How is Dark Convergence "broken mechanics"?How is purge spam and overstacking of heals "broken mechanics"?
You have access to purge spam. All you need to do is make a dedicated purge bot build and voila, you can now use that "broken mechanic" to aid your faction. Same with healing.
Sandman929 wrote: »I still think a set is a lazy way to address problematic mechanics.
Addressing problematic mechanics removes the ability to exploit those mechanics, when you do this with a set, the set becomes ubiquitous.
Recapitated wrote: »Sandman929 wrote: »I still think a set is a lazy way to address problematic mechanics.
Addressing problematic mechanics removes the ability to exploit those mechanics, when you do this with a set, the set becomes ubiquitous.
With these band-aid solutions there are two outcomes. The set only becomes ubiquitous if there's little tradeoff involved. That's why aside from plaguebreak it's being used in every possible context.
When there is a tradeoff involved, even a minor one like having both detection potions and whatever else you want on your character, it doesn't become ubiquitous. Instead you get feast-or-famine scenarios where you're either very well equipped to counter a playstyle or you're gimped against others.
ResidentContrarian wrote: »Recapitated wrote: »Sandman929 wrote: »I still think a set is a lazy way to address problematic mechanics.
Addressing problematic mechanics removes the ability to exploit those mechanics, when you do this with a set, the set becomes ubiquitous.
With these band-aid solutions there are two outcomes. The set only becomes ubiquitous if there's little tradeoff involved. That's why aside from plaguebreak it's being used in every possible context.
When there is a tradeoff involved, even a minor one like having both detection potions and whatever else you want on your character, it doesn't become ubiquitous. Instead you get feast-or-famine scenarios where you're either very well equipped to counter a playstyle or you're gimped against others.
It's funny how plaguebreak, the set that changed purge spam across the entire PvP landscape, is arguably the only balanced one introduced. It's also the least used out of all of them because it's not good enough in a general sense.
Though honestly, even plaguebreak can use a reduction on that DoT time to 6-7 seconds since its not really counterable if any DK slots it and stacks DoTs on you.
Never in any game have I seen this wierd entitled mindset that solo or smaller groups of players should be able to combat or defeat larger organized groups of players. It's very bizarre.
Also, these sets won't change anything. The larger groups can use these sets too, and they are so overtuned right now that they are just as effective at killing small groups of players.
spacefracking wrote: »Plaguebreak solved a legit problem. Could be less strong.
Dark convergence is buggy trash that has fundementally reshaped all of combat around it, and has become the meta for every class.
Hrothgar is a giant pile of ???. Everyone who PVPs specs a reasonable amount of armor. Only problematic troll tanks stack all of the champion point slottables into damage mitigation, block cost, block mitigation, major protection, and minor protection.
Hrothgar isn't hurting them. Though it will hurt anyone who stands around them. Basically, it just seems like an idea that didn't work out, and seems very exploitable as well.
FINALLY we are able to play in a Cyrodiil where smaller groups have a fair chance at putting up a fight. Steam rolling through players isn't as trivial as it used to be. The ball groups have to adapt and play smarter now, which is so refreshing to be honest. Balling up in a tight 12 person heal machine isn't the same 1 trick pony that it used to be. Due to Plaguebreak, the ball groups will need to be mindful use purge at the right moment instead of having it in their rotation. Dark Convergence and Proxy Det will force them to actually spread out once in a while. The playing field has been leveled my friends. This is good news for all of us. Even ball groups should be happy that they will have a new changeling to crack.
I'm a solo PvPer/smallscaler, and I don't think any mechanic/set that allows 1 person/small group to completely wipe a larger coordinated group should exist in the game. It's broken gameplay at its core.
Instead of introducing sets to counter ball groups, ZOS needs to attack the mechanics that make ball groups strong in the first place. Diminishing cross heals with increasing group size, capping group heals, capping AoE purge, etc. are much better and more balanced at limiting a large group's strength than what we currently have in this new patch.