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Has anyone else noticed a delay in skill use when weapon is sheathed?

  • Elsonso
    Elsonso
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    How can you guys even tell?

    Usually because the mobs get to hit first, even though I saw them and attacked before they saw me. :smile:

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  • techyeshic
    techyeshic
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    Yes. I noticed it just takes a ridiculous long time to unsheathe.
  • Elsonso
    Elsonso
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    techyeshic wrote: »
    Yes. I noticed it just takes a ridiculous long time to unsheathe.

    Not only that, but I am pretty sure that if I want to use a class skill, I still have to pause while my character rummages around in his pack for his weapon.
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  • Raideen
    Raideen
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    I actually like the delay. If your weapon in sheathed, it takes a second to get it out before combat.

    The fix (what I do) is just unsheath my weapon before combat.
  • Elsonso
    Elsonso
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    Raideen wrote: »
    I actually like the delay. If your weapon in sheathed, it takes a second to get it out before combat.

    The fix (what I do) is just unsheath my weapon before combat.

    It has done that for a while, but they increased the time it takes to pull out the weapon in Waking Flame. Where it once felt natural and few noticed it, now it feels very slow and it is noticed.
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  • Eiagra
    Eiagra
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    I'm also noticing an issue where I'm not reliably able to chain heavy attacks with a Restoration staff. Not sure if this impacts other staves, but it makes it difficult to refill Magicka because I have to keep tapping to get a Heavy attack to wind up, and whether it actually chains a second one afterward is iffy, especially with lots of enemies around.

    I wasn't sure if it was a targeting issue or what, as some enemies you have to be pointing at their feet, and others you have to be pointing at their midsection.
          In verity.
  • vgabor
    vgabor
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    The main problem not the beginning of the fight, but during the fight when you have mechanics to interact with the environment.

    An example Zenithar Abbey group event where you have to pull levers multiple times during the fight, the character automatically sheaths the weapons and then after cannot cast for 2-3 seconds while the animation for unsheathing plays out.
  • SammyKhajit
    SammyKhajit
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    Was doing dungeons yesterday when this happened. Very annoying.
  • katanagirl1
    katanagirl1
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    I noticed this delay while using blade of woe. Takes longer than normal.

    I don’t normally use Blade of Woe but since one of my thieving sets is broken (Night’s Silence), I have been using it to try to avoid detections and bounties.

    Now when I hit the button combo for BoW my character slowly draws her bow over 3 seconds and the target has time to turn around and I miss the window for the BoW and I get detected and get a bounty.

    Nice.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Raideen
    Raideen
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    Elsonso wrote: »
    Raideen wrote: »
    I actually like the delay. If your weapon in sheathed, it takes a second to get it out before combat.

    The fix (what I do) is just unsheath my weapon before combat.

    It has done that for a while, but they increased the time it takes to pull out the weapon in Waking Flame. Where it once felt natural and few noticed it, now it feels very slow and it is noticed.

    If you weapon swap while the weapon in sheathed, it's fast like it used to be.
  • daim
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    vgabor wrote: »
    The main problem not the beginning of the fight, but during the fight when you have mechanics to interact with the environment.

    An example Zenithar Abbey group event where you have to pull levers multiple times during the fight, the character automatically sheaths the weapons and then after cannot cast for 2-3 seconds while the animation for unsheathing plays out.

    Now that I think of it this is the thing that is breaking the flow. There should be a delay keep your weapon drawn after you leave combat and engage again, say 20 sec or so. Now its instant and you have to draw your weapons everytime you jump on the next mob group.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Elsonso
    Elsonso
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    daim wrote: »
    vgabor wrote: »
    The main problem not the beginning of the fight, but during the fight when you have mechanics to interact with the environment.

    An example Zenithar Abbey group event where you have to pull levers multiple times during the fight, the character automatically sheaths the weapons and then after cannot cast for 2-3 seconds while the animation for unsheathing plays out.

    Now that I think of it this is the thing that is breaking the flow. There should be a delay keep your weapon drawn after you leave combat and engage again, say 20 sec or so. Now its instant and you have to draw your weapons everytime you jump on the next mob group.

    Your weapon is put away when you interact with a lot of things, like doors, chests, portals, etc.

    Honestly, I doubt they are going to fix this. They broke it. Scuttlebutt has it that this surprised the team because they thought it had been this way for a while. That just tells me that they intended for it to be like this, but it was broken from the start. I fear that the delay we have now is the result of a fix, not something they broke. It could take months for them to reassess the original decision that lead to the delay, and the duration of the delay.
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  • Amottica
    Amottica
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    Elsonso wrote: »
    Amottica wrote: »
    Has Zenimax commented on this since it is clearly something they changed on accident or on purpose? If on Purpose I do not recall it being part of any patch notes which would be appropriate.

    I have not heard any comment on this matter from anyone even remotely associated with ZOS.

    I suppose y'all are reporting it by `/bug` or equivalent?

    Yes and Zenimax does look at the forums plus some of them play the game including @ZOS_RichLambert
  • katanagirl1
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    Amottica wrote: »
    Elsonso wrote: »
    Amottica wrote: »
    Has Zenimax commented on this since it is clearly something they changed on accident or on purpose? If on Purpose I do not recall it being part of any patch notes which would be appropriate.

    I have not heard any comment on this matter from anyone even remotely associated with ZOS.

    I suppose y'all are reporting it by `/bug` or equivalent?

