Dark Convergence is a pvp sourced set that is designed around pvp to use, and grisly gourmet is a fine time to teach people the value of positioning. But being able to explain to people the impact of gear choices is important for someone going into end game content. Rather than thinking of it as a ban list more think of it as a chance to explain to people why you shouldn't bring some sets to trials so they can keep an eye out for this themselves.
FluffyBird wrote: »Rush of Agony doesn't apply CC immunity, no?
And tanks go out of their way to get it. Sure a player joining your run could be using it, but since many players are more likely to do overland or dungeons before trials they will likely source sets from those locations. And again, if you see it you can use it as a chance to teach people why it may not be a good idea to use, or maybe it's a good idea to use if the person is mindful about when/how to use it. If you see it as a policing/banning task then yes, it's irritating, but you would probably be better off just explaining to people what is what with particular sets.
CaffeinatedMayhem wrote: »FluffyBird wrote: »Rush of Agony doesn't apply CC immunity, no?
No, but let me tell you how many tanks are going to appreciate having to chain/group stuff up again....
ZERO.
As if tanks weren't tired of "GET IT OFF ME" being typed in group chat (yes in all caps) by DPS, Rush of Agony isn't going to make "crowd control" easier. Sure, I CAN pull that NPC off you... again... and again... and tell you to take whatever skill off your bar that is triggering the set but....(fill in the blank here, as in, please stop making my life as a tank even more miserable)
Do you know how many DPS who use a frost staff in PvP don't realize Frost Clench taunts? Quite a few. I see them in random normals on a regular basis. When I ask "Does anyone have frost clench slotted?" the group chat is *silent*... until I call out the person by name because I can see the skill firing. I really hate doing that.
CaffeinatedMayhem wrote: »
Grisly Gourmet - Hey, if you want to play "tag the sweetroll" in your group for buffs, go ahead. When I'm trying to teach people to stay in group so they can get healed and not over work the healer, this set is a NO.
Please forgive me since I am fairly new to ESO, though not new to MMORPGs. If you lead groups of new players through raids I would expect it would make sense to guide them with their choice of gear. Not necessarily require certain gear but with the selection, we have in ESO there are a lot of choices for gearing that would not be much better than running without any gear.
RogueShark wrote: »CaffeinatedMayhem wrote: »
Grisly Gourmet - Hey, if you want to play "tag the sweetroll" in your group for buffs, go ahead. When I'm trying to teach people to stay in group so they can get healed and not over work the healer, this set is a NO.
Sul-Xan's and Essence Thief both have a similar mini-game mechanic to them in the form of having to 'collect' the buff. I think the better alternative might be just explaining positioning and where people should and should not be. All of these drop their respective buffs where the target died or near the target which, most of the time, you'll be stacked on or near anyway. Elsewise, you may as well ban those sets too.
RogueShark wrote: »I don't think Grisly Gourmet would be as bad as you think. The sweetroll, whether coming from a healer or a DPS wearing the set, is going to spawn beside the target. Whatever target the healer is light attacking, which should be the boss. Which the DPS are almost always going to be stacked on anyway, especially if you're not denying melee/stam in your group. It'll probably get soaked up before people see it.
I definitely understand and sympathize with your frustrations. With the goal of the groups to be to introduce and teach people higher-level PvE content, it goes hand in hand with teaching them mechanics, where to stand, what to do, etc. It sounds like you're already doing that, which is great; those who listen to your raid leading and advice will already know that they shouldn't be running out of group or running taunts and all of that.
Also, Sul-Xan slaps for fights with adds.
RogueShark wrote: »
Edit: I'll also say that I don't think there's anything wrong with you 'banning' certain sets from your trials. You're the raid lead and it's your job to see the group clear. You don't have to demand BiS sets but telling people not to wear gear that's going to hinder the group isn't a bad thing. I just don't think there's a reason to call for the change of these sets because of this specific case. Telling them X gear isn't allowed is really no different than explaining to your DPS that they can't run a taunt.
I sympathize with the OP, but I have to also disagree. I hope we don't get to the point that we don't get a new set that might otherwise be quirky and a little fun just because someone might bring that into a trial group without knowing any better. It's a short conversation to get it sorted.
Joy_Division wrote: »If you are willing to teach, then I will presume you are good enough to handle the off chance a one DPS happens to run Rush of Agony or a set they can only get through PvP rewards of the worthy. Rush of Agony procs on blink, teleports, gap closer, leap, and pulls, not exactly skills that are conducive to DPs. So if your DPS is running these in addition to that set, then that two opportunities to show them why doing either is a bad idea rather than just banning stuff and keeping them in ignorance.
Same goes for the scenario where the new DPs runs to get that Sweetroll that's underneath the Assembly General. You wont even need to explain to them as their corpse will more than likely suffice to make the point.
I get it, things would be more convenient for you if these sets didn;t exist in the game. But teaching by its nature is not about convenience. I teach for a living; it's the opposite if anything because novices make things inconvenient. And it's fine, as mistakes or wearing poor gear/using suboptimal skills offers the ideal opportunity to show people the consequence of such.
I sympathize with the OP, but I have to also disagree. I hope we don't get to the point that we don't get a new set that might otherwise be quirky and a little fun just because someone might bring that into a trial group without knowing any better. It's a short conversation to get it sorted.
itscompton wrote: »Both sets that create pulls are going to be horrible in PvP as well. Especially Rush of Agony, since it won't apply immunity after the pull there are going to be times people wind up getting helplessly yanked from one spot to another again and again during big fights.
All it will take is someone gap closing an ally in any direction that is within 10 meters of you in the GCD between when you get to the location of the first pull and the CC attempt that is sure to follow.
CaffeinatedMayhem wrote: »FluffyBird wrote: »Rush of Agony doesn't apply CC immunity, no?
No, but let me tell you how many tanks are going to appreciate having to chain/group stuff up again....
ZERO.
As if tanks weren't tired of "GET IT OFF ME" being typed in group chat (yes in all caps) by DPS, Rush of Agony isn't going to make "crowd control" easier. Sure, I CAN pull that NPC off you... again... and again... and tell you to take whatever skill off your bar that is triggering the set but....(fill in the blank here, as in, please stop making my life as a tank even more miserable)
Do you know how many DPS who use a frost staff in PvP don't realize Frost Clench taunts? Quite a few. I see them in random normals on a regular basis. When I ask "Does anyone have frost clench slotted?" the group chat is *silent*... until I call out the person by name because I can see the skill firing. I really hate doing that.
Actually, wouldn't it be better to teach people how to properly use these sets, rather than just banning them outright and not giving people a chance to experiment and learn? If DPS sticks close to the tank, it can actually make pulls easier, since they won't have to use Silver Leash/Inner Beast on several different mobs to try and chain them all in, and since it doesn't apply CC, tanks who use things like Talons or the one Imprison skill Sorcs have icr the name of can then just root the stuff that's been helped to pull the mobs.