PrinceShroob wrote: »I plan to have a Brittle build for my magicka Warden next patch since it'll be so easy to keep high uptimes -- you just need Frost Reach (and, consequently, a frontbar frost staff). Any class can, in theory, keep high Brittle uptimes, but Warden loses less due to their higher frost damage and increased Critical Damage against chilled enemies (and Frost Reach guarantees the chilled status).
In my testing, using Frost Reach as a spammable results in a very high Brittle uptime (about 80%) and about a 2k DPS loss. The real concern when using Frost Reach is that it's more expensive than other spammables, so it can hurt your sustain. However, at rank IV, Frost Reach costs the same amount of magicka as Screaming Cliff Racer. If I recall correctly, the up-front damage is about the same as Screaming Cliff Racer, but you lose the increased damage on single target abilities from using an inferno staff (but you gain a damage over time effect on your spammables).
Overall, using Frost Reach as opposed to another spammable on Warden results in a small DPS loss. It's up to you to decide whether the DPS loss is worth the high Brittle uptime for your group.
ESO_Nightingale wrote: »good aoe brittle.
FrancisCrawford wrote: »
Isn't that what Winter's Revenge is for?
My numbers from Mother's Sorrow, Medusa, and Frostbite as well as flame vs ice testing. Frostbite Medusa is surprisingly similar to MS Medusa but flame still wins by a slight margin. I only did one parse on the last set because it felt pretty solid and mistake free, and I was getting tired of dummy humping lol. Also, the MS/frostbite parse could probably be more optimized, but I didn't want to change my bar around too much while testing without the crutch of addons.
ESO_Nightingale wrote: »
can definitely run a more optimised settup for fire, a full dot rotation is more powerful, you only use force pulse on warden if you want to proc chilled a bit more, or if you want AoE. now you don't want to use it at all because frost reach is much better.