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Crit chance gets removed from Medium because Prodigy a LIGHT armor skill exists?

  • Abyssmol
    Abyssmol
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    Abyssmol wrote: »
    How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

    Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

    Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

    Yl8VWtG.gif

    I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.

    You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.

    "I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.

    As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.

    I don't know pve much. I usually don't play it. But pvp, stamina has the monopoly. The changes to armor should balance pve and pvp a bit. Magicka characters could now use medium. I'll be using 3 light, 3 medium, 1 heave. Stamina could now do the same thing 3/3/1. But you know what it's not going to happen because medium is superior in every way - more protection, more WP damage. Sure LA has penetration but in PVP WP damage is king, it boost both damage and Healing.

  • francesinhalover
    francesinhalover
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    Abyssmol wrote: »
    Abyssmol wrote: »
    How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

    Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

    Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

    Yl8VWtG.gif

    I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.

    You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.

    "I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.

    As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.

    I don't know pve much. I usually don't play it. But pvp, stamina has the monopoly. The changes to armor should balance pve and pvp a bit. Magicka characters could now use medium. I'll be using 3 light, 3 medium, 1 heave. Stamina could now do the same thing 3/3/1. But you know what it's not going to happen because medium is superior in every way - more protection, more WP damage. Sure LA has penetration but in PVP WP damage is king, it boost both damage and Healing.

    I might use 1 or 2 x light on pve tbh the extra penetration looks interesting
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Tannus15
    Tannus15
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    imo stam builds should run 2pc light now.
    mag builds should run 2pc medium (or more)

    the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets
  • Anyron
    Anyron
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    Tannus15 wrote: »
    imo stam builds should run 2pc light now.
    mag builds should run 2pc medium (or more)

    the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets

    You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
    It just requies more theorycrafting which i like
    Edited by Anyron on July 20, 2021 5:16AM
  • James-Wayne
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    This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?

    Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!
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  • fizl101
    fizl101
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    This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?

    Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!

    Virtual high five from another stamplar main
    Soupy twist
  • Halcyon_Kismet
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    I agree that the logic for removing crit chance from medium because it can be found on light armor makes very little sense. The problem with this is that you have now taken a valuable stat away from an underperforming weight class (in raids) and given it to the overloaded light armor which has the penetration.

    If anything medium armor could have used just a straight buff as many raid groups won't even let stam play since the support roles has to custom tune their gear to attempt to make up for the valuable penetration. While it seems the penetration problem is attempting to be addressed with Crimson Oath & Alkosh (rebuffed), this change will create a new problem by taking away a valuable stat which is hard to come by and replacing it with an decent stat which if wanted can be acquired through many methods if needed. (But is ironically less valuable due to the crit chance being taken away...)

    tldr: This change doesn't make logical sense and will basically banish what remaining stam is left from higher end content.
  • francesinhalover
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    This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?

    Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!

    it's not worth it going light because of the crit chance,2 pieces it only gives you like 1.5% crit.
    ppl go light armor for the pen
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Abyssmol
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    This is out right bad, as a Stamplar main I don't have alot of options... Stamplars have heaps of crit damage so I dont really need anymore but now I can only get crit chance through light armor, what light armor can I wear on my Stamplar?

    Unless sets are getting changed or introduced in the future (which is probably the case because gotta sell DLC)... I'm really not liking all this build changes every patch thou, its too expensive!!

    it's not worth it going light because of the crit chance,2 pieces it only gives you like 1.5% crit.
    ppl go light armor for the pen

    The comments on the forum really tell you how *** light armor compare to medium is in pvp. Stamina player complaining why they have to use light armor. Priceless!
  • YandereGirlfriend
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    All I know is that I will be happily switching over my melee Magicka PvP characters to Medium Armor next patch.

    The joy of having easy access to Major Evasion is hard to overstate - plus the clear synergy between the Mechanical Acuity meta and Medium Armor.

    However, I agree that the sustain aspects of Stamina and Magicka are stil too closely affiliated with the armor weights.

    Currently, you gain sustain along two axes when equipping armor: %-based skill cost reductions and %-based regeneration increases. I would suggest to hybridize those values and then split them between the two armor weights. You could then have, say, Light Armor with the %-based reductions to skill cost (both Magicka and Stamina) and Medium Armor with the %-based increases to base regeneration.
  • DrSlaughtr
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    I personally don't think it's good for the game for mag to stack medium armor because it will lead to cheese builds that will then have to be nerfed.

    It's not that hard to give light armor a better footing. Give a bonus to shields, for example.

    Most mag players fail in pvp because once a Stam gap closes they're in big trouble. They need something to create space.

    So what if they were given a push ability to shove away opponents.

    Or what if we get a mythic staff that drastically increases LA damage the closer someone is.

    Because if we go down the road of homogenizing armor weights then you might as well get rid of them all together which is not Elder Scrolls. And the less boundaries there exist in character building the more players take advantage to cheese the game which, again, just leads to more drastic changes.
    Edited by DrSlaughtr on July 21, 2021 10:17PM
    I drink and I stream things.
  • jrgray93
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    it's a really, really bad change that nobody wants

    stam dps are having a hard enough time without having to wear light armor to do any crits. If you swap out any medium for light and you lose more regen thanks to the CP nerf, you are going to have a very hard time sustaining most stamina classes if this goes live.

