Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% / Khajiit passive / Harpoon
= 125
Am I missing any?
Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% / Khajiit passive / Harpoon
= 125
Am I missing any?
Mundus
Medium Armour bonuses
Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% / Khajiit passive / Harpoon
= 125
Other: Shadow Mundus 11 - 19%
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% /or Khajiit passive /or Harpoon
= 125
Other: Shadow Mundus 11 - 19%
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
Dagoth_Rac wrote: »Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% /or Khajiit passive /or Harpoon
= 125
Other: Shadow Mundus 11 - 19%
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
While there are some conditions, Catalyst set is basically 15% crit damage for group.
PrinceShroob wrote: »I'm upset at this change. My Shadowscale gets 135% Critical Damage with all buffs up, so this effectively means he needs to switch to Thief and destroys the roleplay.
Base 50% more damage than a regular hit
Khajiit: 12%
Shadow in 7 divines: 17%
Major Force: 20%
Minor Force: 10%
Minor Brittle: 10%
Elemental Catalyst: 5% per weakness
Backstabber: 15%
Fighting Finesse: 10%
Harpooner's Wading Kilt: 10%
Nightblade's Hemorrhage passive: 10%
With Major and Minor Force, Backstabber, and Fighting Finesse, you hit 105%. Khajiit pushes you to 117%. Khajiit Nightblade goes over the cap without even doing anything other than the most basic buffs.
This is basically a nerf to Khajiit without being written in so many words. It also sets a worrying trend of destroying many support sets DPS would wear, partially invalidates a new Mythic item many went mad farming for, and tanks Brittle builds after they tried to make frost mages more viable and introduced "on-demand Brittle" last patch.
Who cares if groups do high damage? Maybe come up with a more engaging mechanic than "the boss has 20 million health and any mistake instantly kills you" like with Lady Thorn (the hard mode for the first boss in Red Petal Bastion has 12 million health! Kjalnar's hard mode had 9 million, and he was the final boss!) and groups won't try to burn through your content...
Grandchamp1989 wrote: »Base 50% crit dmg
Brittle 10% (also integrated dummy debuff)
Catalyst 15% (added)
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
Trixterion wrote: »Grandchamp1989 wrote: »Base 50% crit dmg
Brittle 10% (also integrated dummy debuff)
Catalyst 15% (added)
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
I may be wrong, but the CRIT CAP will be introduced as Critical damage done, while these two are considered as critical damage taken(as well as unique Warden debuff only he gets[additional 10% critical damage taken by target if it's already under Brittle]) though they should not count towards the CAP
CyberOnEso wrote: »I made a calculator that may help with the critical damage cap calculations: https://docs.google.com/spreadsheets/d/18hrFFvAVNHpAIJm0JcnDD2hRVXMS0uZe3rpWC4Divmw/
Sordidfairytale wrote: »CyberOnEso wrote: »I made a calculator that may help with the critical damage cap calculations: https://docs.google.com/spreadsheets/d/18hrFFvAVNHpAIJm0JcnDD2hRVXMS0uZe3rpWC4Divmw/
Great calculator. Thanks for sharing. What if I want to add sets to this like Malacath's Band of Brutality or Sul-Xan?
CyberOnEso wrote: »Sordidfairytale wrote: »CyberOnEso wrote: »I made a calculator that may help with the critical damage cap calculations: https://docs.google.com/spreadsheets/d/18hrFFvAVNHpAIJm0JcnDD2hRVXMS0uZe3rpWC4Divmw/
Great calculator. Thanks for sharing. What if I want to add sets to this like Malacath's Band of Brutality or Sul-Xan?
Hey'a, thank you very much! I added Sul- Xan and Malacath's Band of Brutality.
If you want to see how it works just look in the 'data' sheet.
MashmalloMan wrote: »My understanding, like penetration/armor is that you can still build higher for it in a pvp environment to counter a players crit resist. We all start with -20% crit damage taken, so if you wanted to do 125% crit damage, bare minimum you would want to have +95% crit damage (145%).. not +75% (125%).Note that this value can go beyond 125% but your Critical Strikes will not deal more than 125% damage or healing in total.
Grandchamp1989 wrote: »Dagoth_Rac wrote: »Grandchamp1989 wrote: »Base 50% crit dmg
major force 20%
minor force 10%
Backstabber 15%
Fighting finesse 10%
Brittle 10%
Piercing Spear (Templar) 10% /or Khajiit passive /or Harpoon
= 125
Other: Shadow Mundus 11 - 19%
Am I missing any?
I guess for some builds apprentice/warrior might be superior?
While there are some conditions, Catalyst set is basically 15% crit damage for group.
I guess catalyst is a dead set now?
PrinceShroob wrote: »I'm upset at this change. My Shadowscale gets 135% Critical Damage with all buffs up, so this effectively means he needs to switch to Thief and destroys the roleplay.
You already destroyed your role play by using a khajiit as a shadowscale
Shepoffire wrote: »You already destroyed your role play by using a khajiit as a shadowscale
neferpitou73 wrote: »As someone who recommended this change last patch for pvp I'm happy ZOS went with it.
I'm not sure why they decided to do it for PvE though. I know they want to reduce power creep but from a pure enjoyment of the game standpoint, I've never heard anyone utter the words "my DPS is too high, please nerf" so I'm not sure why they feel that it is necessary.