Kalik_Gold wrote: »The city in Central Elyswer, Corinthe can still be affected by the flu still (similar to Orcrest) and the poor areas of Senchal. Due to the Flu it is a no mans land and a mercenary area (PvP). The Flu theme could add into the lack of NPCs and the overall esthetic and them of the zone. The landscape is beautiful in Elyswer and IMO would be a fun place to PvP at...
alanmatillab16_ESO wrote: »I’ve noticed that Cyrodiil and IC are absolute ghost towns. Even with the current event going on, the Steam numbers are showing less players. Hardly anybody is online on my friends list or in guilds and battlegrounds seem dead. Have the past two years of lackluster chapters started affecting the player population?
lol since when has Imperial City and Cyrodiil been representative of the player population of ESO as a whole instead of just pvpers? Take a look in Craglorn, Vulkhel Guard, Elswyr and Skyrim. Come back when those areas are devoid of players and you might have a point.
OP is literally talking about pvp, and you jumped to conclusions on thinking the OP meant the entire population including pve?
Had the title been about the PvP population rather than the ESO population then probably a lot of posters would have responded differently, or not at all.
kinguardian wrote: »The UK lockdown rules have gone so businesses go open again and people are allowed to see each other again etc.
On top of that the really warm weather in a lot of places.
And other places had natural disasters occur like parts of the Netherlands, Belgium and Germany. The floods litteraly took people's houses. Massive destruction.
Such a nightmare those poor people it is horrible.
So I think that is definitely part of that it slowed down. At least for the EU server.
Kalik_Gold wrote: »The city in Central Elyswer, Corinthe can still be affected by the flu still (similar to Orcrest) and the poor areas of Senchal. Due to the Flu it is a no mans land and a mercenary area (PvP). The Flu theme could add into the lack of NPCs and the overall esthetic and them of the zone. The landscape is beautiful in Elyswer and IMO would be a fun place to PvP at...
If northern Pellitine is a no mans land, most of Anequina is occupied by Euraxia, Khenarthi's Roost is a Maormeri vassal state and the Quin'rawl Peninsula is what it currently is, then which part of Elsweyr actually joined the Aldmeri Dominion?
alanmatillab16_ESO wrote: »I’ve noticed that Cyrodiil and IC are absolute ghost towns. Even with the current event going on, the Steam numbers are showing less players. Hardly anybody is online on my friends list or in guilds and battlegrounds seem dead. Have the past two years of lackluster chapters started affecting the player population?
lol since when has Imperial City and Cyrodiil been representative of the player population of ESO as a whole instead of just pvpers? Take a look in Craglorn, Vulkhel Guard, Elswyr and Skyrim. Come back when those areas are devoid of players and you might have a point.
OP is literally talking about pvp, and you jumped to conclusions on thinking the OP meant the entire population including pve?
Had the title been about the PvP population rather than the ESO population then probably a lot of posters would have responded differently, or not at all.
It doesn't need to be. The first line quite literally begins with "I’ve noticed that Cyrodiil and IC are". If people can't read that far then they don't deserve to be posting in the first place.
LordArconSeptim wrote: »There Is more players in PVE zones than ever
ESO is in big trouble when new world arrives.
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There is no forced pvp in BDOWhyMustItBe wrote: »The only reason New World has so many streamers is because of the "New" part.
Also check out what happened to Black Desert Online if you really believe PVP is where the MMO money is at. People tried to tell them for months leading up to their western release that the market would not tolerate forced PVP, but they refused to listen. Mostly because the game was built around selling pay to win items. Shortly after everyone hit maxed level and got dropped into forced open world PVP, the game tanked.
PVP might be better for TWITCH, but that doesn't really benefit the game company spending millions to develop a title. PVP is more like sports, which is a spectator genre. RPG is a personal immersion genre and doesn't lend itself well to being a spectator genre, so it will always have less Twitch viewership. But that is proven to be where the long-term MMO sub/cosmetic dollars are, not PVP.
The only people profiting off Twitch are the advertising companies and their subsidiaries. Why should game companies chase THEIR profits for them?
