colossalvoids wrote: »It's an issue that probably have zero chances going away, sadly enough.
Gleitfrosch wrote: »colossalvoids wrote: »It's an issue that probably have zero chances going away, sadly enough.
tend to disagree, quest before elsweyr were far better, you could follow the plot without being treated like a moron. all these "whats your opinion" or "how do you see it" voicelines started with sai in southern elsweyr ... one more reason for me to hate him
What I cannot condone is the toddler level of the puzzles (rotate the cube, sigh...) and the shallowness of the main quest, with Eveli utterly wasted as a character
I'm a pretty casual person, but when I got to that first set of Rune block puzzles and I actually tried to memorize the symbols, only to realize the game figures it out for me with every block... and then not only a minute later the Quest actually required me to have Eveli remind me what we were doing that very moment before progressing.
Blackwood has been doing a good job of insulting my intelligence.
Gleitfrosch wrote: »mean the conversation options during main quests since southern elsweyr.
Almost every discussion I am forced to ask for the most obious things, the npc then explains to me. I get more and more the impression that if I would find someone dead, with a knife in his back, I would only have the option to ask "do you think the knife in his back caused his death?" and most likely the answer would be "that is very likely, you need to know that if you stab someone with a knife, he could die". ... aaaah
I know the options need to be limited because of voice acting and to not uneccesary extend the discussions but the quest before elsweyr did a better job, the situation had been explained without making me to feel like an idiot who needs to ask for even the most obvious answers.
TX12001rwb17_ESO wrote: »Grand Overlord Vestige: What is the Three Banners War?
The main problem is ESO is that content very split-up, there is no consistency with the story, almost as if every quest line is made as if your just starting out and do not know anyone involved, take for example the fact you can become the Emperor and yet this has no bearing outside PvP whatsoever when last I checked becoming the Emperor is a big deal and shouldn't being Emperor during the Blackwood quests be kind of a really BIG deal? another example during Blackwood, there is a point in the questline where your only response to the NPC is "Where not Nobles" meanwhile I worked very hard to get my Count title thank you very much which I am pretty sure makes me a Noble.
Another example is noticeable in Greymoor, Not once does Rada Al Saran recognize you as a Vampire and you are treated like some weakling even though you can be a Blood Scion of Lamae Bal and have previously defeated Molag Bal in combat, the very being the Ashen Lord and his Grey Host are trying to get away from.
Another example is a major plot point only shared in a few of the base game quests is completely ignored in newer content and that is the Vestige cannot really be killed so they are not really a mortal, the only quests I can recall off the top of my head that bring this into the plot is a quest in the DC area involving the Far Shores and the quest in the Village of the Lost where the NPC asks you to kill yourself to save them which you need to do before you complete the quest.
Gleitfrosch wrote: »It would be Ok if these question would be an option f.e. for people who took a longer break and do not remember what happened until now.
But being forced to ask these questions at every quest step just to be able to progress is completely wrong. Hope ZEN will improve that with the next addon, they already shown that they can do better.
I feel like the writing has taking a plunge since summerset/elsweyr. Some of the dialogues, and hand-holding in Greymoor and Blackwood were just cringy in their obviousness and repetition.