Okay why did ZOS think it was a good idea to introduce these sets for PvP?

MadeInVN
MadeInVN
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1giVTOs.png

Seriously why?
  • zelaminator
    zelaminator
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    Maybe you should tell us what set/sets you are talking about
  • Amottica
    Amottica
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    Maybe you should tell us what set/sets you are talking about

    It would seem they are talking about Wrothgar's chill. It is the name listed in the SS, though I wonder if that is photoshopped.
  • Arcanasx
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    When faced with 19k Hrothgar's Chill, try using Encase or Rune Prison to even the odds.
  • temerley
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    Don't think it's photo-shopped.

    19,386/0.26=74.5k

    74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.

    I can see this happening with say, balorgh and 2h ult.
  • zelaminator
    zelaminator
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    Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?
  • MadeInVN
    MadeInVN
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    Amottica wrote: »
    Maybe you should tell us what set/sets you are talking about

    It would seem they are talking about Wrothgar's chill. It is the name listed in the SS, though I wonder if that is photoshopped.

    I and another guy got hit with this by someone getting CC mid corrosive. Corrosive gives around 100k armor, so 26% of that. The proc is AoE as well.
  • temerley
    temerley
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    [redacted pre-emptively].
    Edited by temerley on August 24, 2021 6:06AM
  • MadeInVN
    MadeInVN
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    Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?

    The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?
  • Defending
    Defending
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    Hrothgar's Chill is probably intended to be a great counter to Pariah since everyone seems to recommend/shift towards that set as the defensive option.

    Though as a defensive player frankly there are multiple other better alternatives, so personally Hrothgar's Chill don’t even affect me that much. At best it is just slightly overturned in my opinion.

    Not to mention we now have free major protection from flare for more mitigation, but that’s a separate topic.
  • YandereGirlfriend
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    MadeInVN wrote: »
    Amottica wrote: »
    Maybe you should tell us what set/sets you are talking about

    It would seem they are talking about Wrothgar's chill. It is the name listed in the SS, though I wonder if that is photoshopped.

    I and another guy got hit with this by someone getting CC mid corrosive. Corrosive gives around 100k armor, so 26% of that. The proc is AoE as well.

    IF that's true then it sounds more like a problem with the back-end implementation of Corrosive than it does with the set.
  • MadeInVN
    MadeInVN
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    Defending wrote: »
    Hrothgar's Chill is probably intended to be a great counter to Pariah since everyone seems to recommend/shift towards that set as the defensive option.

    Though as a defensive player frankly there are multiple other better alternatives, so personally Hrothgar's Chill don’t even affect me that much. At best it is just slightly overturned in my opinion.

    Not to mention we now have free major protection from flare for more mitigation, but that’s a separate topic.

    Yea, but the issue is it's aoe damage and doesnt require you to stack into offensive dmg. You just need to find a tank on the other team (the healer who is usually the tankiest) and stun that guy and everyone around him takes a 12-15k proc. It also has a 7s cooldown, so you can literally wear 3 defensive sets yourself and still have the potential to wipe an entire team. Those are just some issues off the top of my head, but there are a lot more wrong with this set in a real fight.
  • zelaminator
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    MadeInVN wrote: »
    Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?

    The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?

    I cant see what you are doing from that tiny picture, so it was a fair question
    Edited by zelaminator on August 24, 2021 6:26AM
  • dem0n1k
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    MadeInVN wrote: »
    Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?

    The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?

    I cant see what you are doing from that tiny picture

    The giveaway is the Orange fire drake icon :)
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • zelaminator
    zelaminator
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    dem0n1k wrote: »
    MadeInVN wrote: »
    Seems like a good set to use against ballgroups.. we're you perhaps in such a group when you died.?

    The screenshot was taken in a BG game. How on earth are you going to avoid a BG fight without making your team lose?

