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Crit chance gets removed from Medium because Prodigy a LIGHT armor skill exists?

francesinhalover
francesinhalover
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How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

Yl8VWtG.gif

I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
Edited by francesinhalover on July 17, 2021 3:34PM
I am @fluffypallascat pc eu if someone wants to play together
Shadow strike is the best cp passive ever!
  • Narvuntien
    Narvuntien
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    You can wear 1 or 2 pieces of light armour in your build for more crit chance and penetration.

    Have you tested it out on the PTS? I didn't lose a huge amount but I also suck.
  • Fhritz
    Fhritz
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    5% crit chance for 14% crit dame is a buff, not a nerf
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • L_Nici
    L_Nici
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    Its an insane Nerf. Critdamage is worthless if you have just 10% Critchance. Which is the value Stamina DDs will have now unless they heavily invest in Crit with Leviathan and Heartland Conquerer Precise + Camouflaged Hunter and even that barely reaches 50% Critchance, but costs Weapon Power, Pen and Maxstat.
    Edited by L_Nici on July 17, 2021 3:56PM
    PC|EU
  • francesinhalover
    francesinhalover
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    Narvuntien wrote: »
    You can wear 1 or 2 pieces of light armour in your build for more crit chance and penetration.

    Have you tested it out on the PTS? I didn't lose a huge amount but I also suck.

    The 2 pieces of light armor gives like 1.5% crit chance now, The ofensive penetration is alright? but you are losing on all the other perks from medium armor like stamina cost , stamina recovery , reduce of sneaking area, movement and sprint speed.
    So yeah if you want to sacrifice 2x medium for ofensive penetration i'm fine with it. BUT CRIT CHANCE shouldnt be removed
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Fhritz wrote: »
    5% crit chance for 14% crit dame is a buff, not a nerf

    What's the point of crit damage if you are activating it even less than before?
    It's only a buff for like nightbades because they are full of crit.
    But yeah if you are lucky i guess in the end of the day your dmg will be even more rng so maybe you will sometimes do more damage.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    L_Nici wrote: »
    Its an insane Nerf. Critdamage is worthless if you have just 10% Critchance. Which is the value Stamina DDs will have now unless they heavily invest in Crit with Leviathan and Heartland Conquerer Precise + Camouflaged Hunter and even that barely reaches 50% Critchance, but costs Weapon Power, Pen and Maxstat.

    It's probably a buff for people who do vet trials especialy with stam nightblade because there's many buffs there that increase your crit chance.

    For the rest it's gg.
    Edited by francesinhalover on July 17, 2021 4:16PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • L_Nici
    L_Nici
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    @francesinhalover Its a buff to ONLY Stamblades, because they crit on demand and get their Class passives.
    On my Stamblade I would still have 43% Critrate without investment and now even get 14% more Critdamage easy. Its just 134% Critdamage now on a Bosmer, a Khajiit would go way beyond that. Like Stamblade didn't hit hard enough already and people called for a nerf to Critdamage...
    Edited by L_Nici on July 17, 2021 5:28PM
    PC|EU
  • francesinhalover
    francesinhalover
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    L_Nici wrote: »
    @francesinhalover Its a buff to ONLY Stamblades, because they crit on demand and get their Class passives.
    On my Stamblade I would still have 43% Critrate without investment and now even get 14% more Critdamage easy. Its just 134% Critdamage now on a Bosmer, a Khajiit would go way beyond that. Like Stamblade didn't hit hard enough already and people called for a nerf to Critdamage...

    Stamblade is the most popular stam class in the game, i guess they just want to make the majority of stam players happy.
    Because i legit don't know what other reason there is for these nerfs.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • DrSlaughtr
    DrSlaughtr
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    L_Nici wrote: »
    @francesinhalover Its a buff to ONLY Stamblades, because they crit on demand and get their Class passives

    Just to chime in, this isn't true. Yes mechanics say I crit out of cloak. Two things. One it doesn't always works. Plenty of times I attack out of cloak and get no crit. I'd say 75% it does crit.

    Anyway that doesn't matter after the first attack because I'm not cloaking in the middle on my melee rotation to get another crit. So at that point I'm living of my current crit % switch is 39%.
    I drink and I stream things.
  • Abyssmol
    Abyssmol
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    How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

    Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

    Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

    Yl8VWtG.gif

    I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.

    You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.

    "I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.
  • Stx
    Stx
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    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
  • Anyron
    Anyron
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    You don't have to be hybrid or something to run light armor on stam character. Just build yourself accordingly. You now have enought crit damage on medium so try to swap weapon traits and mundus.