    One of many awful ideas to make it to this PTS. Truly baffling.
    EP: Slania Isara : Harambe Was an Inside Job
  • BattleAxe
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    Personal opinion but route problem for a lot of changes is dps target dummies. Here me out prior to target dummies people were still completing content and actually learning mechanics of trials and dungeons. Anymore now people build to cheese a trial dummy to have as large a dps number in shortest time possible. What this has caused is a toxic end game environment as well as causing a need for both nerfing dps as well as creating substantially harder content. Take this as you wish just a players personal opinion with my observations.
  • Sanguinor2
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    BattleAxe wrote: »
    Personal opinion but route problem for a lot of changes is dps target dummies. Here me out prior to target dummies people were still completing content and actually learning mechanics of trials and dungeons. Anymore now people build to cheese a trial dummy to have as large a dps number in shortest time possible. What this has caused is a toxic end game environment as well as causing a need for both nerfing dps as well as creating substantially harder content. Take this as you wish just a players personal opinion with my observations.

    DPS measuring and DPS requirements were a thing before target dummies existed.
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  • BattleAxe
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    Sanguinor2 wrote: »
    BattleAxe wrote: »
    Personal opinion but route problem for a lot of changes is dps target dummies. Here me out prior to target dummies people were still completing content and actually learning mechanics of trials and dungeons. Anymore now people build to cheese a trial dummy to have as large a dps number in shortest time possible. What this has caused is a toxic end game environment as well as causing a need for both nerfing dps as well as creating substantially harder content. Take this as you wish just a players personal opinion with my observations.

    DPS measuring and DPS requirements were a thing before target dummies existed.

    To an extent but dps measuring before actually was more practical as the usual test was testing on the boss bloodspawn
  • Flamebait
    Flamebait
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    Anyron wrote: »
    Tannus15 wrote: »
    imo stam builds should run 2pc light now.
    mag builds should run 2pc medium (or more)

    the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets

    You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
    It just requies more theorycrafting which i like

    Please feel free to tell me according to your theory crafting which 2 pcs of light do I use, my light Kinras? Maybe my light Deadly or my light Relequins? Should I put on a light Tzogvin’s or a Briarheart or maybe Azureblight? This is teh issue here otehr than the 1 or 2 pcs of monster helm there is no light to use really, and if you use 2 that means no mythic items at all so that's kind of a stupid move as well.
  • Anyron
    Anyron
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    Flamebait wrote: »
    Anyron wrote: »
    Tannus15 wrote: »
    imo stam builds should run 2pc light now.
    mag builds should run 2pc medium (or more)

    the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets

    You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
    It just requies more theorycrafting which i like

    Please feel free to tell me according to your theory crafting which 2 pcs of light do I use, my light Kinras? Maybe my light Deadly or my light Relequins? Should I put on a light Tzogvin’s or a Briarheart or maybe Azureblight? This is teh issue here otehr than the 1 or 2 pcs of monster helm there is no light to use really, and if you use 2 that means no mythic items at all so that's kind of a stupid move as well.

    Then go with some crafted set, you can make 2 light 3 medium .. You need to sacrifice some minor stats sadly.. Dont look at me, i didnt decided to make this change.. Im just thinking about way out.. I dont have build myself atm in case something changes
    In PvP you can lose some stats and be fine. I have no idea how in pve because i dont play end game pve
    Edited by Anyron on July 23, 2021 4:27AM
  • BattleAxe
    BattleAxe
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    Anyron wrote: »
    Flamebait wrote: »
    Anyron wrote: »
    Tannus15 wrote: »
    imo stam builds should run 2pc light now.
    mag builds should run 2pc medium (or more)

    the only thing that sucks is sets are still medium / light bound so it's hard to make these builds work outside of monster sets

    You can still use jewelry/weapons to keep sets while having 3/3/1 or 4/3
    It just requies more theorycrafting which i like

    Please feel free to tell me according to your theory crafting which 2 pcs of light do I use, my light Kinras? Maybe my light Deadly or my light Relequins? Should I put on a light Tzogvin’s or a Briarheart or maybe Azureblight? This is teh issue here otehr than the 1 or 2 pcs of monster helm there is no light to use really, and if you use 2 that means no mythic items at all so that's kind of a stupid move as well.

