Gleitfrosch wrote: »I also see a difference between Sidequest and the main quests.
I would even say that Sidequest improved. Before I had the impression that I will do everything for the NPC's without even asking for any compensation. Dialogues were like:
NPC: "my cat ran off"
Me: "I do not know you but I will save it and here are my pants and all my gold"
Now the NPC ask for help but at least they also say that they will pay me, if I help them. That gives the quests more realistic feeling.
I stopped listening in Blackwood and just skipped all dialogue after I was forced to tell Eveli I'm in the Dark Brotherhood and heard her cringey response.
It was just lazy bad writing and made me realize this story was never going to redeem itself and become something I could get invested in.
alberichtano wrote: »As someone already pointed out (I love repeating stuff), it has to do with the fact that every new area is also a newbie starter area. They must therefor assume that anyone in the new zone is in fact new to the game, and make everthing thereafter.
It is a problematic situation for us who actually like mature conversations about the deeper issues of faith, philosophy and lore, but here we are. :-/
I wonder if it's part of trying to make chapter maps also function as starter maps? They think they need to explain everything because the player might be brand new to the game.
But even then some of the things they have your character asking about aren't TES lore or game mechanics or anything which might need explaining and in some cases the answer has already been made clear earlier in the conversation.
One option of course is to not click on those options, but normally I like to ask all the questions to see what additional story or lore details might come up so it's frustrating to feel like my only choices are to act like an idiot or potentially miss out on interesting info.
I stopped listening in Blackwood and just skipped all dialogue after I was forced to tell Eveli I'm in the Dark Brotherhood and heard her cringey response.
It was just lazy bad writing and made me realize this story was never going to redeem itself and become something I could get invested in.
I feel like the writing has taking a plunge since summerset/elsweyr. Some of the dialogues, and hand-holding in Greymoor and Blackwood were just cringy in their obviousness and repetition.
FrancisCrawford wrote: »I feel like the writing has taking a plunge since summerset/elsweyr. Some of the dialogues, and hand-holding in Greymoor and Blackwood were just cringy in their obviousness and repetition.
I believe those assessments, and indeed have done little overland questing since Summerset, which is why I say "believe" rather than "share".
But there's one exception: They still know how to be funny.
VaranisArano wrote: »I stopped listening in Blackwood and just skipped all dialogue after I was forced to tell Eveli I'm in the Dark Brotherhood and heard her cringey response.
It was just lazy bad writing and made me realize this story was never going to redeem itself and become something I could get invested in.
Probably a good decision, because the problems for Dark Brotherhood members get even worse. My Silencer is never doing the Blackwood quest.Later on in the first quest, you find a note from the Dark Brotherhood matron about their new Sanctuary they are starting up. Naturally, you obey the Tenets and do not betray the Dark Brotherhood or its secrets, right? Ha, haha, no. You hand the info straight over to the authorities. Then, since one of those authorities is the traitor, the Sanctuary is attacked by the Waking Flame and lots of your Dark Brothers and Sisters die.
Yeah, my Silencer is never doing the Blackwood zone quest.
propertyOfUndefined wrote: »I have the same criticism -- especially in Blackwood. I honestly hate every time I need to talk to Eveli because she comes across sounding like she's talking to (and spoon-feeding) a 4-year-old.
VaranisArano wrote: »I stopped listening in Blackwood and just skipped all dialogue after I was forced to tell Eveli I'm in the Dark Brotherhood and heard her cringey response.
It was just lazy bad writing and made me realize this story was never going to redeem itself and become something I could get invested in.
Probably a good decision, because the problems for Dark Brotherhood members get even worse. My Silencer is never doing the Blackwood quest.Later on in the first quest, you find a note from the Dark Brotherhood matron about their new Sanctuary they are starting up. Naturally, you obey the Tenets and do not betray the Dark Brotherhood or its secrets, right? Ha, haha, no. You hand the info straight over to the authorities. Then, since one of those authorities is the traitor, the Sanctuary is attacked by the Waking Flame and lots of your Dark Brothers and Sisters die.
Yeah, my Silencer is never doing the Blackwood zone quest.
You’re not really doing anything against the DB though, you’re trying to defend them against the ones who are setting them up and you’re even working with Elam Drolls to figure it out. He doesn’t like the risks that you’re talking either, but it’s what has to be done to end the threat.
seldomseenkd wrote: »The writing in the game has took a nosedive since they started their year long adventures.
Content quotas and arbitrary deadlines always results in the butter being spread over too much bread.
“When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”
_Steve Jobs (The Lost Interview)
I completed all quests in the game without reading them and don't regret it. I still got an idea what they were about: daedric princes, bandits, cultists, vampires, werevolves, dragons, all of them want to conquer the world, and there is a single hero who defeats them all.
Tried reading the very first quests, but they container many words and little information, so i stopped.
Gleitfrosch wrote: »Just came into my mind that not only player seem to be annoyed by the conversation options. I think Abnur Tharn also had a few fitting replys, something like "your skill to point out the obvious are impressive". I remember he made me giggle a few times in Northern Elsweyr.
Wish there would be more questlines with him.Lets hope the devs bring him back
propertyOfUndefined wrote: »I have the same criticism -- especially in Blackwood. I honestly hate every time I need to talk to Eveli because she comes across sounding like she's talking to (and spoon-feeding) a 4-year-old.
I was seriously pissed when she didn't recognize me in Wrothgar after Blackwood. It's sad.
Quote myself from an earlier Topic about this,What I cannot condone is the toddler level of the puzzles (rotate the cube, sigh...) and the shallowness of the main quest, with Eveli utterly wasted as a character
I'm a pretty casual person, but when I got to that first set of Rune block puzzles and I actually tried to memorize the symbols, only to realize the game figures it out for me with every block... and then not only a minute later the Quest actually required me to have Eveli remind me what we were doing that very moment before progressing.
Blackwood has been doing a good job of insulting my intelligence.
There were parts, plural, meaning more than once, where the Chapter with both it's mechanics and the story dialogue made me feel like an idiot with a short attention span, and it was highly frustrating. I actually came very close to regretting buying this Chapter, though I kept reminding myself the positives. New land to explore, achievements to earn etc.
NotaDaedraWorshipper wrote: »In Western Skyrim an early quest have Lyris sending you to check on Kilkreath Temple, which she talks a little about. Like how it's a temple of Meridia etc. On the way there you meet Fennorian, who also talks a bit about the temple and you mention you were going to warn the priests. Then with the third character you meet (this is all within a short period of time), who is a priest of Meridia, you go something like "What is the Kilkreath Temple?" 🤦
Gleitfrosch wrote: »Had to do the Tzinghalis Tower door "riddle" today, which is now a new low for me.
Four mechanisms need to be activated to unlock the door, so far so good ... butAll you have to do is to click on the box to rotate it (four possible positions) until the gears above it automatically start moving and then repeat with the other mechanisms. Even Lyris informs you everytime a box is in the right position. Calling this a "riddle" a no-brainer would be an insult to other no-brainers.
I just can hope the devs will improve here in future [snip]