    I cant see what you are doing from that tiny picture

    The giveaway is the Orange fire drake icon :)

    True.. On a phone though, so just looked like EP hehe
  • temerley
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    MadeInVN wrote: »
    Defending wrote: »
    Hrothgar's Chill is probably intended to be a great counter to Pariah since everyone seems to recommend/shift towards that set as the defensive option.

    Though as a defensive player frankly there are multiple other better alternatives, so personally Hrothgar's Chill don’t even affect me that much. At best it is just slightly overturned in my opinion.

    Not to mention we now have free major protection from flare for more mitigation, but that’s a separate topic.

    Yea, but the issue is it's aoe damage and doesnt require you to stack into offensive dmg. You just need to find a tank on the other team (the healer who is usually the tankiest) and stun that guy and everyone around him takes a 12-15k proc. It also has a 7s cooldown, so you can literally wear 3 defensive sets yourself and still have the potential to wipe an entire team. Those are just some issues off the top of my head, but there are a lot more wrong with this set in a real fight.

    LOLOLOLOL, Balorgh+VD+HC+Proxy? :D
  • temerley
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    50K health warden warden just spamming artic blast.
    Toppling proc.
    DB + Proc
    Talons + proc
    Streak + proc
    tether + proc
    and the list goes on.......

    LOLOLOLOLOLOLOL, I guess the no cp, no proc sounds good right now.
  • SkaraMinoc
    SkaraMinoc
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    Total Resist * 0.26 * Battle Spirit * (1 - Mitigation) = Damage
    Damage / (0.26 * Battle Spirit * (1 - Mitigation)) = Total Resist

    Let's say you had 0 resist and they had +15% Berserk, 19386 / (0.26 * 0.5 * 1.15) = 129672 Total Resist

    How is this possible?

    Edited by SkaraMinoc on August 24, 2021 6:53AM
    PC NA
  • temerley
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    OH MY GOD, the AOE STUNS AND IMMOBILIZE ARE GONNA BE OP.
  • SkaraMinoc
    SkaraMinoc
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    temerley wrote: »
    19,386/0.26=74.5k

    74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.

    You forgot battle spirit.

    Total Resist * 0.26 * Battle Spirit * (1 - Mitigation) = Damage
    Damage / (0.26 * Battle Spirit * (1 - Mitigation)) = Total Resist

    149123 * 0.26 * 0.5 = 19386 damage taken w/ 0 mitigation
    19386 / (0.26 * 0.5) = 149123 total resist

    Edited by SkaraMinoc on August 24, 2021 7:00AM
    PC NA
  • SkaraMinoc
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    There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.

    Or there's a bug in the calculation and this is not intended.
    PC NA
  • temerley
    temerley
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    SkaraMinoc wrote: »
    temerley wrote: »
    19,386/0.26=74.5k

    74.5k/2=~37k spell and phy resist which is believable, with pariah it can get even higher.

    You forgot battle spirit.

    Total Resist * 0.26 * Battle Spirit * (1 - Mitigation) = Damage
    Damage / (0.26 * Battle Spirit * (1 - Mitigation)) = Total Resist

    149123 * 0.26 * 0.5 = 19386 damage taken w/ 0 mitigation
    19386 / (0.26 * 0.5) = 149123 total resist

    Ah yes, didn't really think about battle spirit.
  • Vhozek
    Vhozek
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    Just be faster, it's right there 4heed
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Defending
    Defending
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    temerley wrote: »
    50K health warden warden just spamming artic blast.
    Toppling proc.
    DB + Proc
    Talons + proc
    Streak + proc
    tether + proc
    and the list goes on.......

    LOLOLOLOLOLOLOL, I guess the no cp, no proc sounds good right now.

    I mean the whole point of this occurrence is because players are sick of being one-shotted, no new set or future major game modifications will change the result.

    Over the past weeks playing battlegrounds consistently I can’t even remember how many sub 25k hp players just got one-shotted by crystal weapon + frenzied momentum and just avoid PvP (do objectives) or quit the match.

