Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
If I said l2p, I'd probably get thrown out of this thread. Let me try and be more nuanced. Stamblades can't sustain cloak. There may be a few who can with Darloc Brae (and who likely have compromised damage for wearing that set), but most can do maybe 3 successive casts of it. They need magicka for Shadow Image as well. Indeed, if you fail to pull nightblades out of stealth, the likelihood is that they're not cloaking at all, but they're using Shadow Image.BlakMarket wrote: »Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
How would it render the skill useless? You just would need to sustain it if you wanted to perma cloak. I run detect pots on all my toons, even on my stam and magdk, I struggle to pull NB's out of stealth.
the only def tool for my magblade is Cloak. Have no burst heals and Rapid Regen will heal ANYONE except me even when i have low HP. Needless to say that you need to use Resto weapon just for one damn skill. And damage shields a strong only with ton hp/ton mag builds.
Stamblades can't sustain Cloak, though they can sustain dodgedodgedodgedodge, which magblades can not. Yet no one saying about puting dodge on ramp up in cost.
Would that really be such a bad thing?Marcus_Aurelius wrote: »This would render the skill useles.
Well, yes because NB exceeds in stealth gameplay. Without cloak (that is kinda important tool & iconic class skill) players would just swap to stam sorc or stam necro vamp. I mean what would be the point of NB then ? Aside from cloak & stealth gameplay all other classes do literally everything else better. There were some interesting playstyles & builds for NB in the past (like sap - tank for example) but it all got nerfed over the years to the point that they are just not vailable curiosity / memento form the past.Would that really be such a bad thing?Marcus_Aurelius wrote: »This would render the skill useles.
Would that really be such a bad thing?Marcus_Aurelius wrote: »This would render the skill useles.
Would that really be such a bad thing?Marcus_Aurelius wrote: »This would render the skill useles.
Interesting post. I'm going to shoot myself in the foot and not agree with all of it .In order to successfully cast cloak four times as a stamblade in pvp, you need at least 900 mag recovery. The only effective way to get this without affecting what you wear is to back bar the Support ultimate Barrier with the skill line leveled up to give you the 20% mag recovery bonus.
The bow major expedition passive (and shade) is why you can't catch them, even with detect pots. The back bar on a stamblade is the bow bar, and that usually the cloak + shade bar because it's the getaway-abilities bar. The bow passive gives you major expedition when you roll dodge with a bow equipped, so the the retreat combo is shuffle, roll, sprint, cloak (if shade not used/practical)
The counter to Shade is to find the shade and camp it until the nb returns.
The counter to the retreat combo above is AoE immobilization/snare + range burst/gap-closer w/some detect boost.
Remember: AoE doesn't require you to be able to see your target.
The immunity from shuffle is going to be no more than 7 seconds, after that the goal is to make the stamblade break free, because they will have to eat the full cost of it or the next rolldodge because they likely have the champion passive that makes their first roll dodge free and they can't gain that benefit if they've already consumed the free breakfree from the other passive and vice-versa.
If you're ranged mag, burst them down when exposed (e.g. mages wrath, radiant, etc). Non-ranged will need gap closer. Ideal gap closer for this is one that pulls the stamblade to you, like dk grip, warden frozen device, fighters guild silver leash, etc.
If you are a tank in cyrodiil, ruining a stamblade's day should be your bread and butter. Think traps.
BlakMarket wrote: »Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
How would it render the skill useless? You just would need to sustain it if you wanted to perma cloak. I run detect pots on all my toons, even on my stam and magdk, I struggle to pull NB's out of stealth.
BlakMarket wrote: »It just makes sense.
BlakMarket wrote: »Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
How would it render the skill useless? You just would need to sustain it if you wanted to perma cloak. I run detect pots on all my toons, even on my stam and magdk, I struggle to pull NB's out of stealth.
BlakMarket wrote: »It just makes sense.
It only makes sense if the ability were designed to work without hard counters.
For instance-
Roll dodge has a ramping cost because there are 2 ways to prevent it. You either stun your opponent or you kill them, that's it.
