Yes since it's a test. It's the quickest way to get the amount of data they need.
ValarMorghulis1896 wrote: »4 Queues:
- DM solo
- DM premade
- Objective solo
- Objective premade
Solutions could be very simple.
Greek_Hellspawn wrote: »ValarMorghulis1896 wrote: »4 Queues:
- DM solo
- DM premade
- Objective solo
- Objective premade
Solutions could be very simple.
That's exactly what i was thinking, the problem is, if there is enough players to actually split the queue into 4 different queues.
The queue time could take forever to start a match.
In some FPS games they go as far as explicitly breaking up competitive teams and moving players in the middle of game to keep the balance - if you're too good you're forcefully moved to the bad team.
The simple fact is that people don't form premade groups to have a fair fight against other groups. They do it to screw uncoordinated solo players.
Lmao they absolutely do not do it to screw with uncoordinated solo players. This is a weird oppression to claim. I play with my group of friends because they're my friends and we want to do BGs together and we have way more fun when it's a fight against other groups and coordinated players. It's definitely not about screwing with uncoordinated solo players, that's boring.
Lmao they absolutely do not do it to screw with uncoordinated solo players. This is a weird oppression to claim. I play with my group of friends because they're my friends and we want to do BGs together and we have way more fun when it's a fight against other groups and coordinated players. It's definitely not about screwing with uncoordinated solo players, that's boring.
well sorry for the stereotype. I have seen how very well coordinated teams could overwhelm others very easily, including at times when I'm on such teams, and most players are in fact solo.
Maybe they should force solo players to play the solo queue. That'd move a significant population to fairer fights.