we asked for help killing the huge zergs in pvp.
these sets help us do what we asked for.
they only hurt you if your in a Huge group.
im sory, but, i dont see the problem.
right now and for the past 8 years we have been asking for help to stop huge tight unkillable groups, we finaly now have the help we asked for.
just honest feedback.
SkaraMinoc wrote: »Dark Convergence is easy to avoid. Just played 5 battlegrounds and only got hit by it once.
we asked for help killing the huge zergs in pvp.
these sets help us do what we asked for.
they only hurt you if your in a Huge group.
im sory, but, i dont see the problem.
right now and for the past 8 years we have been asking for help to stop huge tight unkillable groups, we finaly now have the help we asked for.
just honest feedback.
I suspect convergence is bugged:
1. A character standing the middle of the AoE takes damage from two procs - both the general AoE proc AND the proc that damages charcters 3m from the center.
2. The set's proc doesn't seem to obey the 20 sec. cooldown.
3. I suspect it might deal more dmg than intended - my 30k resist character takes approx. 5k and 10k dmg from the two procs. So that's a 15k proc dmg that can be hard to avoid since you cannot block the pull effect of the ability.
Then imagine that it can suck in whole groups and deal even more damage.
Overall, it is rubbish design, it is bugged, and it is overperforming.
People were already getting tired of NB bombers (even though it WAS magblades time to shine for a bit), but now we have ranged bombing too.
@ZoS This is everything the PvP playerbase did not want.
aslancik12 wrote: »SkaraMinoc wrote: »Dark Convergence is easy to avoid. Just played 5 battlegrounds and only got hit by it once.
ofc easy to avoid but when it hits you once , hits big actually all proc sets are problem.not only these 2.many proc sets gives advantage plebs to kill vet players without no skill.
aslancik12 wrote: »SkaraMinoc wrote: »Dark Convergence is easy to avoid. Just played 5 battlegrounds and only got hit by it once.
ofc easy to avoid but when it hits you once , hits big actually all proc sets are problem.not only these 2.many proc sets gives advantage plebs to kill vet players without no skill.
If it's easy to avoid, then why does it kill vet players? Maybe that's your vet players have no skill then?
Are old proc sets still a problem to you after they introduced scalings? This is git gud problem, sorry.
The only issue I see is they screwed up math (see other thread)
we asked for help killing the huge zergs in pvp.
these sets help us do what we asked for.
they only hurt you if your in a Huge group.
im sory, but, i dont see the problem.
right now and for the past 8 years we have been asking for help to stop huge tight unkillable groups, we finaly now have the help we asked for.
just honest feedback.
we asked for help killing the huge zergs in pvp.
these sets help us do what we asked for.
they only hurt you if your in a Huge group.
im sory, but, i dont see the problem.
right now and for the past 8 years we have been asking for help to stop huge tight unkillable groups, we finaly now have the help we asked for.
just honest feedback.
You’ve always had the ability to kill zergs and ball groups, it’s called skill and coordination. Problem is people keep asking for crutches to do it for them and instead of having the intended effect, those same groups are going to start using them and be even stronger. Rinse and repeat.
aslancik12 wrote: »SkaraMinoc wrote: »Dark Convergence is easy to avoid. Just played 5 battlegrounds and only got hit by it once.
ofc easy to avoid but when it hits you once , hits big actually all proc sets are problem.not only these 2.many proc sets gives advantage plebs to kill vet players without no skill.
If it's easy to avoid, then why does it kill vet players? Maybe that's your vet players have no skill then?
Are old proc sets still a problem to you after they introduced scalings? This is git gud problem, sorry.
The only issue I see is they screwed up math (see other thread)
Wait a minute, is set working as intended?aslancik12 wrote: »dude we all have +40k resist and good mitigration percent.
Wait a minute, is set working as intended?aslancik12 wrote: »dude we all have +40k resist and good mitigration percent.
Greasytengu wrote: »Wait a minute, is set working as intended?aslancik12 wrote: »dude we all have +40k resist and good mitigration percent.
i mean 40k resists total is only slightly above average for most players.
Greasytengu wrote: »Wait a minute, is set working as intended?aslancik12 wrote: »dude we all have +40k resist and good mitigration percent.
i mean 40k resists total is only slightly above average for most players.
Apparently yes, it is working as intended, as it scales off the targets resists. Actually, it may be under performing if it only hit for 9k on 40k resists, it should have hit for 10.4k.
Greasytengu wrote: »Greasytengu wrote: »Wait a minute, is set working as intended?aslancik12 wrote: »dude we all have +40k resist and good mitigration percent.
i mean 40k resists total is only slightly above average for most players.
Apparently yes, it is working as intended, as it scales off the targets resists. Actually, it may be under performing if it only hit for 9k on 40k resists, it should have hit for 10.4k.
It just seems like a weird choice to have a set scale off someone else's stats and then punish those nearby for something they have no control over. Kinda like back when you couldn't heal someone outside your group but could die to the VD proc when they keeled over.
Even more of a weird choice to put said set out in heavy armour, when the whole point of making procs scale was to cut down on extra tanky people doing absurd damage with little to no effort or downside.
aslancik12 wrote: »SkaraMinoc wrote: »Dark Convergence is easy to avoid. Just played 5 battlegrounds and only got hit by it once.
ofc easy to avoid but when it hits you once , hits big actually all proc sets are problem.not only these 2.many proc sets gives advantage plebs to kill vet players without no skill.
If it's easy to avoid, then why does it kill vet players? Maybe that's your vet players have no skill then?
Are old proc sets still a problem to you after they introduced scalings? This is git gud problem, sorry.
The only issue I see is they screwed up math (see other thread)
Bombers killed vet players too if they weren't blocking. Heck even I kill a top tier player every once and a while.
Same old song and dance. OP sets to sell the DLC, then they get nerfed next patch.
propertyOfUndefined wrote: »I absolutely love the new sets! They seem way more “inspired” than sets have been in a while, and pvp is finally interesting to me again!