There is no forced pvp in BDO
omegatay_ESO wrote: »I don't see pvpers buying much in crowns .
WhyMustItBe wrote: »ESO is in big trouble when new world arrives.
With all due respect, there is just no way.
New World is spending a lot sponsoring hype videos, and has the "newness" factor working for it in a time people are DESPERATE for new MMO content to consume. But most of the HONEST reviews that have come out from the beta describe a very different picture.
It is a picture of bland, soulless cookie cutter zones, harsh unrealistic transitions, and half-baked combat/animations/systems, with a UI that looks atrocious and doesn't allow modding.
It is a picture of a game looking to cash in on the vanity cosmetic micro-transaction market with the actual product being a thinly veiled front-end to facilitate that attempt to break into this cash cow.
Some people will like it certainly, and for those people I say, have at it. But for the vast majority of MMO players there is simply no way a game like New World will be able to maintain the sort of long-term appeal and personal investment that a franchise with the lore and history of Elder Scrolls is able to achieve.
Or WoW for that matter.
omegatay_ESO wrote: »I don't see pvpers buying much in crowns .
Where are you PvPing at? I see way more gem and radiant apex mounts, as well as crown motifs, arms packs, and polymorphs in Cyrodiil than I see anywhere else in the game.
YandereGirlfriend wrote: »The number of flashy flex mounts per capita is sky-high in Cyrodiil. As are, as you say, the average number of equipped weapon packs, costumes, personalities (jesters, jesters everywhere...), style pages, lore weapons, etc.
I’ve noticed that Cyrodiil and IC are absolute ghost towns. Even with the current event going on, the Steam numbers are showing less players. Hardly anybody is online on my friends list or in guilds and battlegrounds seem dead. Have the past two years of lackluster chapters started affecting the player population?
alanmatillab16_ESO wrote: »I’ve noticed that Cyrodiil and IC are absolute ghost towns. Even with the current event going on, the Steam numbers are showing less players. Hardly anybody is online on my friends list or in guilds and battlegrounds seem dead. Have the past two years of lackluster chapters started affecting the player population?
lol since when has Imperial City and Cyrodiil been representative of the player population of ESO as a whole instead of just pvpers? Take a look in Craglorn, Vulkhel Guard, Elswyr and Skyrim. Come back when those areas are devoid of players and you might have a point.
OP is literally talking about pvp, and you jumped to conclusions on thinking the OP meant the entire population including pve?
Had the title been about the PvP population rather than the ESO population then probably a lot of posters would have responded differently, or not at all.
It doesn't need to be. The first line quite literally begins with "I’ve noticed that Cyrodiil and IC are". If people can't read that far then they don't deserve to be posting in the first place.
And the last line refers to the chapters of the past two years which are nothing to do with PvP!
Yeah, no decent MMO player enjoys p2w. It's the one thing ESO has done right all these years. The closest thing they have is skill lines and skill points in the crown store, but you still have to unlock them so I don't mind too much.WhyMustItBe wrote: »The only reason New World has so many streamers is because of the "New" part.
Also check out what happened to Black Desert Online if you really believe PVP is where the MMO money is at. People tried to tell them for months leading up to their western release that the market would not tolerate forced PVP, but they refused to listen. Mostly because the game was built around selling pay to win items. Shortly after everyone hit maxed level and got dropped into forced open world PVP, the game tanked.
I agree it's not the most popular end-game, but it still brings in new players that see it on twitch, so PvP should absolutely receive support and not run like crap as it does now. I mean you turn an ESO stream on and see the streamer shouting in frustration at lag as their character slingshots back and forth inside Undo ultimate, getting queued up projectiles shot at them from invisible enemies (probably lag too), health desyncs, getting randomly polymorphed into some weird creature mid fight (albeit funny).WhyMustItBe wrote: »PVP might be better for TWITCH, but that doesn't really benefit the game company spending millions to develop a title. PVP is more like sports, being rooted in competition, which is a spectator genre. RPG is more about personal immersion and doesn't lend itself well to being a spectator genre, so it will always have less Twitch viewership. But that is proven to be where the long-term MMO sub/cosmetic dollars are, not PVP.