Mancombe_Nosehair wrote: »The only change that really annoyed me was when they moved Rapids. Whilst my non crafters all had Caltrops and weren't affected, my 3 fully levelled crafters had to do quite a few battlegrounds to get Rapids back, which they weren't set up for.
They could easily have swapped the healing skill over to the Assault skill instead.
drsalvation wrote: »"But what is changing? The skills are the same and differ only in numbers, and not in some special control. Even in pvp it hardly changes. And if there are any changes, then this is more a matter of habit."
long story short:
It's the numbers.
This is a numbers game, your gear does your fighting for you, when your gear gets nerfed, it means you're no longer as effective, because people like us, 15% and 18% make no real difference, but for meta chasers, it means the way they play the game. The race of their character is no longer 1% more effective, so now they have to make a new toon with a different race and a different class with a different attribute that will now use different skills and rotations, therefore completely changing the way they play the game, just because of some numbers.
If you ask me, yeah, it's completely their fault they get upset lol.