ke.sardenb14_ESO wrote: »francesinhalover wrote: »How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.
I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.
"I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.
As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.
ke.sardenb14_ESO wrote: »francesinhalover wrote: »How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.
I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.
"I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.
As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.
I don't know pve much. I usually don't play it. But pvp, stamina has the monopoly. The changes to armor should balance pve and pvp a bit. Magicka characters could now use medium. I'll be using 3 light, 3 medium, 1 heave. Stamina could now do the same thing 3/3/1. But you know what it's not going to happen because medium is superior in every way - more protection, more WP damage. Sure LA has penetration but in PVP WP damage is king, it boost both damage and Healing.
imo stam builds should run 2pc light now.
mag builds should run 2pc medium (or more)
the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets
James-Wayne wrote: »This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?
Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!
James-Wayne wrote: »This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?
Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!
francesinhalover wrote: »James-Wayne wrote: »This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?
Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!
it's not worth it going light because of the crit chance,2 pieces it only gives you like 1.5% crit.
ppl go light armor for the pen
Personal opinion but route problem for a lot of changes is dps target dummies. Here me out prior to target dummies people were still completing content and actually learning mechanics of trials and dungeons. Anymore now people build to cheese a trial dummy to have as large a dps number in shortest time possible. What this has caused is a toxic end game environment as well as causing a need for both nerfing dps as well as creating substantially harder content. Take this as you wish just a players personal opinion with my observations.
Sanguinor2 wrote: »Personal opinion but route problem for a lot of changes is dps target dummies. Here me out prior to target dummies people were still completing content and actually learning mechanics of trials and dungeons. Anymore now people build to cheese a trial dummy to have as large a dps number in shortest time possible. What this has caused is a toxic end game environment as well as causing a need for both nerfing dps as well as creating substantially harder content. Take this as you wish just a players personal opinion with my observations.
DPS measuring and DPS requirements were a thing before target dummies existed.
imo stam builds should run 2pc light now.
mag builds should run 2pc medium (or more)
the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets
You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
It just requies more theorycrafting which i like
imo stam builds should run 2pc light now.
mag builds should run 2pc medium (or more)
the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets
You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
It just requies more theorycrafting which i like
Please feel free to tell me according to your theory crafting which 2 pcs of light do I use, my light Kinras? Maybe my light Deadly or my light Relequins? Should I put on a light Tzogvin’s or a Briarheart or maybe Azureblight? This is teh issue here otehr than the 1 or 2 pcs of monster helm there is no light to use really, and if you use 2 that means no mythic items at all so that's kind of a stupid move as well.
imo stam builds should run 2pc light now.
mag builds should run 2pc medium (or more)
the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets
You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
It just requies more theorycrafting which i like
Please feel free to tell me according to your theory crafting which 2 pcs of light do I use, my light Kinras? Maybe my light Deadly or my light Relequins? Should I put on a light Tzogvin’s or a Briarheart or maybe Azureblight? This is teh issue here otehr than the 1 or 2 pcs of monster helm there is no light to use really, and if you use 2 that means no mythic items at all so that's kind of a stupid move as well.
Then go with some crafted set, you can make 2 light 3 medium .. You need to sacrifice some minor stats sadly.. Dont look at me, i didnt decided to make this change.. Im just thinking about way out.. I dont have build myself atm in case something changes
In PvP you can lose some stats and be fine. I have no idea how in pve because i dont play end game pve
Then go with some crafted set, you can make 2 light 3 medium .. You need to sacrifice some minor stats sadly.. Dont look at me, i didnt decided to make this change.. Im just thinking about way out.. I dont have build myself atm in case something changes
In PvP you can lose some stats and be fine. I have no idea how in pve because i dont play end game pve
I think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?
Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?
Insane nerf for no reason
Magic users dont need to run medium though to get their respective buffs, while simultaneously losing their base stats. Yeah light have detriments but it's not a requirement. Having to use heavy in pvp? Sure, but medium builds do too. Though I play magic more than I do stam and having to gut stam so much in PVP is ridiculous. I can afford to run only 3 light on my mag toons because I don't need much sustain anyways but on a stam toon losing that sustain to get crit is dumb because sustaining on a stam toon is already hard since you have to use stam pool to do everything alreadyI think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?
Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?
Insane nerf for no reason
Now you know how magicka users feels about light armor. Welcome to the club!
Magic users dont need to run medium though to get their respective buffs, while simultaneously losing their base stats. Yeah light have detriments but it's not a requirement. Having to use heavy in pvp? Sure, but medium builds do too. Though I play magic more than I do stam and having to gut stam so much in PVP is ridiculous. I can afford to run only 3 light on my mag toons because I don't need much sustain anyways but on a stam toon losing that sustain to get crit is dumb because sustaining on a stam toon is already hard since you have to use stam pool to do everything alreadyI think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?
Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?
Insane nerf for no reason
Now you know how magicka users feels about light armor. Welcome to the club!