Greasytengu wrote: »ZOS: "We have heard your concerns about the proc set meta and made procs dependant on stats for damage."
Also ZOS: "Hey check out these new OP proc sets!!"
I haven't played this game long enough to see shifts in the meta, but is this potentially what is happening here?
It seems the go to in recent patches has been to stack high resists and become as tanky as possible, get to ~30k health and then put the rest into damage or use malacath.
Now that sets like this exist, doesn't it just signal a change to the meta? I know someone mentioned it previously by saying something along the lines of "low resist, high hp" and I believe they're right. Mitigation options have increased, so maybe stop wearing pariah and fortified brass?
neferpitou73 wrote: »
Dark Convergence and Plague Breaker are similar stories. Plague Breaker in particular is obnoxious. New healers entering Cyrodiil playing in groups are going to purge out of habit and get their entire group killed. All again because ZOS couldn't find a way to balance their own mechanics.
ResidentContrarian wrote: »neferpitou73 wrote: »
Dark Convergence and Plague Breaker are similar stories. Plague Breaker in particular is obnoxious. New healers entering Cyrodiil playing in groups are going to purge out of habit and get their entire group killed. All again because ZOS couldn't find a way to balance their own mechanics.
Actually, they could and easily did with cost increase and CD on purge spam. But players decided to flood the forums with complaints and pretend that those solutions were unfair with silly counterarguments like
Purge should be strong because it takes coordination or some other form of drivel that amounted to don't nerf purge because we said so.
Now, that statement that ball groups are hard and always play with tight coordination is being put to the test with these sets and spamming purge is not the best idea in all scenarios. Guess what the result is?
Looks like the result is they can't handle it, just like they couldn't handle the increased damage from siege.
And now that they can't handle something, the sentiment is think of the poor ball groups or stacked players?
Also, if new healers entering Cyro's only job is to spam purge in a group and be effective then it is all the proof someone needs to claim the skill is overtuned and poorly thought out itself.
Without these sets, tanks and purge spam themselves are way overtuned and so are most of the sets being used. Advocate for a nerf of purge, absolute cap to damage reduction, and all the other "obnoxious" things in PvP and then I am sure no one would disagree the set is strong.
But even then, it is only strong when you happen to use one mechanic or if you are tanky. Yeah, doesn't really sound like a problem to me.
neferpitou73 wrote: »I love when people complain about purge as if people are just spamming it just to be jerks. The reason ball groups have purge spammers is that, because of siege purging is absolutely necessary in Cyrodiil. And if you don't believe me try to take a keep without it and see how far you get. Is it possible that purge is overtuned? Sure. Give it a slight nerf. But adding a set to the game that prevents people from purging is going to hurt everyone. Not just the ball groups.
What these sets are going to do is empty out Cyrodiil because noone is going to play with them in it. When people are dying because they can't purge away 6 dots from siege, they'll just leave.
VaranisArano wrote: »Why did ZOS add those sets?
Because everything else ZOS has tried to nerf ballgroups has failed, usually making the ballgroups either stronger than opponents or just plain stronger.
And so ZOS tried to hand small scale and pug players a bunch of sets that are theoretically designed to destroy ballgroups...and is hoping and praying that the ball groups don't (predictably) use those sets to destroy their less organized opponents in turn.
Sorry, but BG balance took a back seat to the complaints of Cyrodiil players this time.
VaranisArano wrote: »Why did ZOS add those sets?
Because everything else ZOS has tried to nerf ballgroups has failed, usually making the ballgroups either stronger than opponents or just plain stronger.
And so ZOS tried to hand small scale and pug players a bunch of sets that are theoretically designed to destroy ballgroups...and is hoping and praying that the ball groups don't (predictably) use those sets to destroy their less organized opponents in turn.
Sorry, but BG balance took a back seat to the complaints of Cyrodiil players this time.
Wait a min.... ZOS tried nerfing ballgroups? When did that ever happen? This is news for me...If you wanna nerf ballgroups... you don't need to nerf people's sets...... just bring back the OP coldfires...
ResidentContrarian wrote: »Actually, they could and easily did with cost increase and CD on purge spam.
These sets are already causing obvious performance issues in game. I think it's the Dark Convergence that pulls you, stuns you, then kills you that is the worst offender of the new sets, but it's still early. It looks like when these sets are used by more people the server is going to melt under the load.
ResidentContrarian wrote: »Actually, they could and easily did with cost increase and CD on purge spam.
