TheEndBringer wrote: »I wonder why so many players feel it's pointless to give feedback or submit bug reports. All the posts over the last week seem to have fallen on deaf ears.
It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
TheEndBringer wrote: »
I understand your point. This isn't my first rodeo. They need their feet held to the fire on this because they have a track record of going hard on extreme changes and then week 3 walking it back just enough so players go "well it could have been worse."
TheEndBringer wrote: »It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
I understand your point. This isn't my first rodeo. They need their feet held to the fire on this because they have a track record of going hard on extreme changes and then week 3 walking it back just enough so players go "well it could have been worse."
It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
Joy_Division wrote: »It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
Can we stop with the lazy excuse that "it's week 2"? This is a highly questionable practice that ZOS hasn't always implemented. In earlier patches, they did make changes every week which is just good practice as it doesn't just waste a week of testing. How many of ZOS's questionable changes that were immediately identified just went through anyway because of this silly practice? It creates an awful lot of pressure for ZOS to get the week 3 changes right because there is less time to test them and less time to make revisions (especially as week 4 is somehow not allowed to have changes either.
I have zero desire to go through more Live "testing" because ZOS can't get these values where they need to be during the PTS process.
It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
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It's funny that you think they are going to walk back the mitigation change just because some players don't like it.
I think this is the other aspect of the PTS that players just fail to get. Just because you make a recommendation or dislike a feature and they go through with it anyways doesn't mean it's being ignored. It just means that the developers of the game think you are wrong and chose not to take your feedback. I expect that will happen with the mitigation changes. They won't change them and players will scream that they aren't being heard. When the truth is, they heard you, they just didn't like you feedback.
Joy_Division wrote: »It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
Can we stop with the lazy excuse that "it's week 2"? This is a highly questionable practice that ZOS hasn't always implemented. In earlier patches, they did make changes every week which is just good practice as it doesn't just waste a week of testing. How many of ZOS's questionable changes that were immediately identified just went through anyway because of this silly practice? It creates an awful lot of pressure for ZOS to get the week 3 changes right because there is less time to test them and less time to make revisions (especially as week 4 is somehow not allowed to have changes either.
I have zero desire to go through more Live "testing" because ZOS can't get these values where they need to be during the PTS process.
It's been this way the entire nearly 5 years I've played the game. Week 2 has always had minimal updates. It's literally their dev cycle for PTS. It's not an excuse, it's a fact. Week 2 is always minor fixes and minor adjustments. Week 3 is always major updates and major fixes.
But again, I'll ask. If a problem in the PTS during week 1 is discovered on Tuesday and posted to the forums. That leaves the dev team exactly 3 days to implement a fix or an update, test it internally, and then release it on the following Monday. That is a dangerously short time to do that. At that is at best, 3-4 days to make an update. Why would they rush it? Why would players want them to rush it? All that does is lead to more issues. It makes perfect sense that they spend a full week on the problem before implementing an update to PTS for it. If you can clarify how providing a team sufficient time to approach a problem is a questionable practice more so that forcing them to rush it for a PTS update, not even a live game update, PTS.
CaffeinatedMayhem wrote: »
PTS isn't about TESTING, it's basically allowing us to see the changes early. That's it.
CaffeinatedMayhem wrote: »It's funny that you think they are going to walk back the mitigation change just because some players don't like it.
I think this is the other aspect of the PTS that players just fail to get. Just because you make a recommendation or dislike a feature and they go through with it anyways doesn't mean it's being ignored. It just means that the developers of the game think you are wrong and chose not to take your feedback. I expect that will happen with the mitigation changes. They won't change them and players will scream that they aren't being heard. When the truth is, they heard you, they just didn't like you feedback.
This 100%. I have a thread up right now that's being misinterpreted as calling for changes. While I would LOVE for the devs to re-think Rush of Agony AND Dark Convergeance, I am well aware it won't happen.
PTS isn't about TESTING, it's basically allowing us to see the changes early. That's it. Yes, some minor amount of bug fixing happens, but nothing core will change. Damage mitigation will be very over tuned, the new dungeon sets will be super OP for at least the next year, and that change to Inner Beast will go through even though it's going to cause more problems than it solves.
In about 12 months most of what players are talking about here will be worked into Live somehow, when it turns out that yes, players DO know how these sets will be used, and very often prove it's NOT how the devs intended. I'm not making a comment on the "rightness" of any of this, just pointing at almost 8 years of history.
Joy_Division wrote: »It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
Can we stop with the lazy excuse that "it's week 2"? This is a highly questionable practice that ZOS hasn't always implemented. In earlier patches, they did make changes every week which is just good practice as it doesn't just waste a week of testing. How many of ZOS's questionable changes that were immediately identified just went through anyway because of this silly practice? It creates an awful lot of pressure for ZOS to get the week 3 changes right because there is less time to test them and less time to make revisions (especially as week 4 is somehow not allowed to have changes either.
I have zero desire to go through more Live "testing" because ZOS can't get these values where they need to be during the PTS process.
It's been this way the entire nearly 5 years I've played the game. Week 2 has always had minimal updates. It's literally their dev cycle for PTS. It's not an excuse, it's a fact. Week 2 is always minor fixes and minor adjustments. Week 3 is always major updates and major fixes.
But again, I'll ask. If a problem in the PTS during week 1 is discovered on Tuesday and posted to the forums. That leaves the dev team exactly 3 days to implement a fix or an update, test it internally, and then release it on the following Monday. That is a dangerously short time to do that. At that is at best, 3-4 days to make an update. Why would they rush it? Why would players want them to rush it? All that does is lead to more issues. It makes perfect sense that they spend a full week on the problem before implementing an update to PTS for it. If you can clarify how providing a team sufficient time to approach a problem is a questionable practice more so that forcing them to rush it for a PTS update, not even a live game update, PTS.It's week 2. Literally 4 times a year this happens and for some reason people still cannot pick up on patterns. Week 2 never has anything major.
And just logically, using common sense, if player spend a week providing feedback, how long do you think it takes to implement that feedback? They have to evaluate it, determine if it is good feedback or not, implement code changes, internal testing, etc. They aren't doing that over a weekend, so they literally have no time to implement major changes after week 1. So week 3 PTS, after they've had a week to work on things, usually has major updates.
they already don't test the changes they make in the original PTS patch, what makes you think they would test further adjustments? and if it actually takes days of manpower to change the battlespirit mitigation from 55% to 44%, they probably have more important stuff to do than tossing yet another low effort change to pretend they're still trying to balance pvp.
It's funny that you think they are going to walk back the mitigation change just because some players don't like it.
I think this is the other aspect of the PTS that players just fail to get. Just because you make a recommendation or dislike a feature and they go through with it anyways doesn't mean it's being ignored. It just means that the developers of the game think you are wrong and chose not to take your feedback. I expect that will happen with the mitigation changes. They won't change them and players will scream that they aren't being heard. When the truth is, they heard you, they just didn't like you feedback.