Streak/Ball also have a ramping cost, again with only 2 ways to hard counter it, Stun them or kill them.
Now I need not go into the vast counter to cloak, we all know what they are at this point.
So, I will only agree with you if the ability cloaked for 3 seconds every time you hit the button, Unless they were stunned or dead.
Now obviously the class would need to be redesigned a bit too. With positional passives and abilities (something all other abilities with cost increases don't have) the class is designed with the intention of spammy cloak use, to get into position.
I believe if we did that, the NB class as a whole would be A LOT more dangerous. So I am game.
However, with nerfs over time, Cloak from a offencive standpoint has lost quite a bit of power. It's still great (when it works) as a defencive option.
I fail to see peoples problem with cloak though, if a NB cloaks near you and coming for you, just block. If you are chasing one and he gets away, so what? Kill him when he tries again.
This need to chase a cloaking NB or a streaking Sorc and complain about them getting away just baffles me and has been around since day one.BlakMarket wrote: »Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
How would it render the skill useless? You just would need to sustain it if you wanted to perma cloak. I run detect pots on all my toons, even on my stam and magdk, I struggle to pull NB's out of stealth.
You are supposed to struggle pulling a NB out of cloak!
It's like saying " Geez, I can't stop this guy from roll dodging" or " I should be able to prevent a Sorc from Streaking"
The idea of Cloak is to give the NB total control of combat engage/disengage and facilitate the use of the classes positional requirements.
Interesting post. I'm going to shoot myself in the foot and not agree with all of it .In order to successfully cast cloak four times as a stamblade in pvp, you need at least 900 mag recovery. The only effective way to get this without affecting what you wear is to back bar the Support ultimate Barrier with the skill line leveled up to give you the 20% mag recovery bonus.
The bow major expedition passive (and shade) is why you can't catch them, even with detect pots. The back bar on a stamblade is the bow bar, and that usually the cloak + shade bar because it's the getaway-abilities bar. The bow passive gives you major expedition when you roll dodge with a bow equipped, so the the retreat combo is shuffle, roll, sprint, cloak (if shade not used/practical)
The counter to Shade is to find the shade and camp it until the nb returns.
The counter to the retreat combo above is AoE immobilization/snare + range burst/gap-closer w/some detect boost.
Remember: AoE doesn't require you to be able to see your target.
The immunity from shuffle is going to be no more than 7 seconds, after that the goal is to make the stamblade break free, because they will have to eat the full cost of it or the next rolldodge because they likely have the champion passive that makes their first roll dodge free and they can't gain that benefit if they've already consumed the free breakfree from the other passive and vice-versa.
If you're ranged mag, burst them down when exposed (e.g. mages wrath, radiant, etc). Non-ranged will need gap closer. Ideal gap closer for this is one that pulls the stamblade to you, like dk grip, warden frozen device, fighters guild silver leash, etc.
If you are a tank in cyrodiil, ruining a stamblade's day should be your bread and butter. Think traps.
My main point is: If a nightblade is well-played, you should not be able to catch it. Full stop. I should say, if it is conservatively played. Neither however should the nightblade be able to kill you, if you play defensively and you play well. That is how nightblades draw fights. There is no such thing as a nightblade drawing a fight out in the open, unless it is a Dark Cloak build.
With that out of the way, I'm having a chuckle at the (tank) builds that pull you to them. Yes, that can work in very zergy scenarios. It's nasty. However I've encountered just as many times where that works against you. People wearing Swarm Mother or some other set that pulls you have done so while they were in retreat mode. I am a melee magblade without a gap closer. If you cause me to gap close to you, I might say "thank you very much" and Incap you. Mostly I just dodge roll and am still too fast for you. The things I find nasty and how you may kill me are more like:TL;DR: This game is rock, paper, scissors. Embrace it .
- Streak.
- Streak.
