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YAY! More CP nerfs.

Lord_Nikon
Lord_Nikon
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“Fitness
Rejuvenation: Reduced the bonus to Health, Magicka, and Stamina Recovery per stage to 1.8, down from 3. The final recovery will be 90 rather than 150.
Note: This change was part of last week’s PTS patch.”

If you are going to constantly nerf these things, just remove the system already.
Getting to be no reason to even reward points to players after 1000 or so.
Everything gets maxed out and 90% of people probably never switch the slots once they get a build set.
Pointless.
Nothing to spend the point on.
/rant

  • Nybling
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    Yeah, I don't get this either. Or at least if you are going to "nerf" the regen on the champion point node, increase the number of ranks that someone can invest points into it.
    Member, Entropy Rising
    - Beta Tester since March 2013.
    - Psijic Tester since October 2013
    - Veteran Rank 16 once upon a time
  • Jameson18
    Jameson18
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    If its going to be nerfed that low, it should be made into a passive and something else should show up in place of it for slottable.

    Its a pretty laughable amount for a slottable.
  • katorga
    katorga
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    It should be changed to a passive if it is that low.

  • DrSlaughtr
    DrSlaughtr
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    Well they're adding the CP to give you 150 while having a negative effect which seems useless.
    I drink and I stream things.
  • Jameson18
    Jameson18
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    Well they're adding the CP to give you 150 while having a negative effect which seems useless.

    And not useable by anyone using any sort of purge/cleanse.
  • DrSlaughtr
    DrSlaughtr
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    Jameson18 wrote: »
    Well they're adding the CP to give you 150 while having a negative effect which seems useless.

    And not useable by anyone using any sort of purge/cleanse.

    Even if you don't run purge most negative effects I'm aware of last 3 to 5 seconds. So unless you're a tank you're unlikely to have revolving negative effects to keep it up.
    I drink and I stream things.
  • kojou
    kojou
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    I don't get this change either... I guess maybe the passive is too popular?

    I think it is popular because the others are so bad, not because this one is good. I generally have a hard time even picking 4 that I want in this tree.
    Playing since beta...
  • Tommy_The_Gun
    Tommy_The_Gun
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    150 tri stat recovery for a slottable CP was meh tbh. 90 would be good for a true "passive" non-slottable CP. But as it is now it is a joke. No one will use it, except maybe for some RP hybrid builds.

    The worst tragedy here is that we do not have corresponding buffs to racial passives (such as Resourceful, but others too) which were nerfed when new sustain CP was introduced...
  • jaws343
    jaws343
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    150 tri stat recovery for a slottable CP was meh tbh. 90 would be good for a true "passive" non-slottable CP. But as it is now it is a joke. No one will use it, except maybe for some RP hybrid builds.

    The worst tragedy here is that we do not have corresponding buffs to racial passives (such as Resourceful, but others too) which were nerfed when new sustain CP was introduced...

    I see it as room to fit a 3rd shield buffing passive into my build.
  • Dalsinthus
    Dalsinthus
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    Lord_Nikon wrote: »
    If you are going to constantly nerf these things, just remove the system already.

    Seriously. I do not get it with this dev team.
  • Sanguinor2
    Sanguinor2
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    Zos did tell us after they introduced the already weak new CP system that it was stronger than they intended and they are gonna nerf it further. At this point I´d be pretty surprised if we ever see a genuine buff of CP instead of nerfs or introduction of new stuff.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Vevvev
    Vevvev
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    kojou wrote: »
    I don't get this change either... I guess maybe the passive is too popular?

    I think it is popular because the others are so bad, not because this one is good. I generally have a hard time even picking 4 that I want in this tree.

    I'm with you on that one as I struggled to find a 4th thing to slot so just stuck with Bastion because... why not? Bonus damage against damage shields is always nice, I guess?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • stefj68
    stefj68
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    actually i tought they should bump it up to 250
  • hands0medevil
    hands0medevil
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    Lord_Nikon wrote: »
    “Fitness
    Rejuvenation: Reduced the bonus to Health, Magicka, and Stamina Recovery per stage to 1.8, down from 3. The final recovery will be 90 rather than 150.
    Note: This change was part of last week’s PTS patch.”

    If you are going to constantly nerf these things, just remove the system already.
    Getting to be no reason to even reward points to players after 1000 or so.
    Everything gets maxed out and 90% of people probably never switch the slots once they get a build set.
    Pointless.
    Nothing to spend the point on.
    /rant

    Agree, no cp system means one problem solved ;D and you don't need CPs if you roleplay, right?
  • GetAgrippa
    GetAgrippa
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    I'll just never understand why zos doesn't want us to sustain. The amount of sustain nerfs over the years with this game is mind boggling. CONSTANTLY HEAVY ATTACKING FOR RESOURCES IS NOT FUN.
  • Halcyon_Kismet
    Halcyon_Kismet
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    Terrible, pointless change that makes nobody happy.

    If this change is an attempt new CP star to look attractive, buff the new star it to make it a viable alternative....
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Jameson18 wrote: »
    If its going to be nerfed that low, it should be made into a passive and something else should show up in place of it for slottable.

    Its a pretty laughable amount for a slottable.

