BroughBreaux wrote: »>there's nothing wrong with 1vX if they can still be toppled by someone who's invested everything into damage
>But this isn't the case because even when I've chased literally every singe damage stat I can, and am as durable as wet tissue paper because of that, I still can't come close to killing them.
>ZOS says damage is too high despite a bunch of people being literally unkillable even when outnumbered 10 to 1
This! People don't understand that those of us who go all in for attack have zero defence. And get pissed off when they get killed. But yet its ok for a character to be full on unlikable and yet still land a leap and execute
It should be perfectly possible to get acuity all the way to max stacks in pve. As long as you have a few dots ticking, light attacks, spammable skill, an ulti dot effect ticking away, weapon glyphs, burning effect, you're highly likely to get *something* not critting in the 5 second window for getting another stack. Or just wear it with relequen, the patch notes say rele proc damage cannot crit so the damaging winds are a guaranteed way of forcing acuity to step through every stack of increasing crit chance. (Though actually rele would probably force it through its stacks a bit quicker than is ideal, if there's a scaling set that procs only every 2 or 3 seconds that would be better.) It's too complex for me to guess whether it's a buff or nerf in pve, will need to wait for some comparison parses I guess.
Right. If a player chooses to build super tanky, he should not be able to deal damage in a noticable number.
BroughBreaux wrote: »Right. If a player chooses to build super tanky, he should not be able to deal damage in a noticable number.
Yes. It's already this way at the low end of defense. If you build for high damage, you have to sacrifice resistances and durability. But it's not inverted at the high end. If you build for high resistances and durability, you can still do a ton of damage because you're being carried by proc damage and Malacath with access to high burst heals and good Heal Over Time abilities.
I think the best way to fix this is to add more to the damage scaling equation. Damage stats positively affect damage and healing potency, and defensive stats negatively affect damage and healing potency. The equation would have to be completely readjusted of course, but it's the only way I can think of to fix cheese 1vX being possible.
So that someone with 30k resist and 40k health that only has 2k weapon damage would be at a big disadvantage and certainly wouldn't be doing the kind of damage we see currently. People would be forced to rely on healers to stay alive if they want to build tanky, and rely on damage dealers to kill other people. It would create well defined roles again rather than everyone simply being "good enough" at everything and having the same half-dozen brawler builds that come out on top every single time. Which for obvious reasons, isn't "healthy" for the game, as ZOS likes to say.
GoodFella146 wrote: »About time this gets changed. It was ridiculous that you can get instantly cheesed out with no counterplay, despite having 20k resistances and 35k health. At least it's not as bad this patch with the proxy change, but it's still dumb and good riddance.
BroughBreaux wrote: »I just wanted to expand on what I said initially
>We're in a tank meta
>These thanks can survive and win 1vX
>there's nothing wrong with 1vX if they can still be toppled by someone who's invested everything into damage
>But this isn't the case because even when I've chased literally every singe damage stat I can, and am as durable as wet tissue paper because of that, I still can't come close to killing them.
>ZOS says damage is too high despite a bunch of people being literally unkillable even when outnumbered 10 to 1
>ZOS nerfs damage
>ZOS left dumbfounded when people leave the game because they've done nothing to combat the tank meta and just made it even worse
Are you serious?
Yeah I gotta push back against this. I've never seen a tank get a Mech Acuity proc in all my time playing PvP. Tanks wear Pariah and rely on malacath, weapon damage jewelry, and proc sets like the Vateshran 2H.Tanks can 1vX and win because of this set and clever alchemist.
"nerf anything that does damage"NERF CLEVER ALCHEMIST
BroughBreaux wrote: »Yeah I gotta push back against this. I've never seen a tank get a Mech Acuity proc in all my time playing PvP. Tanks wear Pariah and rely on malacath, weapon damage jewelry, and proc sets like the Vateshran 2H.Tanks can 1vX and win because of this set and clever alchemist."nerf anything that does damage"NERF CLEVER ALCHEMIST
Sounds to me like you want everyone to hit each other with pool noodles until everyone gets bored and leaves. That's how you kill pvp. Damage isn't overtuned, durability is.
Also doesn't look like it will be a viable backbar option any longer.
Sorry but the set was ridiculously overpowered and a massive carry in pvp. It needed balancing.
I get that that means you won't be able to gank tanks now, but come on, theyre tanks. You shouldn't be able to.