And again, we run into the issue of PvE and PvP. Unless the skill is made to work differently, healers burning all their magicka purging 8 or 10 players in a trial group and being unable to do anything (including purge again) for some time, is guaranteed to screw over PvE healers and their groups.
neferpitou73 wrote: »The reason ball groups have purge spammers is that, because of siege purging is absolutely necessary in Cyrodiil. And if you don't believe me try to take a keep without it and see how far you get..
ResidentContrarian wrote: »Actually, it's not absolutely necessary to take a keep considering uncoordinated groups take keeps all the time without purge spam. What purge spam does do is give you a massive advantage vs anyone that doesn't have it.
Sandman929 wrote: »neferpitou73 wrote: »The reason ball groups have purge spammers is that, because of siege purging is absolutely necessary in Cyrodiil. And if you don't believe me try to take a keep without it and see how far you get..ResidentContrarian wrote: »Actually, it's not absolutely necessary to take a keep considering uncoordinated groups take keeps all the time without purge spam. What purge spam does do is give you a massive advantage vs anyone that doesn't have it.
This...most keeps are taken without purge spamming. It's not necessary, but without purge spam, groups can't stand in siege as though it's nothing.
VaranisArano wrote: »Sandman929 wrote: »neferpitou73 wrote: »The reason ball groups have purge spammers is that, because of siege purging is absolutely necessary in Cyrodiil. And if you don't believe me try to take a keep without it and see how far you get..ResidentContrarian wrote: »Actually, it's not absolutely necessary to take a keep considering uncoordinated groups take keeps all the time without purge spam. What purge spam does do is give you a massive advantage vs anyone that doesn't have it.
This...most keeps are taken without purge spamming. It's not necessary, but without purge spam, groups can't stand in siege as though it's nothing.
So, ah, I trust that people won't complain when PvDoor makes a resurgence, like it did during the Summerset patch when ZOS buffed siege, right?
After all, if you can't stand in siege fire, the best way to survive is to smash the keep open before any defenders arrive.
Oh, who am I kidding. If guilds move to PvDoor, everyone will complain about it.
VaranisArano wrote: »Sandman929 wrote: »neferpitou73 wrote: »The reason ball groups have purge spammers is that, because of siege purging is absolutely necessary in Cyrodiil. And if you don't believe me try to take a keep without it and see how far you get..ResidentContrarian wrote: »Actually, it's not absolutely necessary to take a keep considering uncoordinated groups take keeps all the time without purge spam. What purge spam does do is give you a massive advantage vs anyone that doesn't have it.
This...most keeps are taken without purge spamming. It's not necessary, but without purge spam, groups can't stand in siege as though it's nothing.
So, ah, I trust that people won't complain when PvDoor makes a resurgence, like it did during the Summerset patch when ZOS buffed siege, right?
After all, if you can't stand in siege fire, the best way to survive is to smash the keep open before any defenders arrive.
Oh, who am I kidding. If guilds move to PvDoor, everyone will complain about it.
Don't think it's photo-shopped.
19,386/0.26=74.5k
74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.
I can see this happening with say, balorgh and 2h ult.
The point completely flies over half of the people in this thread…
It probably would have helped if your initial post had more information other than "seriously why?" That leaves out a lot of context and I'm sure not everyone reads every single post thereafter to figure it out.
I don't see much of an issue with the set itself. It helps combat the infinitely tanky builds that are present in BGs. I will say, I do agree that the proc should not be AOE.
I know this was meant to be a ball group buster, but the unintended effect on BGs is certainly unfortunate. Maybe either make it single target or lower the damage a bit. This set always seemed to be best used against a tanky opponent, which it looks like it accomplished. Punishing everyone else around a tank/tanky healer obviously seems problematic, as how tanky your allies are is most times out of your control.
Holy WOW! After only one more day of people putting these sets together it's already absolutely insane in IC and cyrodiil. A ganker wearing Dark Convergence just has to engage someone on a wall or ledge that was formerly safe, and next thing you know your down on the ground, stunned, and soon dead because break free doesn't work worth a damn in lag.
These new sets very well might be the straw that breaks the camels back for ESO PvP. Why would they do this right before completing the sale to MS?
Welp I already knew it. For the past 2 days in IC I'm pretty much fighting at least 1 dark convergence user for every single fight. A lot of high mmr BG players are also in dark convergence/hrothgar/plaguebreak. It's no surprise that the meta is yet again dominated by 3 sets, and diversity is pretty much thrown out the window.