    Or you can start using light armor and go with 3+4 or 4+3, whatever suits your build better. Now you can have spell damage buff on mag (which was why mag was much weaker in pvp with proc sets tham stam) or penetration buff on stam (which was something solo stam really needed)

    You are only limited by your mind. Try to think about your build, do some theorycrafting like i do and i am sure you can get it work.
    Edited by Anyron on July 18, 2021 4:21AM
  • Anyron
    Anyron
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    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
  • DrSlaughtr
    DrSlaughtr
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs

    It's a gross generalization that all Stam players where all medium. Some do. Many don't.

    The issue with "battle mage" in heavy armor is once you make it possible to do big damage wearing heavy everyone will do it. If a DD can clear content or murk in pvp wearing mostly or all heavy, it will them become the meta.

    We've had shades of this in the past and ultimately it ends because people realize it sucks.

    Obviously there's a disadvantage wearing all light in pvp. I just don't think it's as pronounced as some think. It's a grass is always greener sort of thing. I may have a couple thousand more resistances but man, having a huge mag pool has tons of advantages when it comes to surviving.

    This patch I've critted polar wind with my magden for over 30k. I was nearly dead and one hit put me at 100% 32k. I then killed three people. I was only able to do that because my mag pool is 50k.
    Edited by DrSlaughtr on July 18, 2021 5:35AM
    I drink and I stream things.
  • AdamLAD
    AdamLAD
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    [snip] Go to PvP and see the absolute domination by stamina classes over magicka classes. That 14% extra crit damage is HUGE in PvP. Stamina Nightblades can already hit 14k incaps without wearing any damage sets in PvP. Glad zenimax are doing something about mitigation. ESO should be balanced around PvP as its not fixed mechanics, then change the CONTENT in PvE to suit the changes so its balanced.

    [edited for baiting]
    Edited by ZOS_Icy on July 18, 2021 12:54PM
  • mzprx
    mzprx
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    unfortunately crit is king in PvE nowadays. you have so many sources of increasing critical damage that building for it (critical damage) is the easiest way to reach high DPS numbers. so taking away the crit. chance from Medium Armour and putting it in the Light Armour is another way for ZOS to say "[snip] Stamina players". no one wants Stamina in trials anyway. the tank either needs to build for higher penetration debuffs (to allow Stamina players to reach the penetration cap), thus making Magicka players overpenetrate, which is a wasted debuff, or all Stamina players will underpenetrate, in which case they will do less damage than Magicka. either way Stamina is going to be screwed even more..

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 18, 2021 12:56PM
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Narvuntien wrote: »
    You can wear 1 or 2 pieces of light armour in your build for more crit chance and penetration.

    Have you tested it out on the PTS? I didn't lose a huge amount but I also suck.

    The 2 pieces of light armor gives like 1.5% crit chance now, The ofensive penetration is alright? but you are losing on all the other perks from medium armor like stamina cost , stamina recovery , reduce of sneaking area, movement and sprint speed.
    So yeah if you want to sacrifice 2x medium for ofensive penetration i'm fine with it. BUT CRIT CHANCE shouldnt be removed

    Exactly im tired of people stating for us to wear light armor when there are penalties to light armor. Stam toons would be more squashy with less sustain if we were to go that route. Not to mention we would also lose 2%-4% weapon damage and crit damage lol. So technically if Stam Toons were to go 5 medium and 2 light, we would have 10% Crit damage and 10% weapon damage in exchange for 2% crit chance, 1800 penetration, less sustain and taking light armor penalties lol? No thank you

    Meanwhile Magic Toons could get 1 or 2 piece medium from us while taking No penalties at all
    Edited by Bl4ckR3alm93 on July 18, 2021 1:48PM
  • Sephyr
    Sephyr
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
    It's a gross generalization that all Stam players where all medium. Some do. Many don't.

    This was something I was kind of surprised with because I thought I was the odd one out the way most people talked about stamina characters and medium armor.
  • Skullstachio
    Skullstachio
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    Silver lining: Medium armor is more likely to be paired with mechanical acuity. Making it BiS for beginners and more until better gear can be acquired.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • francesinhalover
    francesinhalover
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    AdamLAD wrote: »
    [snip] ESO should be balanced around PvP as its not fixed mechanics, then change the CONTENT in PvE to suit the changes so its balanced.