    If Hrothgar Chill is intended to be the “tank buster” then a serious review of the set will be needed since well - As OP mentioned i too believe it might be an overlook on the set design that “pure tanks” themselves can use the set and actually achieve better results.
  • ResidentContrarian
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    Again, another thing I have had zero issues running into. Considering I defend the breaches and keeps all the time on the same exact server you do, it's hard to believe that such a problematic set wouldn't be encountered at the same values for everyone else.

    Also, the entire purpose is to punish players stacking. You know what the counter to the set is? Not stacking, not being a tanky build, and again -- making different build choices and decisions than the ones you are doing now.

    Every decision should have a consequence. Previously, that wasn't the case, but now that it's happening on live and people's cheese 1vX builds are getting melted, the forums are now the place to complain about it?

    This patch is literally more balanced than I ever thought it would be an still better than the last patch, and yet the complaints will flood the forums as expected anyway.

    I can post screenshots of 23k bow heavies, does that mean they need a nerf too? I am sure if I start talking about those, players will promptly direct me to the roll and block button, then next direct me to the build simulator.
  • ZOS_Volpe
    ZOS_Volpe
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    Greetings,
    As we've removed a few comments that were baiting and non-constructive, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
    Edited by ZOS_Volpe on August 24, 2021 12:27PM
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  • jaws343
    jaws343
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    SkaraMinoc wrote: »
    There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.

    Or there's a bug in the calculation and this is not intended.

    It was mentioned in a comment that the target was using the corrosive Ult, which gives them more resistance. So the set is working as intended, doing more damage the more resistance the target has.

    I don't really see this as a problem. The target had high resistance from an ult, and they got punished for it.
  • FENGRUSH
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    jaws343 wrote: »
    SkaraMinoc wrote: »
    There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.

    Or there's a bug in the calculation and this is not intended.

    It was mentioned in a comment that the target was using the corrosive Ult, which gives them more resistance. So the set is working as intended, doing more damage the more resistance the target has.

    I don't really see this as a problem. The target had high resistance from an ult, and they got punished for it.

    Corrosive doesn't even give armor. In fact, the thing it *does* do would prevent this damage.

    Smh
  • NeillMcAttack
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    Exactly, Corrosive is supposed to cap your damage taken at 3% of your max HP.

    It doesn’t give you armor!

    Edit: Saying that, it wouldn’t surprise me if Corrosive/Magma was coded to always grant the necessary armor on every attack to “cap” damage taken to be 3% of max HP.

    OR, if the damage being capped on the DK didn’t mean the damage on those around him didn’t get the full effect.

    Anyway, it is a strangely designed set, the wearer won’t feel as much damage because they have high resists, yet those around him will feel it. The opposite of stacking hp and resists so as not to be the guy that proves VD and kills everyone around you.
    Edited by NeillMcAttack on August 24, 2021 2:21PM
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  • VaranisArano
    VaranisArano
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    Why did ZOS add those sets?

    Because everything else ZOS has tried to nerf ballgroups has failed, usually making the ballgroups either stronger than opponents or just plain stronger.

    And so ZOS tried to hand small scale and pug players a bunch of sets that are theoretically designed to destroy ballgroups...and is hoping and praying that the ball groups don't (predictably) use those sets to destroy their less organized opponents in turn.

    Sorry, but BG balance took a back seat to the complaints of Cyrodiil players this time.
  • jaws343
    jaws343
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    FENGRUSH wrote: »
    jaws343 wrote: »
    SkaraMinoc wrote: »
    There must be an effect from another set we're not seeing that's spiking the source damage or target's resist.

    Or there's a bug in the calculation and this is not intended.

    It was mentioned in a comment that the target was using the corrosive Ult, which gives them more resistance. So the set is working as intended, doing more damage the more resistance the target has.

    I don't really see this as a problem. The target had high resistance from an ult, and they got punished for it.

    Corrosive doesn't even give armor. In fact, the thing it *does* do would prevent this damage.

    Smh

    Ah, yeah. For some reason I was mixing it up with Berserker Rage effects.
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