It's a shame that we still have no full setlist for "no proc" areas.ZOS_GinaBruno wrote: »This is the official feedback thread for itemization and the new item sets and three new Mythic items. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »Would you include any of the new Mythics in any of your current builds?
GrumpyDuckling wrote: »
One Bar Mythic
A mythic item that grants you important major buffs like Major Brutality/Sorcery, Major Savagery/Prophecy, and Major Resolve, but forces you to play a one bar build (5 skills and 1 ultimate).
tomofhyrule wrote: »I'm disappointed in the craftable Deadlands Demolisher set.
Granted, a lot of that may be just that I had high expectations, but I'd have liked if the tooltip would have stated the radius of the conal interrupt on bash. I was expecting a sizeable cone that would finally allow characters without a ranged interrupt weapon to do ranged interrupts, and all I got was a melee-radius interrupt that covers about as much space as Deep Breath, but in about a 135° arc instead of circular.
Please put the radius in the tooltip for that.
Of course, I'd love if it would be possible for that to have a thinner but longer cone (something like 60° for 28m) so it could be used as a ranged interrupt. Also if it could proc on a bash with or without a target (as in you could just R/L click and get the cone to interrupt someone far away without another enemy in your face). A weapon- and class- neutral ranged interrupt is sorely needed.
So many places in game have moved towards needing ranged interrupts — three of the last four dungeons have had boss encounters where the mechanics involve interrupting at range, which seriously hurts melee builds. With the hybridization that's going around, it seems like ZOS is heavily leaning into 'play as you want,' but the mechanics for group content are leaning much closer to 'melee builds not welcome.' A true ranged interrupt, available to all classes and weapons, would really help that rather than forcing characters to level and play a weapon style that they may not like. As such, I thought this set might be the answer... but it's not.
Belharza’s Band gonna sell the DLC - from my tests the power is comparable to Kilt, while being 100% active without doing nothing with no downsides and secondary effect seem useless in an actual fight. Molag Kena has a similar proc condition and it's awkward already with just 2 LA to activate.
If its gonna go live in this state I'll welcome it and use it, but I think it shouldn't give just free damage without any work involved.
Feedback for Markyn Ring of Majesty:
I attempted to do some theory crafting around this item and found that it doesn't have a lot of 3 Piece set options that you can run with it.
The one setup I could come up with is running Willpower 3x (Weapons and 1 Jewelry), Trainee 3x (1 Jewelry and 2 body pieces), and one 5 piece set of your choice. The problem is that most 3 piece sets are weapons and jewelry which means that Trainee is really the only other 3 piece set you can use with it since it is the only one with body pieces. Obviously you can run 3/5 of a 5 piece set, but it would be nice if all of the other 3 piece sets had body pieces so you could have more options to maximize it.
I feel like the best way to run this set would be to just use it with two 5 Piece sets and "only" take 200 Damage and 2k resists. Which is fine, but doesn't make me feel like it is a "Mythic" item, and doesn't feel like I am maximizing the potential of the item.
Feedback for Markyn Ring of Majesty:
I attempted to do some theory crafting around this item and found that it doesn't have a lot of 3 Piece set options that you can run with it.
The one setup I could come up with is running Willpower 3x (Weapons and 1 Jewelry), Trainee 3x (1 Jewelry and 2 body pieces), and one 5 piece set of your choice. The problem is that most 3 piece sets are weapons and jewelry which means that Trainee is really the only other 3 piece set you can use with it since it is the only one with body pieces. Obviously you can run 3/5 of a 5 piece set, but it would be nice if all of the other 3 piece sets had body pieces so you could have more options to maximize it.
I feel like the best way to run this set would be to just use it with two 5 Piece sets and "only" take 200 Damage and 2k resists. Which is fine, but doesn't make me feel like it is a "Mythic" item, and doesn't feel like I am maximizing the potential of the item.
Feedback for Markyn Ring of Majesty:
I attempted to do some theory crafting around this item and found that it doesn't have a lot of 3 Piece set options that you can run with it.
The one setup I could come up with is running Willpower 3x (Weapons and 1 Jewelry), Trainee 3x (1 Jewelry and 2 body pieces), and one 5 piece set of your choice. The problem is that most 3 piece sets are weapons and jewelry which means that Trainee is really the only other 3 piece set you can use with it since it is the only one with body pieces. Obviously you can run 3/5 of a 5 piece set, but it would be nice if all of the other 3 piece sets had body pieces so you could have more options to maximize it.
I feel like the best way to run this set would be to just use it with two 5 Piece sets and "only" take 200 Damage and 2k resists. Which is fine, but doesn't make me feel like it is a "Mythic" item, and doesn't feel like I am maximizing the potential of the item.
Belzharza’s Band:
This set now automatically fires when you reach 5 stacks, rather than requiring you to do a Fully Charged Heavy Attack to trigger it after generating any stack.
