I honestly don't know how they could fix this weapon anymore. It was good when burning was bugged and dealt more damage than it should. Now we have higher chances to apply status effects through CP as well so even if it guaranteed status effect application on every cast, I doubt it would be worth it.
Also quick reminder that Asylum Sanctorium isn't consistent with the rules on perfected gear with the other trials. You get blue nonperfect on normal (so far so good), purple nonperfected on vet (should be purple perfected) and only on veteran hardmode +2 do you get purple perfected (should be gold perfected).
It provides guaranteed brittle *and* minor vulnerability, which makes it useful for, e.g. orb killing in vCR and perhaps vAS interrupter (but haven't tried it/spoken to folks about that).
If they are going to buff it, it would be nice if it applied status effects on the first cast, but I would not rework the set, because it does have some niche uses.
SimonThesis wrote: »Taking away the status effects would hurt utility builds that use the status effects for set procs. I think they should greatly increase the damage and/or add debuffs as well.
with the change to destructive reach the asylum destro staff is now a joke, it's completely laughable.
Destructive Touch:
This ability and its morphs now guarantee their respective element type’s status effect on hit.
with a master staff:
Reduces the cost of Destructive Touch by 10% and increases your Spell Damage by 600 for 4 seconds after activating it.
so every hit you get the status effect AND 600 spell damage AND your spammable is reduced by 10%
compared to:
Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 2 seconds of each other for this effect to occur
every second sequential cast you get 3 status effect, but if you're going for pure dps only burning matters, and if you're going for brittle only chilled matters. So who cares, the master staff basically the same effect with all the extra benefits.
The only reason to run an asylum staff is to get the status effects which you also get 1/3 of with master staff build without the 2 hit requirement.