    Yes I agree with all of you that at this point it should just be a passive. Definitely wouldn't break the game in PVE nor PVP. No one would complain to change bac to a slotable ether
  • jaws343
    jaws343
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    GetAgrippa wrote: »
    I'll just never understand why zos doesn't want us to sustain. The amount of sustain nerfs over the years with this game is mind boggling. CONSTANTLY HEAVY ATTACKING FOR RESOURCES IS NOT FUN.

    They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.
  • GetAgrippa
    GetAgrippa
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    jaws343 wrote: »
    [
    They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.

    Is this happening on live? No.
    Edited by GetAgrippa on July 19, 2021 6:05PM
  • techyeshic
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    I think they are clearly trying to make it progression without power creep; which means being as horizontal as possible, and a nerf to something whenever they add another star. So not really progression. Just the illusion of it
  • jaws343
    jaws343
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    GetAgrippa wrote: »
    jaws343 wrote: »
    [
    They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.

    Is this happening on live? No.

    Yes, yes it is. Pretty much every endgame trial build is 2 damage sets, 2 1 piece sets for more damage, 3 jewelry with either bloodthirsty or infused, all with spell/weapon damage enchants. Divines gear with theif/shadow mundus. No sustain, all damage, no issues with sustain at all on trial bosses or dungeon bosses.
  • GetAgrippa
    GetAgrippa
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    jaws343 wrote: »


    Yes, yes it is. Pretty much every endgame trial build is 2 damage sets, 2 1 piece sets for more damage, 3 jewelry with either bloodthirsty or infused, all with spell/weapon damage enchants. Divines gear with theif/shadow mundus. No sustain, all damage, no issues with sustain at all on trial bosses or dungeon bosses.

    Ok, I'll concede that in an optimized 12 man group environment y'all may have great sustain. That's great, that's actually how it should be in my opinion. That's why you optimize your group. Meanwhile pvp and small scale PvE still exist.
  • SaintSubwayy
    SaintSubwayy
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    If sustain gets gutted over time, back to the Heavyattack meta then ppl will just start to switch to bretons for their sustain, since loosing some Dmg via Racepassives is still less punishing then starting to Heavyattack for sustain.

    This Change is definetly unnecessary and punishes playstyles which are already struggeling to sustain...akaMagDk aka the Buff B****....relegating those classes and playstyles even more into support then they are now.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • DrSlaughtr
    DrSlaughtr
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    jaws343 wrote: »
    GetAgrippa wrote: »
    jaws343 wrote: »
    [
    They don't want people to be able to spec entirely into damage and not have to worry about sustain at all. It's meant to be a choice, you should have to give up sustain for damage or damage for sustain. Not be able to manage an infinite rotation with full damage set ups.

    Is this happening on live? No.

    Yes, yes it is. Pretty much every endgame trial build is 2 damage sets, 2 1 piece sets for more damage, 3 jewelry with either bloodthirsty or infused, all with spell/weapon damage enchants. Divines gear with theif/shadow mundus. No sustain, all damage, no issues with sustain at all on trial bosses or dungeon bosses.

    No offense but in end game trial groups you're not reliant on just your recovery. You're getting resources from healers and tanks in the form of bubbles and other skills.
    I drink and I stream things.
  • UntilValhalla13
    UntilValhalla13
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    It's funny how there was no cutesy developer comment on the change. Just another kidney punch to players.
  • DrSlaughtr
    DrSlaughtr
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    It's funny how there was no cutesy developer comment on the change. Just another kidney punch to players.

    Didn't really have to. It's obvious that they wanted to introduce Sustained by Sucking which gives you 150 while under a negative effect. Clearly Rejuvenation is better, so rather than make Sustained actually usable they did this.
    I drink and I stream things.
  • WillyOneBlood
    WillyOneBlood
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    Nobody likes a nerf and this nerf will affect almost everybody but it's also not the worst thing as it allows you mess about with your build and figure out different ways to manage your resources etc
  • Grandchamp1989
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    Rejuvination is so low it should be a passive.
    It needs to tick for 45 seconds to give you a single spammable.
    That is the longest out if any perk… nothing even compares.
    Break free perk is every 21 seconds for camparison.. more than half the time..
    I suggest their either make it a passive or
    Split it into two (stam/mag) and keep the original value of 150 (maybe even 200)

    90 recovery is much lower than a simple enchant and its a Perk!

    Whyyy so weak?
  • FrancisCrawford
    FrancisCrawford
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    Rejuvination is so low it should be a passive.
    It needs to tick for 45 seconds to give you a single spammable.
    That is the longest out if any perk… nothing even compares.
    Break free perk is every 21 seconds for camparison.. more than half the time..
    I suggest their either make it a passive or
    Split it into two (stam/mag) and keep the original value of 150 (maybe even 200)

    90 recovery is much lower than a simple enchant and its a Perk!

    Whyyy so weak?

    They're probably comparing it to a prismatic recovery enchant.

    Do many people actually use or recommend those?
    Edited by FrancisCrawford on July 20, 2021 11:07AM
  • Donatoo
    Donatoo
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    This is actually a really healthy nerf, with all the multiplicative buffs this was just a no-brainer to slot, alot of builds have to easy sustain at the moment.
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