zelaminator wrote: »Maybe you should tell us what set/sets you are talking about
zelaminator wrote: »Maybe you should tell us what set/sets you are talking about
It would seem they are talking about Wrothgar's chill. It is the name listed in the SS, though I wonder if that is photoshopped.
zelaminator wrote: »Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?
zelaminator wrote: »Maybe you should tell us what set/sets you are talking about
It would seem they are talking about Wrothgar's chill. It is the name listed in the SS, though I wonder if that is photoshopped.
I and another guy got hit with this by someone getting CC mid corrosive. Corrosive gives around 100k armor, so 26% of that. The proc is AoE as well.
Hrothgar's Chill is probably intended to be a great counter to Pariah since everyone seems to recommend/shift towards that set as the defensive option.
Though as a defensive player frankly there are multiple other better alternatives, so personally Hrothgar's Chill don’t even affect me that much. At best it is just slightly overturned in my opinion.
Not to mention we now have free major protection from flare for more mitigation, but that’s a separate topic.
zelaminator wrote: »Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?
The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?
zelaminator wrote: »zelaminator wrote: »Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?
The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?
I cant see what you are doing from that tiny picture
zelaminator wrote: »zelaminator wrote: »Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?
The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?
I cant see what you are doing from that tiny picture
The giveaway is the Orange fire drake icon
Hrothgar's Chill is probably intended to be a great counter to Pariah since everyone seems to recommend/shift towards that set as the defensive option.
Though as a defensive player frankly there are multiple other better alternatives, so personally Hrothgar's Chill don’t even affect me that much. At best it is just slightly overturned in my opinion.
Not to mention we now have free major protection from flare for more mitigation, but that’s a separate topic.
Yea, but the issue is it's aoe damage and doesnt require you to stack into offensive dmg. You just need to find a tank on the other team (the healer who is usually the tankiest) and stun that guy and everyone around him takes a 12-15k proc. It also has a 7s cooldown, so you can literally wear 3 defensive sets yourself and still have the potential to wipe an entire team. Those are just some issues off the top of my head, but there are a lot more wrong with this set in a real fight.
19,386/0.26=74.5k
74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.
SkaraMinoc wrote: »19,386/0.26=74.5k
74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.
You forgot battle spirit.
Total Resist * 0.26 * Battle Spirit * (1 - Mitigation) = Damage
Damage / (0.26 * Battle Spirit * (1 - Mitigation)) = Total Resist
149123 * 0.26 * 0.5 = 19386 damage taken w/ 0 mitigation
19386 / (0.26 * 0.5) = 149123 total resist
50K health warden warden just spamming artic blast.
Toppling proc.
DB + Proc
Talons + proc
Streak + proc
tether + proc
and the list goes on.......
LOLOLOLOLOLOLOL, I guess the no cp, no proc sounds good right now.
SkaraMinoc wrote: »There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.
Or there's a bug in the calculation and this is not intended.
SkaraMinoc wrote: »There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.
Or there's a bug in the calculation and this is not intended.
It was mentioned in a comment that the target was using the corrosive Ult, which gives them more resistance. So the set is working as intended, doing more damage the more resistance the target has.
I don't really see this as a problem. The target had high resistance from an ult, and they got punished for it.
SkaraMinoc wrote: »There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.
Or there's a bug in the calculation and this is not intended.
It was mentioned in a comment that the target was using the corrosive Ult, which gives them more resistance. So the set is working as intended, doing more damage the more resistance the target has.
I don't really see this as a problem. The target had high resistance from an ult, and they got punished for it.
Corrosive doesn't even give armor. In fact, the thing it *does* do would prevent this damage.
Smh