- Streak. I mean it. And to a lesser extent Lightning Form. A sorc with a detection potion and a good Streak combo is my deadliest foe. It's also just the #1 skill that will accidentally discover nightblades. As a nightblade I have to give a group with sorcs in it a wide berth. A player that runs some AOE, say a templar with Solar Barrage, is somewhat manageable and predictable for me. A sorc who is pursuing no discernable objective other than to PvP is the player I have to keep the most distance from, due to their erratic streaking. Their direction is unpredictable and they cover so much ground so quickly. As a nightblade you want to control the fight. If you're attacking a group, you invariably want to attack from the rear. That means you have to ascertain the direction the group is moving in. Sorcs make that much harder. They require you to keep a greater distance or they may discover you accidentally at the wrong time and the group will pounce on you.
- Being discovered by another nightblade, before I discover them. The first mover wins. Usually within 2 seconds .
- Melee builds using Whirlwind as the execute.
- DKs, particularly mag DKs, who use Fossilize and are good at duelling. Meaning they CC like clockwork. The mag DKs also use Talons and some leap / whip combo and just never let go. Race Against Time won't help you against that much CC.
- I should probably list templars, but Jabs can actually be countered fairly well with healing, Race Against Time and Shadow Image. Toppling Charge doesn't work too well against really fast nightblades either.
- Oh, I almost forgot. If you specifically build anti-nightblade, that can also negate me almost completely. For example Bombard-spamming builds. There seem to be ways of boosting the crap out of that skill, especially this patch. You just get constantly rooted and I've taken 8K damage per hit. That said I am a nightblade without Shadow Image.
- I should also mention the Sentry set. Very nasty, because it has no range limitation and can be combined with potions for very high detection uptime.
BlakMarket wrote: »BlakMarket wrote: »It just makes sense.
It only makes sense if the ability were designed to work without hard counters.
For instance-
Roll dodge has a ramping cost because there are 2 ways to prevent it. You either stun your opponent or you kill them, that's it.
Streak/Ball also have a ramping cost, again with only 2 ways to hard counter it, Stun them or kill them.
Now I need not go into the vast counter to cloak, we all know what they are at this point.
So, I will only agree with you if the ability cloaked for 3 seconds every time you hit the button, Unless they were stunned or dead.
Now obviously the class would need to be redesigned a bit too. With positional passives and abilities (something all other abilities with cost increases don't have) the class is designed with the intention of spammy cloak use, to get into position.
I believe if we did that, the NB class as a whole would be A LOT more dangerous. So I am game.
However, with nerfs over time, Cloak from a offencive standpoint has lost quite a bit of power. It's still great (when it works) as a defencive option.
I fail to see peoples problem with cloak though, if a NB cloaks near you and coming for you, just block. If you are chasing one and he gets away, so what? Kill him when he tries again.
This need to chase a cloaking NB or a streaking Sorc and complain about them getting away just baffles me and has been around since day one.BlakMarket wrote: »Marcus_Aurelius wrote: »No, there are already so many things that break stealth. This would render the skill useles.
How would it render the skill useless? You just would need to sustain it if you wanted to perma cloak. I run detect pots on all my toons, even on my stam and magdk, I struggle to pull NB's out of stealth.
You are supposed to struggle pulling a NB out of cloak!
It's like saying " Geez, I can't stop this guy from roll dodging" or " I should be able to prevent a Sorc from Streaking"
The idea of Cloak is to give the NB total control of combat engage/disengage and facilitate the use of the classes positional requirements.
It's like saying " Geez, I can't stop this guy from roll dodging" or " I should be able to prevent a Sorc from Streaking"
Hang on a sec, dont both roll and streak ramp up in cost if used in quick succession? Or did I miss your point completely?
BlakMarket wrote: »It just makes sense.
Marcus_Aurelius wrote: ».Would that really be such a bad thing?Marcus_Aurelius wrote: »This would render the skill useles.
Magblade does not have a healing skill, it can only rely on resto staff rapid regen that half the time goes to someone else.
How you suggest a magblade could survive then?
BlakMarket wrote: »It just makes sense.