    Then go with some crafted set, you can make 2 light 3 medium .. You need to sacrifice some minor stats sadly.. Dont look at me, i didnt decided to make this change.. Im just thinking about way out.. I dont have build myself atm in case something changes
    In PvP you can lose some stats and be fine. I have no idea how in pve because i dont play end game pve

    For pve most crafted sets are sub par for end game content so they are basically a no go. As it stands all pve stam dps will be using a set up like relequen body front bar full set ay with hwk and 1 piece monster set likely slimecraw. Average crit chance for stam is gonna be roughly around 60-70k this isnt really counting nb or necro as they should likely have higher crit chance. So basically stam pve dps will be running 6/1 medium/light
  • DrSlaughtr
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    This will only push more Stam players to run Mechanical Aquity, which is already absurdly being abused by players of all classes. You've not lived until a stamden goes blue and hits a 30k sub assault through armor.
    I drink and I stream things.
  • Flamebait
    Flamebait
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    Anyron wrote: »
    Then go with some crafted set, you can make 2 light 3 medium .. You need to sacrifice some minor stats sadly.. Dont look at me, i didnt decided to make this change.. Im just thinking about way out.. I dont have build myself atm in case something changes
    In PvP you can lose some stats and be fine. I have no idea how in pve because i dont play end game pve

    I have no real interest in PvP so I'm not gonna comment about that, my participation in PvP extends to just messing around for fun, I don't care about dying or being killed or whatever since it means nothing anyways. As for PvE if go with a crafted set is the answer then it will be at the point that stam toons can't go anywhere. Already most guilds I see recruiting have requirements along the line of vet trials, need 70k dps for mag and 95k for stam because stam is a total liability in that they are in melee range, splash damage range, and the group need to change the buffs significantly to accommodate so if you have 1 stam doing 10% more than a mag you take the mag cause the stam toon is a wasted space basically. If you switch to a crafted set that 95k character will drop to maybe if they are lucky 70k, you can feel free to replace relequins with Hundings if you want but don't for a single second think that this is going to do much but cripple to destroy stamina in the majority of cases. The absolute top players maybe won't see much change, but they rarely do, the middle and upper middle will feel it a lot, and the bottom tends to just be happy sitting at the bottom so they won't change much either most likely.
  • Trixterion
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    Currently on Live I have 55% crit chance on my Stamplar that's without extra 6% from Minor Savagery and without Kilt buff active with purple gear, on pts without same buffs I have 53.2% in the same gear but golden. So that means that I will be buffed next patch with extra crit damage at the price of 1.8% crit chance, I will take it.
  • xDeusEJRx
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    I think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?

    Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?

    Insane nerf for no reason
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Abyssmol
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    xDeusEJRx wrote: »
    I think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?

    Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?

    Insane nerf for no reason

    Now you know how magicka users feels about light armor. Welcome to the club!
  • xDeusEJRx
    xDeusEJRx
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    Abyssmol wrote: »
    xDeusEJRx wrote: »
    I think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?

    Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?

    Insane nerf for no reason

    Now you know how magicka users feels about light armor. Welcome to the club!
    Magic users dont need to run medium though to get their respective buffs, while simultaneously losing their base stats. Yeah light have detriments but it's not a requirement. Having to use heavy in pvp? Sure, but medium builds do too. Though I play magic more than I do stam and having to gut stam so much in PVP is ridiculous. I can afford to run only 3 light on my mag toons because I don't need much sustain anyways but on a stam toon losing that sustain to get crit is dumb because sustaining on a stam toon is already hard since you have to use stam pool to do everything already
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • YandereGirlfriend
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    xDeusEJRx wrote: »
    Abyssmol wrote: »
    xDeusEJRx wrote: »
    I think removing weapon crit is kind of a dumb move. Getting critical damage is cool and all, but what's the point when crit has been nerfed into oblivion? I used to run all medium before on a stamplar and get like 33% crit chance, if that goes away, what would be the point of having such high crit damage when crit is like 10%?

    Sure I can run a few pieces of light to get crit, but the amount of crit I'd get back would be so negligible to the point that I might not even run it. I'd have to run like 3 pieces of light armor to even make that work but at that point I might as well be a mage because I usually run 3 light in PVP anyways. The loss in sustain, loss of weapon damage is way too detrimental to get some crit back. Also I won't benefit at all having increased mag regen, or spell crit so that's even more of a reason to not want light armor on a stam toon. It might be helpful to spam purge in pvp situations but overall way more use and utility is lost than is gained and for what?

    Insane nerf for no reason

    Now you know how magicka users feels about light armor. Welcome to the club!
    Magic users dont need to run medium though to get their respective buffs, while simultaneously losing their base stats. Yeah light have detriments but it's not a requirement. Having to use heavy in pvp? Sure, but medium builds do too. Though I play magic more than I do stam and having to gut stam so much in PVP is ridiculous. I can afford to run only 3 light on my mag toons because I don't need much sustain anyways but on a stam toon losing that sustain to get crit is dumb because sustaining on a stam toon is already hard since you have to use stam pool to do everything already

    Serpent Mundus is your friend in PvP. Stamina has access to easy Minor Endurance via Rally (the same cannot be said for Magicka and Minor Intellect...) so getting acceptable sustain is, IMO, far easier on Stamina in PvP.

    Also, Magicka users don't have easy access to the massive luxury of Major Evasion, which is arguably the most powerful defensive buff in the game. I could continue on about how Light Armor has penalties to Block Cost and Physical Damage and such, but the point should already be quite clear that Stamina is only getting a small taste of what Magicka users have been putting up with for several patch cycles.

    Currently, the deck is so stacked in Stamina's favor that I am finding the angst created by this change somewhat amusing.

    That said though, do I think that they could be handling the hybridization process in a more elegant way, yes, I do.
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