Welp I already knew it. For the past 2 days in IC I'm pretty much fighting at least 1 dark convergence user for every single fight. A lot of high mmr BG players are also in dark convergence/hrothgar/plaguebreak. It's no surprise that the meta is yet again dominated by 3 sets, and diversity is pretty much thrown out the window.
Question;
How often is it three sets? This is more side-curiosity than anything because I don't have to change my build much per patch, but I know a lot of duelists like yourself DO so I'm trying to see if there's some kind of pattern in meta changes and sets. Plus, my playstyle makes it where it's hard to track how often I encounter something and I see some pretty weird combos sometimes. But would you say that it's more often than not?
Welp I already knew it. For the past 2 days in IC I'm pretty much fighting at least 1 dark convergence user for every single fight. A lot of high mmr BG players are also in dark convergence/hrothgar/plaguebreak. It's no surprise that the meta is yet again dominated by 3 sets, and diversity is pretty much thrown out the window.
Question;
How often is it three sets? This is more side-curiosity than anything because I don't have to change my build much per patch, but I know a lot of duelists like yourself DO so I'm trying to see if there's some kind of pattern in meta changes and sets. Plus, my playstyle makes it where it's hard to track how often I encounter something and I see some pretty weird combos sometimes. But would you say that it's more often than not?
Quite often actually. For the past 2 days I've done around 3 hours of PvP in IC. At least 1 person in the groups I've fought wore dark convergence. It's usually a templar or magnecro as they have easy access to ground effects. Hrothgar is used on wardens, stamsorcs, and dks. Plaguebreak is more of a cyrodiil thing since it counters organized ball groups. But eventually when people start getting enough pieces for their sets you will see a lot more of them.
You can almost never go wrong with these 3 sets on your bar because they individually offer very strong burst damage/crowd control. I have several clips of my group fighting other groups who had dark convergence and the advantage is clear as day. Hrothgar is just straight up burst and depending on who get hit you can take around 5-8k procs. Plaguebreak wasn't an issue for me because I don't have a cleanse, but I showed a video above where a group of organized players wiped another larger group of also organized players by using plaguebreak.
PvP will be very imbalanced if these sets stay as they are.
Welp I already knew it. For the past 2 days in IC I'm pretty much fighting at least 1 dark convergence user for every single fight. A lot of high mmr BG players are also in dark convergence/hrothgar/plaguebreak. It's no surprise that the meta is yet again dominated by 3 sets, and diversity is pretty much thrown out the window.
Question;
How often is it three sets? This is more side-curiosity than anything because I don't have to change my build much per patch, but I know a lot of duelists like yourself DO so I'm trying to see if there's some kind of pattern in meta changes and sets. Plus, my playstyle makes it where it's hard to track how often I encounter something and I see some pretty weird combos sometimes. But would you say that it's more often than not?
Quite often actually. For the past 2 days I've done around 3 hours of PvP in IC. At least 1 person in the groups I've fought wore dark convergence. It's usually a templar or magnecro as they have easy access to ground effects. Hrothgar is used on wardens, stamsorcs, and dks. Plaguebreak is more of a cyrodiil thing since it counters organized ball groups. But eventually when people start getting enough pieces for their sets you will see a lot more of them.
You can almost never go wrong with these 3 sets on your bar because they individually offer very strong burst damage/crowd control. I have several clips of my group fighting other groups who had dark convergence and the advantage is clear as day. Hrothgar is just straight up burst and depending on who get hit you can take around 5-8k procs. Plaguebreak wasn't an issue for me because I don't have a cleanse, but I showed a video above where a group of organized players wiped another larger group of also organized players by using plaguebreak.
PvP will be very imbalanced if these sets stay as they are.
Thanks for the data! It's really interesting to see another's perspective on what they primarily see. Ganking, the sets I see are honestly a blur because I'm not always in the middle of organized groups. I'm just picking the stragglers, or bombing and getting out of there as fast as I can so I don't die. I know that people are using VD and DC, but eeeeh. I just don't know if having enemies that close that might not die is the best advantage to my own playstyle. It might be effective for others due to that imbalance you mentioned, but I'm weighing all my options to spice something up and I don't wanna drop millions on something that's inevitably going to get nerfed. It sounds like these just might if this trend keeps up. Guess that means I'm really going to have to watch those spaces. 🤔