VaranisArano wrote: »Change fatigue is a thing. The Devs tend to target the tallest poppy, so the BIS stuff gets changed periodically.
Eventually you decide whether you'll continue to chase the BIS meta or you'll be satisfied with the nearly-as-good-as-the-meta gear that doesn't change very much from update to update.
It also depends on how you play. If your trials guild cares about the meta, you'll probably be changing your gear or class more frequently that someone who's guild doesn't care. I PVP with a Guild who changes the group composition slowly as the meta changes, so I've been playing my MagDK healer for ages. Someone who plays very competitive Battlegrounds is probably going to change their build more frequently because their opponents are changing.
Parasaurolophus wrote: »So I ask, give examples of when, because of the changes in the meta, you had a really difficult time.
VaranisArano wrote: »Change fatigue is a thing. The Devs tend to target the tallest poppy, so the BIS stuff gets changed periodically.
Eventually you decide whether you'll continue to chase the BIS meta or you'll be satisfied with the nearly-as-good-as-the-meta gear that doesn't change very much from update to update.
It also depends on how you play. If your trials guild cares about the meta, you'll probably be changing your gear or class more frequently that someone who's guild doesn't care. I PVP with a Guild who changes the group composition slowly as the meta changes, so I've been playing my MagDK healer for ages. Someone who plays very competitive Battlegrounds is probably going to change their build more frequently because their opponents are changing.
Because by the time people can settle into a build theyve spent theory crafting, farming, upgrading or transmuting etc, zos drops the PTS with major changes that in some cases makes their build either redundant (eg the no proc cyro, the dot meta) or not competitive moving into the next patch. So unless youre lucky with RNG, it can sometimes take weeks to get together, to now find out that it can change at the drop of the hat.
wishlist14 wrote: »The only way eso can ever be trully balanced would be to separate pvp from pve but that wont ever happen so.....
Parasaurolophus wrote: »I in no way want to discount the complaints of many gamers, but I'm really interested in knowing by examples.
I often see complaints on the forums from players who say they are tired of the changes in the game. And I don't understand it at all. I play this game almost from the start, and I have never experienced any problems with changes, since in general they always seemed insignificant to me. There are only two moments when I had to relearn:
* When the heavy attack entered the meta in Morrowind
* When we introduced the casting time for the ult. But since I feel good about this change, it did not upset me, although it took me a long time to get used to it.
Otherwise, the principle of the game is the same. You are just an uptime dots/buffs, filling your free time with spam attacks, casting each skill through a light attack. Yes, sometimes some skills come into the meta and others leave. But what is changing? The skills are the same and differ only in numbers, and not in some special control. Even in pvp it hardly changes. And if there are any changes, then this is more a matter of habit.
The same goes for the gear. Relequin, Syroria, PFG, Mother have not left the meta for many years. Bassei recently came to us, who is going through the armor. What's the problem with farming her? Yes, there is also Medusa's inferno staff ... But in the upcoming update, any farming problems will have to leave us. In order to collect all parts of the sets in a dungeon or trial, we need to go through it less than 45 times. Less, because on the way we will come across more chests with weapons.
So yes, change is mostly passive. I do everything exactly the same as before, but with a different result, more balanced, more variety. I see that change is good.
So I ask, give examples of when, because of the changes in the meta, you had a really difficult time.
Parasaurolophus wrote: »I in no way want to discount the complaints of many gamers, but I'm really interested in knowing by examples.
I often see complaints on the forums from players who say they are tired of the changes in the game. And I don't understand it at all. I play this game almost from the start, and I have never experienced any problems with changes, since in general they always seemed insignificant to me. There are only two moments when I had to relearn:
* When the heavy attack entered the meta in Morrowind
* When we introduced the casting time for the ult. But since I feel good about this change, it did not upset me, although it took me a long time to get used to it.
Otherwise, the principle of the game is the same. You are just an uptime dots/buffs, filling your free time with spam attacks, casting each skill through a light attack. Yes, sometimes some skills come into the meta and others leave. But what is changing? The skills are the same and differ only in numbers, and not in some special control. Even in pvp it hardly changes. And if there are any changes, then this is more a matter of habit.
The same goes for the gear. Relequin, Syroria, PFG, Mother have not left the meta for many years. Bassei recently came to us, who is going through the armor. What's the problem with farming her? Yes, there is also Medusa's inferno staff ... But in the upcoming update, any farming problems will have to leave us. In order to collect all parts of the sets in a dungeon or trial, we need to go through it less than 45 times. Less, because on the way we will come across more chests with weapons.
So yes, change is mostly passive. I do everything exactly the same as before, but with a different result, more balanced, more variety. I see that change is good.
So I ask, give examples of when, because of the changes in the meta, you had a really difficult time.