log in on multiple characters do to:
- Daily login bonus
-Daily Writs
-Grab surveys
-upgrade mounts
-get my Daily free stuff from “Remains Silent”
Then I log into my main and:
- get my Daily dragon coffer in southern elseweyr
- Do daily quest in leyawiin
- Do my Endeveavors
- Do my daily dungeon/BG
- Check what antiquities may be about to expire
By the time I’m ready to actually play what I want maybe an hour has gone by if not more.
Grandchamp1989 wrote: »While Zos is very generous compared to Many other developers, I do find some truth to what you say.
Most of my time in game is spend doing Daily stuff (repeatables) instead of progressing through the actual content.
I log in on multiple characters do to:
- Daily login bonus
-Daily Writs
-Grab surveys
-upgrade mounts
-get my Daily free stuff from “Remains Silent”
Then I log into my main and:
- get my Daily dragon coffer in southern elseweyr
- Do daily quest in leyawiin
- Do my Endeveavors
- Do my daily dungeon/BG
- Check what antiquities may be about to expire
By the time I’m ready to actually play what I want maybe an hour has gone by if not more.
SeaGtGruff wrote: »As for daily login rewards, they do encourage me to log in each day, but most of the time they aren't so spectacular that I feel like I'd be losing out big by missing a few days of logging in.
you don't need to have a currency bought by currency in the hope we won't notice we're spending IRL money
Its_MySniff wrote: »I understand what you were trying to say. I've played since nov. '16, I get it. Again, the game isn't forcing you to do anything. It is your choice, your decision. Don't let FOMO lead you around. Or do, it's a choice. No worries, just enjoy. Cheers
Grandchamp1989 wrote: »While Zos is very generous compared to Many other developers, I do find some truth to what you say.
Most of my time in game is spend doing Daily stuff (repeatables) instead of progressing through the actual content.
I log in on multiple characters do to:
- Daily login bonus
-Daily Writs
-Grab surveys
-upgrade mounts
-get my Daily free stuff from “Remains Silent”
Then I log into my main and:
- get my Daily dragon coffer in southern elseweyr
- Do daily quest in leyawiin
- Do my Endeveavors
- Do my daily dungeon/BG
- Check what antiquities may be about to expire
By the time I’m ready to actually play what I want maybe an hour has gone by if not more.
Yep. Agreed and same. And actually, with the addition of endeavors, lately it's kind of pushed me over the edge where I have stopped trying. A few little goals per day can be fun, but it has gotten to be too much for me, such that when I think about my time in game I have to choose WHICH regular carrot I have time to do. Changes it from being a reward/goal into feeling like a manipulation of my time, and it does sour me on the game a bit.
The counter argument will be that we don't HAVE to do these things, but it is a weak argument for a game that actively encourages players to do everything - PvE things are obtained by PvPing, combat things are obtained by Antiquities Leads, etc.
Something to consider: ESO, like many other games, has copied most elements usually associated to Gacha games, which rely on attracting whales, which are players spending several thousands every month. What are those elements? To list some of them:
- A - Daily login rewards
- B - Limited "stamina"*
- C - Rewards and content limited to daily/weekly completion (group finder random dungeon, endeavors)
- D - Accessories and cosmetics locked behind lootboxes (crown crates)
- E - Virtual currency (crowns)
- F - Time limited cosmetics ("get it NOW before it's GONE, possibly FOREVER!")
- G - Ranking system for cosmetics (in ESO, Apex vs rare vs common... in gacha games, it's usually a star system, limited at 5*)
* ESO doesn't have a "stamina" system in place, but virtually all gacha games do (e.g: Resin in Genshin Impact), limiting how many times you can complete certain activities each day.
Points A, B and C all share the same goal: to incentivize players from logging into the game every single day. Points D and E are here to muddy the water as to how much you need to spend yo get something you want, usually cosmetics in ESO. Point F is here to push a sense of urgency unto players, a common tactic if you want to stop players from thinking. That last one is also common in internet scams ("send me money to that account within 48h, otherwise..."). Finally, G is here to capitalize on players' perceived superiority compared to others. Want to flex on other players? Bring that 400€/$ mount that they'll never be able to get. It might sound silly to brag about that, but it doesn't matter, what matters is that it of import to to the person buying them.
And that's the whole point. It has been implemented, because it brings in more money.
That system is designed to attract and retain whales, low spenders were never the point. You are not the target audience for those specific systems. Developers will keep putting those systems in place for as long as they make the most buck.