SkaraMinoc wrote: »Played ~10 battlegrounds and most players dodge roll / streak out of Dark Convergence now.
Sometimes it does well when defending but players are catching on.
I've shelved Dark Convergence. Hrothgar still good for Chaosball tanks.
Lapin_Logic wrote: »SkaraMinoc wrote: »Played ~10 battlegrounds and most players dodge roll / streak out of Dark Convergence now.
Sometimes it does well when defending but players are catching on.
I've shelved Dark Convergence. Hrothgar still good for Chaosball tanks.
The Secret is to run this "Zerg Busting Set" as part of a Zerg also using this set, that way all the ground is LAVA because.... ZOS Logic
danthemann5 wrote: »You can also hold block and just walk away.
danthemann5 wrote: »You can also hold block and just walk away.
there's many times in life where we should just hold block and walk away.
ServerusEcru wrote: »The problem is when you try to roll dodge from Dark Convergence because it’s so powerful and a Nightblade jumps on you from behind with Surprise Attack. Then you are stunned again by a Templar spamming jabs; by this time your stam is out. RIP.
It is like a harmony necro build, sure boneyard is easy to avoid and misses a lot, but if for some reason you can't avoid, it hits like a truck.
Yeah, it's weird that this proc is comparable to a skill you might slot on your bar. Not only that, but the risk vs. reward is way off. Since ground effects can be created at range, it can be used in complete safety from the top of a keep or a wall.Tommy_The_Gun wrote: »Anyway, this set feels extremely overloaded. It has 3x AOE CC (snare, stun & pull) and double AOE delayed burst dmg, that gets stronger the more targets it hits. All in one, easy to proc condition. And it only has 1 second of counter-play.
Per my point above, I'd like to see a range limit on how far away you can trigger the proc, perhaps 20 meters. Enough that you can't try to casually nuke groups from maximum range.Tommy_The_Gun wrote: »I think that there should be some adjustments to it.
Does anyone know how far this set pulls you in? I was being pulled in from ~10 meters it seems.
Or does the length you are pulled in, depend on which ground aoe you set?
ServerusEcru wrote: »The problem is when you try to roll dodge from Dark Convergence because it’s so powerful and a Nightblade jumps on you from behind with Surprise Attack. Then you are stunned again by a Templar spamming jabs; by this time your stam is out. RIP.
SkaraMinoc wrote: »It's mostly a dead set for BGs. Maybe for Cyrodiil it will work.
SkaraMinoc wrote: »It's mostly a dead set for BGs. Maybe for Cyrodiil it will work.
I strongly disagree with that opinion. It's strong even solo as is if used correctly and it grows in power exponentially in organized play in BGs.
ServerusEcru wrote: »The problem is when you try to roll dodge from Dark Convergence because it’s so powerful and a Nightblade jumps on you from behind with Surprise Attack. Then you are stunned again by a Templar spamming jabs; by this time your stam is out. RIP.
ResidentContrarian wrote: »Does anyone know how far this set pulls you in? I was being pulled in from ~10 meters it seems.
Or does the length you are pulled in, depend on which ground aoe you set?
Seems to have a bug with infinite range. I pulled some people off the top of a keep (inner keep top) through outer FD when I used shadow image on my NB. Didn't bother testing to find out how it worked since it obviously ruined the battle and it's an exploit.
Safe to say it probably has no range checks...
ResidentContrarian wrote: »Does anyone know how far this set pulls you in? I was being pulled in from ~10 meters it seems.
Or does the length you are pulled in, depend on which ground aoe you set?
Seems to have a bug with infinite range. I pulled some people off the top of a keep (inner keep top) through outer FD when I used shadow image on my NB. Didn't bother testing to find out how it worked since it obviously ruined the battle and it's an exploit.
Safe to say it probably has no range checks...
Others do no share your position. There was a group last night that was using it to knock players off the top of keeps last night. Bleakers was really bad. Got so predominate that zone chat was warning when the players doing it were near the keep in an effort to minimize getting yanked from below. Could be a fun set but it will be nerfed to oblivion because players can't help but exploit it.
Was it a new year's resolution?ResidentContrarian wrote: »Then again, I rarely ever lag or DC ever since January of this year...