TheEndBringer wrote: »Well they're adding the CP to give you 150 while having a negative effect which seems useless.
TheEndBringer wrote: »Well they're adding the CP to give you 150 while having a negative effect which seems useless.
And not useable by anyone using any sort of purge/cleanse.
Tommy_The_Gun wrote: »150 tri stat recovery for a slottable CP was meh tbh. 90 would be good for a true "passive" non-slottable CP. But as it is now it is a joke. No one will use it, except maybe for some RP hybrid builds.
The worst tragedy here is that we do not have corresponding buffs to racial passives (such as Resourceful, but others too) which were nerfed when new sustain CP was introduced...
Lord_Nikon wrote: »If you are going to constantly nerf these things, just remove the system already.
I don't get this change either... I guess maybe the passive is too popular?
I think it is popular because the others are so bad, not because this one is good. I generally have a hard time even picking 4 that I want in this tree.
Lord_Nikon wrote: »“Fitness
Rejuvenation: Reduced the bonus to Health, Magicka, and Stamina Recovery per stage to 1.8, down from 3. The final recovery will be 90 rather than 150.
Note: This change was part of last week’s PTS patch.”
If you are going to constantly nerf these things, just remove the system already.
Getting to be no reason to even reward points to players after 1000 or so.
Everything gets maxed out and 90% of people probably never switch the slots once they get a build set.
Pointless.
Nothing to spend the point on.
/rant
If its going to be nerfed that low, it should be made into a passive and something else should show up in place of it for slottable.
Its a pretty laughable amount for a slottable.
GetAgrippa wrote: »I'll just never understand why zos doesn't want us to sustain. The amount of sustain nerfs over the years with this game is mind boggling. CONSTANTLY HEAVY ATTACKING FOR RESOURCES IS NOT FUN.
[
They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.
GetAgrippa wrote: »[
They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.
Is this happening on live? No.
Yes, yes it is. Pretty much every endgame trial build is 2 damage sets, 2 1 piece sets for more damage, 3 jewelry with either bloodthirsty or infused, all with spell/weapon damage enchants. Divines gear with theif/shadow mundus. No sustain, all damage, no issues with sustain at all on trial bosses or dungeon bosses.
GetAgrippa wrote: »[
They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.
Is this happening on live? No.
Yes, yes it is. Pretty much every endgame trial build is 2 damage sets, 2 1 piece sets for more damage, 3 jewelry with either bloodthirsty or infused, all with spell/weapon damage enchants. Divines gear with theif/shadow mundus. No sustain, all damage, no issues with sustain at all on trial bosses or dungeon bosses.
UntilValhalla13 wrote: »It's funny how there was no cutesy developer comment on the change. Just another kidney punch to players.
Grandchamp1989 wrote: »Rejuvination is so low it should be a passive.
It needs to tick for 45 seconds to give you a single spammable.
That is the longest out if any perk… nothing even compares.
Break free perk is every 21 seconds for camparison.. more than half the time..
I suggest their either make it a passive or
Split it into two (stam/mag) and keep the original value of 150 (maybe even 200)
90 recovery is much lower than a simple enchant and its a Perk!
Whyyy so weak?