    Yes and Zenimax does look at the forums plus some of them play the game including @ZOS_RichLambert

    Pretty sure BoW should not draw your character’s own weapons at the very least.

    It’s a mystical, Daedric blade that I am supposed to be summoning for that case.

    For other cases, unless ESO is going Devil May Cry type stylistic action, then drawing my weapons shouldn’t take that long.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • AinSoph
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    It's noticeable with mount summoning for me. It's always the slow version now instead of the fast one.
  • hutchinsonhatch
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    SkadiMZ wrote: »
    I play almost every day, typically on the same character, and since the update yesterday it feels like something is slightly off with skill usage.

    What I mean specifically is that there seems to be a 1-2 second delay from activating a skill and the skill registering in game. This happens if your weapon is sheathed. Maybe I'm crazy and this was always happening, but it definitely feels noticeably different to me.

    Yes, especially noticable when you use an auto-sheath-addon.
  • WraithShadow13
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    I'm not going to lie, i HAD noticed it but it's getting hard to tell what's bugs and what's just bad devcisions, lately.


    I was hoping this was just a bug or weird lag issue and not an intentional thing. Maybe if they extend the animation a little, to make it more obvious.
  • Elsonso
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    I'm not going to lie, i HAD noticed it but it's getting hard to tell what's bugs and what's just decisions, lately.

    Easy to tell the difference. One might get fixed, the other won't. :smile:

    In reference to Lambert... he noticed the problem while in vMA and sent it off to the team, but all I heard about it after that was that the team was surprised that people are just noticing it now, since it was added a while back. I have never heard anything to indicate that it is something ZOS wants to fix or change. Since the team thought it was already there, it is at least reasonable to consider that they don't want to.

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  • Horny_Poney
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    4 months, still not fixed, still very annoying.
  • vgabor
    vgabor
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    @ZOS_Kevin @ZOS_GinaBruno Any update on this?

    This causing problems in fights when you have to interact with the environment and the weapons get automatically sheathed. An example in Zenithar abbey group event the character has to pull 3 levers multiple times in the middle of the fight and after each levers they cannot cast for like 2 seconds while that unsheathing animation displays.
    Edited by vgabor on January 16, 2022 12:44PM
  • Skullstachio
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    Just gonna tag to bring attention to the OP.

    @ZOS_Kevin
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Horny_Poney
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    Thank you @ZOS_SarahF for moving this thread into the bug reports section.
  • malistorr
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    Definitely notice this even now. Between this and the 2 issues with heavy attacks it's very difficult to play/enjoy the game. My DPS has suffered a ton.
  • Elsonso
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    I am seeing this quite a bit. Each time, I think warm thoughts about ZOS and why they have not fixed this, yet. Sadly, I am not able to share the full warmth of my thoughts in here. :smile:
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  • Seraph_69
    Seraph_69
    Soul Shriven
    I am chiming in here, I had a quick look and it seems zos have not responded to any of these threads even though their customers have been reporting this since last year.

    I have just returned to the game and to be honest this bug/change whatever it is feels horrible.

    To the point where I'm not sure I can continue playing/subscribing.

    Any acknowledgement would be appreciated @ZOS_Kevin
  • vgabor
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    Another problem with this is pickpocketing. When you pickpocket you put away your weapon, and then you cannot cast any spell - most prominently invisibility! - after pickpocketing for 2 seconds.

    This whole thing looks more and more like a typical not well thought out development where the idea simple and looks good on paper so it's quickly implemented without considering the wide spread consequences... Exactly what we see now on pts with the account wide achievements, instead of quickly rushing through things, both of these should've gone back to the design board for more thoughtful analysis and better implementation...
  • Jestir
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    This absolutely was noticeable when it was either purposefully changed without word or something bugged out

    I have adjusted by just always running around with my weapon out when out in the world, but the game would feel as smooth as it was before if this noticeable delay was fixed/reverted
  • vesselwiththepestle
    vesselwiththepestle
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    This change is so bad, there is not a single day of playing ESO where I am not annoyed by this new behavior in some way.

    An especially extreme example: I have a stealth-based ressource gatherer (Magblade with almost speed cap in stealth - almost, because some of the speed buffs in stealth seem to be bugged, which is another thing...), it's weapon draw, weapon sheath all the time, so annoying. You need to sheath the weapon to collect a ressource, but you need to draw your weapon to cast cloak. I am weapon drawing and sheathing all the time! It doesn't feel like that is intended.
    1000+ CP
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  • Elsonso
    Elsonso
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    This change is so bad, there is not a single day of playing ESO where I am not annoyed by this new behavior in some way.

    An especially extreme example: I have a stealth-based ressource gatherer (Magblade with almost speed cap in stealth - almost, because some of the speed buffs in stealth seem to be bugged, which is another thing...), it's weapon draw, weapon sheath all the time, so annoying. You need to sheath the weapon to collect a ressource, but you need to draw your weapon to cast cloak. I am weapon drawing and sheathing all the time! It doesn't feel like that is intended.

    I don't like it, but I think it is intended. I think that what the players noticed was an increased delay, not the introduction of the delay. Either way, it makes switching back and forth between gathering and combat, or opening a door and combat, or going through a portal and combat feel awkward. I doubt they will fix it, though. This Update was their first big chance and they did not take it.
    Edited by Elsonso on February 16, 2022 1:36PM
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  • daim
    daim
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    Its like youre forced to do animation cancelling even outside of combat now. It was a smooth experience before, now its just annoying af just so "it looks better"
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
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