Lapin_Logic wrote: »Zerg Busting Enabling Sets.
As usual ZOS Dropped the ball, its almost like a pattern, Release Crimson, Raises interest on YouTube, Sells copies/Subs waits, NERFS, Says "We learned this time, Promise", drops PTS with next Ludicrous set, Doesn't reduce it's damage if the wearer is Also in a group/running in proximity to faction mates results in dozens of purple black hole gravity orbs appearing in a 60 meter radius around you while more explosions than the 4th of July happen.
"IF" This was about stopping "Zergs" then maybe they shouldn't have created "Alliance WAR" where Armies face Armies to control keeps/ IC districts.
"IF" This was about stopping Zergs, then Why are reflector tanks almost pointless and receive nerfs.
"IF" this was to stop Super tanks or the Tank meta then add class skills that drop blocks, add morphs that get more powerful (single target) the higher a persons mitigation (but is much much weaker against normal players as a gamble, i,.e Not Hrothgar), Or simply CAP the resist/mitigation at a much lower level in PVP via Battle spirit.
Simply "Adding higher damage set X" has only ever served to push power creep in ESO and in other games too, Just look back at ESO over the years, starts ok, gets crazy, ZOS "Big reset guys" then creep it again, If they carry on then ESO will just look like THIS
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https://www.youtube.com/watch?v=o-TGxrUQjkk
Hrotgar is fine, but I think sometimes it's bugged. Either for AoE stun the proc take in count resistance of ecery single person hit OR it proc multiples times, both of these situations aren't normal at all.
neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Circumstances don't matter, if a set is even capable of hitting for 44k it's completely broken.
ResidentContrarian wrote: »neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Come now, we can't call them zergs...we have to call them "organized groups" to make them seem different, even though it makes no difference to the side being chased down and outnumbered.
Don't you know, an organized group is different! More skilled, more experienced, more pro, more ...
Certainly, the set must be unbalanced if an organized group cannot handle it, but regulars can! It's unbalanced because it just is!
Greasytengu wrote: »ResidentContrarian wrote: »neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Come now, we can't call them zergs...we have to call them "organized groups" to make them seem different, even though it makes no difference to the side being chased down and outnumbered.
Don't you know, an organized group is different! More skilled, more experienced, more pro, more ...
Certainly, the set must be unbalanced if an organized group cannot handle it, but regulars can! It's unbalanced because it just is!
some of you lot call any group larger than 4 a zerg
ResidentContrarian wrote: »neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Circumstances don't matter, if a set is even capable of hitting for 44k it's completely broken.
This set is broken, but multiple VD proc is not?
Plaguebreak is only effective when you purge, granted, some players might also think the DoT portion is overtuned when placed with siege and stacked or its duration too long.
That said, it's still a set that mainly punishes purge spam.
IF a group cannot heal enough to overcome damage without purge, the problem really lies with the group, considering I've seen random PUGs do it and destroy even an emperor with his group running these new sets while outnumbered.
People have been accused of zerging people down in a Battleground, so even just 4 is enough lolGreasytengu wrote: »Some of you lot call any group larger than 4 a zerg
YandereGirlfriend wrote: »IMO, Hrothgar should not deal AoE damage - it should deal high single-target damage to tanks (you know, in order to counter actual tanks).
Dark Convergence is an interesting idea but right now it is basically the "Noob Tube" of ESO.
Plaguebreak is another interesting idea but it creates toxic interactions (such as killing yourself thanks to your Netch) and probably needs at least a cooldown placed on the set itself.
neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Circumstances don't matter, if a set is even capable of hitting for 44k it's completely broken.
ResidentContrarian wrote: »neferpitou73 wrote: »Just got hit with a 44k Plague breaker proc. Totally a completely balanced set!
the set is designed to stop zergs.
were you in a zerg?
Circumstances don't matter, if a set is even capable of hitting for 44k it's completely broken.
This set is broken, but multiple VD proc is not?
Plaguebreak is only effective when you purge, granted, some players might also think the DoT portion is overtuned when placed with siege and stacked or its duration too long.
That said, it's still a set that mainly punishes purge spam.
IF a group cannot heal enough to overcome damage without purge, the problem really lies with the group, considering I've seen random PUGs do it and destroy even an emperor with his group running these new sets while outnumbered.
neferpitou73 wrote: »Try standing on a ram with an organized defense pouring siege on you then come back and tell me that you don't need purge.
Again, I don't have a problem with them nerfing purge. I do have a problem with them adding a set that blows you up when you use a fundamental game mechanic. If you want to end purge spamming you increase the cost, reduce the number of effects cleansed or make it single target. And if you do those things you consider the consider the consequences of those changes in the game as already established.
Emperor_ManBearPig wrote: »YandereGirlfriend wrote: »IMO, Hrothgar should not deal AoE damage - it should deal high single-target damage to tanks (you know, in order to counter actual tanks).
Dark Convergence is an interesting idea but right now it is basically the "Noob Tube" of ESO.
Plaguebreak is another interesting idea but it creates toxic interactions (such as killing yourself thanks to your Netch) and probably needs at least a cooldown placed on the set itself.
I totally agree with you. Hrothgar is so broken right now and so many people are running it, including me. I’m super tanky and can dish out high proc damage with this set.
Dark convergence is definitely a noob tube. It can easily be countered by block, roll dodge, RAT, mist form. It is a great Zerg buster though for killing noobs.
Plaguebreak definately screws over wardens with netch. We don’t run a purger in group anymore because of the sheer amount of damage the set can do to blow up a group. So right now, not having a purge spammer has eliminated that meta part of a group comp.