    [edited for baiting]

    [snip] but unfurtunaly zeni will never separate pvp from pve because they don't have money for new servers.
    Like, why couldn't make eso in a better engine, this company legit hurt themselves.
    Notice how you only talked about nightblade. because other stam classes are rolling 50 crit chance with thieves mundus stone.
    I heard everyone used crit resistance on pvp, it's weird, id think pen would be much stronger. meanwhile they are giving at least 2000 free pen to stam users.

    [edited for baiting]
    Edited by ZOS_Icy on July 18, 2021 3:07PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs

    Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
    While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
    Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
    There's a reason people say all stam classes are the same.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs

    Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
    While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
    Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
    There's a reason people say all stam classes are the same.

    That is a fact 💯
  • Spurius_Lucilius
    Spurius_Lucilius
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
    This patch I've critted polar wind with my magden for over 30k. I was nearly dead and one hit put me at 100% 32k. I then killed three people. I was only able to do that because my mag pool is 50k.

    Are we playing the same game? Why is my Polar Wind scale off of Max Health instead of Max Magicka? How is your 50k magicka effecting the healing from Polar Wind? Also how is light armor having anything to do with mag pool? It only reduces skill cost and magicka recovery and has no passive boosting your max mag.
    PC NA Casual/PVP
  • Jameson18
    Jameson18
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    Anyron wrote: »
    Stx wrote: »
    This patch I've critted polar wind with my magden for over 30k. I was nearly dead and one hit put me at 100% 32k. I then killed three people. I was only able to do that because my mag pool is 50k.

    Are we playing the same game? Why is my Polar Wind scale off of Max Health instead of Max Magicka? How is your 50k magicka effecting the healing from Polar Wind? Also how is light armor having anything to do with mag pool? It only reduces skill cost and magicka recovery and has no passive boosting your max mag.

    Legit. I'd like to know if I'm missing something as well.
  • Anyron
    Anyron
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs

    Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
    While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
    Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
    There's a reason people say all stam classes are the same.

    Stam main right?

    Oh yes, compare all those buffs on medium armor and then compare all debuffs and buffs on light. Medium clearly wins. There is EVERYTHING there, everything you may need in pvp.
    Magicka can also have more class morphs, but stam has 4/5 damaging weapon skill lines and those weapon skills easily beat most class skills in power.
    And if is pen so strong then go 7 light, i don't care. Have your precious penetration. I will trade it for damage instantly. Pen doesn't buff your heals.
  • NeillMcAttack
    NeillMcAttack
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    I think these changes are great, it really diversifies builds, and with the extra mitigation for battle spirit really pushes roles becoming more relevant for PvP.
    A meta will emerge eventually but I have no doubt it will reward to a much greater degree those that take risks in their build, instead of many builds having everything necessary to succeed in PvP, tankiness, damage, healing, etc. Now diversity in group comps will be better rewarded.

    Well played Wheeler!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
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    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Sanguinor2
    Sanguinor2
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    Exactly im tired of people stating for us to wear light armor when there are penalties to light armor. Stam toons would be more squashy with less sustain if we were to go that route. Not to mention we would also lose 2%-4% weapon damage and crit damage lol. So technically if Stam Toons were to go 5 medium and 2 light, we would have 10% Crit damage and 10% weapon damage in exchange for 2% crit chance, 1800 penetration, less sustain and taking light armor penalties lol? No thank you

    Meanwhile Magic Toons could get 1 or 2 piece medium from us while taking No penalties at all

    Are you really complaining that when you go for 1 or 2 pieces of light armor you´d get 1 or 2 pieces worth of light armor penalties while your 5 or 6 pieces medium armor give no penalty and that light armor users that go 1 or 2 pieces medium armor get no penalty from those 1 or 2 pieces while getting penalties from their 5 or 6 pieces light armor??!??! You sure got this backwards.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Abyssmol wrote: »
    How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

    Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

    Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

    Yl8VWtG.gif

    I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.

    You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.

    "I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.

    As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.
  • kojou
    kojou
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    Abyssmol wrote: »
    How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.

    Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)

    Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.

    Yl8VWtG.gif

    I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.

    You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.

    "I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.

    As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.

    I don't think magicka is more used in end game pve because of damage though... Stamina does more damage, but suffers from issues with range and survival. This new passive does buff healing, so there is that... :smile:
    Playing since beta...
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    Anyron wrote: »
    Stx wrote: »
    They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.

    I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.

    Thats not RP thing, RP is about doing with your build and your game what you want.
    Why should i be limited by wearing light armor if i wanna be a battlemage?

    Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs

    Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
    While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
    Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
    There's a reason people say all stam classes are the same.

    Blinks in melee range magDK

    Not all magicka classes and builds are long range nukers.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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