YandereGirlfriend wrote: »It's completely anecdotal but I do remember a few years ago when Reddit "Advertise Your Guild" threads would have 50-100 different posts in them.
Over the last year the average is more like 10-15.
For what it's worth.
JJOtterBear wrote: »pvp'ers are checking out other games. also its been heavily established, officially and otherwise that Steam numbers are not a reliable metric for the overall health for the game.
My problem with this line of thinking is when anyone complains about numbers being low, everyone points to how well it's doing on Steam.
Not pointed at you directly, just a case of this forum having it's cake and eating it too.
Because not pvping is a waste of time and really dullPizzaCat82 wrote: »why would people be in PVP during an event?
I’ve noticed that Cyrodiil and IC are absolute ghost towns. Even with the current event going on, the Steam numbers are showing less players. Hardly anybody is online on my friends list or in guilds and battlegrounds seem dead. Have the past two years of lackluster chapters started affecting the player population?
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Yeah, it's so surprising that a PvP game is attracting attention, hype, and views in the MMO space...maybe if ZOS actually focused a bit on PvP, ESO could do similarly well.
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Yeah, it's so surprising that a PvP game is attracting attention, hype, and views in the MMO space...maybe if ZOS actually focused a bit on PvP, ESO could do similarly well.
Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
JJOtterBear wrote: »Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Yeah, it's so surprising that a PvP game is attracting attention, hype, and views in the MMO space...maybe if ZOS actually focused a bit on PvP, ESO could do similarly well.
PvP is not what ESO is about. And it is what New World is about. So if pvp'ers find more enjoyment in a game that caters to their needs then great. but expecting every game to cater to the needs of pvp'ers is just not realistic. and clearly ESO has shifted it's focus away from PvP, and that's okay. clearly their data is telling them that pvp is not what is keeping this game going.
And if STO is still going strong, ESO is not in danger at all if the majority of the playerbase now is pve'ers and casuals. PvP'ers need to realize that they do not make or break games most of the time. unless that game is literally about PvP.
JJOtterBear wrote: »Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Yeah, it's so surprising that a PvP game is attracting attention, hype, and views in the MMO space...maybe if ZOS actually focused a bit on PvP, ESO could do similarly well.
PvP is not what ESO is about. And it is what New World is about. So if pvp'ers find more enjoyment in a game that caters to their needs then great. but expecting every game to cater to the needs of pvp'ers is just not realistic. and clearly ESO has shifted it's focus away from PvP, and that's okay. clearly their data is telling them that pvp is not what is keeping this game going.
And if STO is still going strong, ESO is not in danger at all if the majority of the playerbase now is pve'ers and casuals. PvP'ers need to realize that they do not make or break games most of the time. unless that game is literally about PvP.
PizzaCat82 wrote: »The celebration spots are crowded, why would people be in PVP during an event?
JJOtterBear wrote: »Twitch Viewership right now
New World - 84.8k viewers
World of Warcraft - 37k viewers
ESO - 6.5k viewers (1k less than Old School Runescape lmao)
Make pvp more exciting and less laggy. Let's get those numbers up. The game was popping when the likes of Sypher and Fengrush were streaming pvp. You know, before you turned the game into unicorns, rainbows and housing simulator.
There's nothing about the mainstream appeal of this game that lends itself to streaming/Twitch. I hope they don't do anything to boost that (beyond improving performance) as they will only end up ruining the rest of the game. All the WoW numbers have in effect "an extra nought" on them and always have done, while New World is the latest shiny new thing and is aimed solely at the PvP market with the odd late concession to PvE groupers, so it's classic streaming/Twitch material for now, at the height of its pre-launch hype, and how long that lasts will be interesting to see.
Yeah, it's so surprising that a PvP game is attracting attention, hype, and views in the MMO space...maybe if ZOS actually focused a bit on PvP, ESO could do similarly well.
PvP is not what ESO is about. And it is what New World is about. So if pvp'ers find more enjoyment in a game that caters to their needs then great. but expecting every game to cater to the needs of pvp'ers is just not realistic. and clearly ESO has shifted it's focus away from PvP, and that's okay. clearly their data is telling them that pvp is not what is keeping this game going.
And if STO is still going strong, ESO is not in danger at all if the majority of the playerbase now is pve'ers and casuals. PvP'ers need to realize that they do not make or break games most of the time. unless that game is literally about PvP.
phaneub17_ESO wrote: »Some who left for New World may not come back for a while... because their gpu got fried. It's not just RTX 3090 there are reports from AMD as well.
markulrich1966 wrote: »more than a year ago I suggested to scale the difficulty of worldbosses with the amount of players around, to compensate the exodus on xbox EU.
Many left because of lag that was massive after release of elsweyr, so less left to farm bosses, so even the last left tired of soloing them.
This did not happen, in contrast companion quests now spread out the people even further. While this brings back some life to old zones, it increases the problem, that you find no more co-players to farm bosses in typical regions like summerset or northern elsweyr.
As a result, now even on the far more populated NA server you can be forced to solo such bosses (the event right now is a welcomed exception of course).
In Blackwood, farming worldbosses is even more discouraging, they are stronger than others, and the daily rewards have no guarantee to drop Ivory Brigade Clasp. So this region quickly gets as deserted as it happened with Murkmire, where difficulty and no guarantee for hackwing plumage kept players away from the bosses there.
Just some examples, why people get tired and take out-times, as I do it myself more and more often (just login for endeavours, then switch to other things).