ResidentContrarian wrote: »neferpitou73 wrote: »Try standing on a ram with an organized defense pouring siege on you then come back and tell me that you don't need purge.
Again, I don't have a problem with them nerfing purge. I do have a problem with them adding a set that blows you up when you use a fundamental game mechanic. If you want to end purge spamming you increase the cost, reduce the number of effects cleansed or make it single target. And if you do those things you consider the consider the consequences of those changes in the game as already established.
I do, but then again I roll and heal a lot and its true not everyone can do that because that requires a certain kind of build
neferpitou73 wrote: »ResidentContrarian wrote: »neferpitou73 wrote: »Try standing on a ram with an organized defense pouring siege on you then come back and tell me that you don't need purge.
Again, I don't have a problem with them nerfing purge. I do have a problem with them adding a set that blows you up when you use a fundamental game mechanic. If you want to end purge spamming you increase the cost, reduce the number of effects cleansed or make it single target. And if you do those things you consider the consider the consequences of those changes in the game as already established.
I do, but then again I roll and heal a lot and its true not everyone can do that because that requires a certain kind of build
Thank you for insulting our healers. If you roll out of the siege you are not staying on the ram
I've been playing for 3 years; I have never met a group that doesn't get pressured by siege on the ram and I was in (what was once) one of the best ball groups in Raven DC. So either you've discovered some magical method of not taking siege damage...or you're not standing on the ram.
Regardless, I'm going to stop discussing this with you since neither of us is going to convince the other.
neferpitou73 wrote: »ResidentContrarian wrote: »neferpitou73 wrote: »Try standing on a ram with an organized defense pouring siege on you then come back and tell me that you don't need purge.
Again, I don't have a problem with them nerfing purge. I do have a problem with them adding a set that blows you up when you use a fundamental game mechanic. If you want to end purge spamming you increase the cost, reduce the number of effects cleansed or make it single target. And if you do those things you consider the consider the consequences of those changes in the game as already established.
I do, but then again I roll and heal a lot and its true not everyone can do that because that requires a certain kind of build
Thank you for insulting our healers. If you roll out of the siege you are not staying on the ram
I've been playing for 3 years; I have never met a group that doesn't get pressured by siege on the ram and I was in (what was once) one of the best ball groups in Raven DC. So either you've discovered some magical method of not taking siege damage...or you're not standing on the ram.
Regardless, I'm going to stop discussing this with you since neither of us is going to convince the other.
Danse_Mayhem wrote: »No. Dark convergence, proxy det, bomb blades and all this other stuff that apparently 'Counter' zergs wont do anything to an actual zerg. Sure they might take out a few players but an actual zerg will just absorb that with numbers and revive / out heal it.
What those sets DO do, very well, is demolish organised smaller groups of 4-6 players who are all just trying to be in one place. Any tether bomber will get much more success against a small group, or even a duo, than trying to bomb a zerg (an actual one) and these sets are no different. They decimate the idea of organised group play on the smallest level whilst enabling the zergs who can just slap them on and be even stronger in pvp.
Despite this, im all for zerging and big scale combat based on numbers - Its how the game has always been and likely always will be, but these new sets coming out that kill off smaller group play are just getting crazy now.
neferpitou73 wrote: »Try standing on a ram with an organized defense pouring siege on you then come back and tell me that you don't need purge.
ResidentContrarian wrote: »Danse_Mayhem wrote: »No. Dark convergence, proxy det, bomb blades and all this other stuff that apparently 'Counter' zergs wont do anything to an actual zerg. Sure they might take out a few players but an actual zerg will just absorb that with numbers and revive / out heal it.
What those sets DO do, very well, is demolish organised smaller groups of 4-6 players who are all just trying to be in one place. Any tether bomber will get much more success against a small group, or even a duo, than trying to bomb a zerg (an actual one) and these sets are no different. They decimate the idea of organised group play on the smallest level whilst enabling the zergs who can just slap them on and be even stronger in pvp.
Despite this, im all for zerging and big scale combat based on numbers - Its how the game has always been and likely always will be, but these new sets coming out that kill off smaller group play are just getting crazy now.
The sets won't do anything to a zerg? Tell that to AD faction on Greyhost PC NA @ Ash last night, they got wiped by a smaller number of DC. Granted there were many reasons for that, the new sets was very effective at turning the tide on them and is prompting a lot of them to come to these forums and complain about these sets. It's also bringing all the ball group leaders out to complain about them, so they must be fit for purpose somewhere.
"Organized groups of 4-6 players" don't actually get demolished by the sets if they actually play in a way that isn't balling up. The evidence for that is BG. The set is used all over the place and it's not exactly changing anything, except when used on a mag sorc -- something that always has and always will be overtuned in the BG environment in the first place.
I saw players cheesing with the sets in BGs, or attempting to, and it made little to no difference except the pull range bugging out and sometimes dropping over an empty space and killing. Still won the overall game with little problem, and no one on my side was running those sets.
And, even if players die, that says nothing about whether or not an overall objective is reached or if they are defeated. Dying in PvP is not the litmus test for success, and if dying in PvP is to you or anyone in a small group, then the solution is to run more healing and/or damage reduction + take actions that reduce the damage you will take.
Players live, players die. Why people think a small man or ball group shouldn't have to face the same problems as a solo player in the game is beyond me at this point.
Emperor_ManBearPig wrote: »
Hrothgar is so buggy right now and everyone and their mother is using this set it feels like. ZoS did a good job with toning down the proc set pvp meta with their scaling changes. However, a proc set that can deal 10k+ damage every 7 seconds in an AOE seems a bit cheeze mode. Why even run a purge state/damage build when you can just run Hrothgar?