Increased the damage by approximately 14% compared to the previous max stacks value.
This portion of the set now has a 10 second cooldown, up from 4 seconds.
Note: For additional context, we also plan on slightly reducing the Light Attack damage bonus to 900, down from 1185 in next week’s patch.
I see what you are trying to do here, but I have a couple issues with the design.
1. 5 light attacks in succession is probably a DPS loss in most cases, unless the proc > 5 spammables. Which on my Templar on PTS is about 5.9K unbuffed, so its not very epic.
2. This also has the potential to open up a Nightblade burst combo where a player can light attack 5 times and fire Merciless Resolve (spectral arrow) and have both hit at the same time.
So my conclusion is that this will either be worth it for the light attack damage (or it might not because of next week's nerf) or it will be a set Nightblades use to delete noobs as it stands.
Feedback for Markyn Ring of Majesty:
I attempted to do some theory crafting around this item and found that it doesn't have a lot of 3 Piece set options that you can run with it.
The one setup I could come up with is running Willpower 3x (Weapons and 1 Jewelry), Trainee 3x (1 Jewelry and 2 body pieces), and one 5 piece set of your choice. The problem is that most 3 piece sets are weapons and jewelry which means that Trainee is really the only other 3 piece set you can use with it since it is the only one with body pieces. Obviously you can run 3/5 of a 5 piece set, but it would be nice if all of the other 3 piece sets had body pieces so you could have more options to maximize it.
I feel like the best way to run this set would be to just use it with two 5 Piece sets and "only" take 200 Damage and 2k resists. Which is fine, but doesn't make me feel like it is a "Mythic" item, and doesn't feel like I am maximizing the potential of the item.
It oddly pairs really nicely with a typical non proc Mag Sorc setup. Running a third piece of trainee instead of domihaus 1 piece, alongside Alfiq and Ancient Grace.
Unfortunately, the 300 spell damage you get with it just doesn't really seem beneficial over either running Sithis for armor and max health or death dealers for max stats across the board. Maybe if the spell damage were upped to 150 or even 200 per stack, I could see it being more useful. As it is, probably going to pass. And I don't see many classes dropping a set bonus for 200 or 300 spell/weapon damage. Especially when in most cases they could just run something that gives that that damage without having to not wear set pieces.
Belzharza’s Band:
This set now automatically fires when you reach 5 stacks, rather than requiring you to do a Fully Charged Heavy Attack to trigger it after generating any stack.
Increased the damage by approximately 14% compared to the previous max stacks value.
This portion of the set now has a 10 second cooldown, up from 4 seconds.
Note: For additional context, we also plan on slightly reducing the Light Attack damage bonus to 900, down from 1185 in next week’s patch.
I see what you are trying to do here, but I have a couple issues with the design.
1. 5 light attacks in succession is probably a DPS loss in most cases, unless the proc > 5 spammables. Which on my Templar on PTS is about 5.9K unbuffed, so its not very epic.
2. This also has the potential to open up a Nightblade burst combo where a player can light attack 5 times and fire Merciless Resolve (spectral arrow) and have both hit at the same time.
So my conclusion is that this will either be worth it for the light attack damage (or it might not because of next week's nerf) or it will be a set Nightblades use to delete noobs as it stands.
Even on a Nightblade, 5 consecutive melee light attacks is pretty crazy. I could see this being really good if it allowed ranged light attacks. A bow and stave build could stack and burst with the set and arrow. But with melee, who is going to be able to hold in melee range for 5 straight light attacks and hit with nothing else? I doubt it will really be useful for the proc.
Now, even with the light attack damage nerf, I still think this has some interesting potential. You could go all in on light attack damage and something like overload, ele weapon on a sorc. Could be pretty powerful but still rather niche.
Belzharza’s Band:
This set now automatically fires when you reach 5 stacks, rather than requiring you to do a Fully Charged Heavy Attack to trigger it after generating any stack.
Increased the damage by approximately 14% compared to the previous max stacks value.
This portion of the set now has a 10 second cooldown, up from 4 seconds.
Note: For additional context, we also plan on slightly reducing the Light Attack damage bonus to 900, down from 1185 in next week’s patch.
I see what you are trying to do here, but I have a couple issues with the design.
1. 5 light attacks in succession is probably a DPS loss in most cases, unless the proc > 5 spammables. Which on my Templar on PTS is about 5.9K unbuffed, so its not very epic.
2. This also has the potential to open up a Nightblade burst combo where a player can light attack 5 times and fire Merciless Resolve (spectral arrow) and have both hit at the same time.
So my conclusion is that this will either be worth it for the light attack damage (or it might not because of next week's nerf) or it will be a set Nightblades use to delete noobs as it stands.
Even on a Nightblade, 5 consecutive melee light attacks is pretty crazy. I could see this being really good if it allowed ranged light attacks. A bow and stave build could stack and burst with the set and arrow. But with melee, who is going to be able to hold in melee range for 5 straight light attacks and hit with nothing else? I doubt it will really be useful for the proc.
