Narvuntien wrote: »You can wear 1 or 2 pieces of light armour in your build for more crit chance and penetration.
Have you tested it out on the PTS? I didn't lose a huge amount but I also suck.
5% crit chance for 14% crit dame is a buff, not a nerf
Its an insane Nerf. Critdamage is worthless if you have just 10% Critchance. Which is the value Stamina DDs will have now unless they heavily invest in Crit with Leviathan and Heartland Conquerer Precise + Camouflaged Hunter and even that barely reaches 50% Critchance, but costs Weapon Power, Pen and Maxstat.
@francesinhalover Its a buff to ONLY Stamblades, because they crit on demand and get their Class passives.
On my Stamblade I would still have 43% Critrate without investment and now even get 14% more Critdamage easy. Its just 134% Critdamage now on a Bosmer, a Khajiit would go way beyond that. Like Stamblade didn't hit hard enough already and people called for a nerf to Critdamage...
@francesinhalover Its a buff to ONLY Stamblades, because they crit on demand and get their Class passives
francesinhalover wrote: »How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.
I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
francesinhalover wrote: »Narvuntien wrote: »You can wear 1 or 2 pieces of light armour in your build for more crit chance and penetration.
Have you tested it out on the PTS? I didn't lose a huge amount but I also suck.
The 2 pieces of light armor gives like 1.5% crit chance now, The ofensive penetration is alright? but you are losing on all the other perks from medium armor like stamina cost , stamina recovery , reduce of sneaking area, movement and sprint speed.
So yeah if you want to sacrifice 2x medium for ofensive penetration i'm fine with it. BUT CRIT CHANCE shouldnt be removed
TheEndBringer wrote: »It's a gross generalization that all Stam players where all medium. Some do. Many don't.They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
[snip] ESO should be balanced around PvP as its not fixed mechanics, then change the CONTENT in PvE to suit the changes so its balanced.
[edited for baiting]
They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
francesinhalover wrote: »They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
There's a reason people say all stam classes are the same.
TheEndBringer wrote: »This patch I've critted polar wind with my magden for over 30k. I was nearly dead and one hit put me at 100% 32k. I then killed three people. I was only able to do that because my mag pool is 50k.They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
Spurius_Lucilius wrote: »TheEndBringer wrote: »This patch I've critted polar wind with my magden for over 30k. I was nearly dead and one hit put me at 100% 32k. I then killed three people. I was only able to do that because my mag pool is 50k.
Are we playing the same game? Why is my Polar Wind scale off of Max Health instead of Max Magicka? How is your 50k magicka effecting the healing from Polar Wind? Also how is light armor having anything to do with mag pool? It only reduces skill cost and magicka recovery and has no passive boosting your max mag.
Legit. I'd like to know if I'm missing something as well.
francesinhalover wrote: »They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
There's a reason people say all stam classes are the same.
Bl4ckR3alm93 wrote: »
Exactly im tired of people stating for us to wear light armor when there are penalties to light armor. Stam toons would be more squashy with less sustain if we were to go that route. Not to mention we would also lose 2%-4% weapon damage and crit damage lol. So technically if Stam Toons were to go 5 medium and 2 light, we would have 10% Crit damage and 10% weapon damage in exchange for 2% crit chance, 1800 penetration, less sustain and taking light armor penalties lol? No thank you
Meanwhile Magic Toons could get 1 or 2 piece medium from us while taking No penalties at all
francesinhalover wrote: »How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.
I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.
"I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.
ke.sardenb14_ESO wrote: »francesinhalover wrote: »How does this make any sense? We have to run light armor now has stam dps to have crit chance? I must be imagining things.
Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
Why do medium armor close range dmg dealers gets a huge nerf because light armor long range mages get a buff? You love off meta builds so you nerf all the off meta stam dmg dealers so they are forced to Grind different weapons again because crit dmg is useless without crit. Light armor wont even help any stam player. 2 pieces of light armor barely give any crit.
I'm not sure why you are giving spell dmg to passives like slayer from fighter guilds or werewolf, those skills trees don't have any magicka morphs, i'm not sure why someone would use them. But it's fine because no one is being nerfed like medium armor is.
You telling us how all magicka melee range characters are nerffed to the ground because they have no choice but to wear light armor. This change helps balance light to medium armor somewhat. You want a small amount of crit chance, wear some LA like many magicka users have to wear HA to survive.
"I'm not sure why you are giving spell dmg to passives like slayer from fighter" - because many magicka characters already use Danny, and why Medium armor should have all the fun with one of the best Ult in the game.
As it stands, magicka/full LA builds have a complete monopoly on endgame PvE. Stamina builds really only had place endgame PvP, where at least mag was still viable. Well see what this patch brings.
francesinhalover wrote: »They are going a long way to benefit hybrids which is a tiny portion of the playerbase. The only thing left that let's you know robes are for wizards is the recovery bonuses.
I am in favor of changes that increase build variety, but not at the expense of fundamental RP mechanics like mages favoring cloth, thieves favoring leather etc.
Thats not RP thing, RP is about doing with your build and your game what you want.
Why should i be limited by wearing light armor if i wanna be a battlemage?
Also, medium was much stronger than light. There is reason why every stam character and their mother run 7medium in pvp right now. It was overloaded with buffs and with no debuffs
Omg let me see if i understand, magicka users are still crying over Medium armor something used by close range characters that barely have enough morphs or defenses.
While magicka destroys stuff from far away with like 7k pen , A huuuuuuge amount of magicka morphs and dfenses?
Oh wow let's add negatives to medium armor something that's meant to be the midle ground btw magicka's dmg and heavy armors resistance, camon let's add it. what's the negatives? because nothing crosses my mind. But i bet receiving extra magic dmg crossed your mind, But i'll just say not having 7k pen is a huuuge nerf to stam classes vs anyone with resistances.
There's a reason people say all stam classes are the same.