Now, even with the light attack damage nerf, I still think this has some interesting potential. You could go all in on light attack damage and something like overload, ele weapon on a sorc. Could be pretty powerful but still rather niche.
That's why I said "delete noobs" because anyone that knows what they are doing isn't going to stand there and let you get 5 melee light attacks off...
I can't imagine anyone using a melee sorc overload build... maybe with the right combination of sets it would work, but I doubt it would be optimal.
Belzharza’s Band:
This set now automatically fires when you reach 5 stacks, rather than requiring you to do a Fully Charged Heavy Attack to trigger it after generating any stack.
Increased the damage by approximately 14% compared to the previous max stacks value.
This portion of the set now has a 10 second cooldown, up from 4 seconds.
Note: For additional context, we also plan on slightly reducing the Light Attack damage bonus to 900, down from 1185 in next week’s patch.
I see what you are trying to do here, but I have a couple issues with the design.
1. 5 light attacks in succession is probably a DPS loss in most cases, unless the proc > 5 spammables. Which on my Templar on PTS is about 5.9K unbuffed, so its not very epic.
2. This also has the potential to open up a Nightblade burst combo where a player can light attack 5 times and fire Merciless Resolve (spectral arrow) and have both hit at the same time.
So my conclusion is that this will either be worth it for the light attack damage (or it might not because of next week's nerf) or it will be a set Nightblades use to delete noobs as it stands.
Even on a Nightblade, 5 consecutive melee light attacks is pretty crazy. I could see this being really good if it allowed ranged light attacks. A bow and stave build could stack and burst with the set and arrow. But with melee, who is going to be able to hold in melee range for 5 straight light attacks and hit with nothing else? I doubt it will really be useful for the proc.
Now, even with the light attack damage nerf, I still think this has some interesting potential. You could go all in on light attack damage and something like overload, ele weapon on a sorc. Could be pretty powerful but still rather niche.
That's why I said "delete noobs" because anyone that knows what they are doing isn't going to stand there and let you get 5 melee light attacks off...
I can't imagine anyone using a melee sorc overload build... maybe with the right combination of sets it would work, but I doubt it would be optimal.
The light attack damage that the mythic adds works on all light attacks. So if you ignore the actual proc and just use this for the damage augment it may find some use. So an extra 900 damage on overload isn't bad. Like an 8% increase to Overload damage based on my current tooltip from live.
Spaulder of Ruin:
I thought this was OK the way it was before. Now it is a set that a raid lead is going to expect tanks to run that will make tanking more miserable.
Spaulder of Ruin:
I thought this was OK the way it was before. Now it is a set that a raid lead is going to expect tanks to run that will make tanking more miserable.
A raid lead worth their salt isn't going to require this at all in this mythic's current state. That's a loss of 700 magicka recovery if 10 people are within the proc area and most tanks would not be willing to take that hit. Four man content would be a different story as that loss is more manageable, but as of right now I think a raid lead who wants this mythic would ask the Roaring Opportunity healer to wear it. Since the ROJO healer heavy attacks often they can more comfortably eat the loss of magicka recovery.
MentalxHammer wrote: »The Markyn Ring of Majesty clearly needs to be an armor piece, the fact that this set is built to synergize with 3 piece sets but all the 3 piece sets are jewelry and this is a ring taking 1/3 jewelry slots is criminal! Poor set design on the devs!
MentalxHammer wrote: »The Markyn Ring of Majesty clearly needs to be an armor piece, the fact that this set is built to synergize with 3 piece sets but all the 3 piece sets are jewelry and this is a ring taking 1/3 jewelry slots is criminal! Poor set design on the devs!
All Jewelry sets (IIRC) also come as weapons, making 2-Weapon + Neckace/Ring possible.
Spaulder of Ruin:
I thought this was OK the way it was before. Now it is a set that a raid lead is going to expect tanks to run that will make tanking more miserable.
A raid lead worth their salt isn't going to require this at all in this mythic's current state. That's a loss of 700 magicka recovery if 10 people are within the proc area and most tanks would not be willing to take that hit. Four man content would be a different story as that loss is more manageable, but as of right now I think a raid lead who wants this mythic would ask the Roaring Opportunity healer to wear it. Since the ROJO healer heavy attacks often they can more comfortably eat the loss of magicka recovery.
Unfortunately, the 300 spell damage you get with it just doesn't really seem beneficial over either running Sithis for armor and max health or death dealers for max stats across the board. Maybe if the spell damage were upped to 150 or even 200 per stack, I could see it being more useful. As it is, probably going to pass. And I don't see many classes dropping a set bonus for 200 or 300 spell/weapon damage. Especially when in most cases they could just run something that gives that that damage without having to not wear set pieces.