RogueShark wrote: »Taking crit chance without even giving us penetration. I already sit at sub 50% crit when I have to run lover in content.
This is ridiculous. Mag already has so many more legs up in PvE.
RandomKodiak wrote: »Yes I did post earlier that on the parses I tested we as Stam builds didn't really lose any ground and even gained ever so slightly. What I did not post was anything saying we will now be welcome in trials. The parse dummy is just that, it shows you can under perfect conditions execute a certain amount of damage. As far as Stam in trials that is all on ZoS . All 4 of the last trials have had at least one boss where you have to stay at range for 30% of the fight or so. That is the mechanics introduced by ZoS while still going with the "But Stam has higher potential damage, so risk vs reward ....blah ..blah ...blah.". Until ZoS actually admits they have made the situation themselves Mag will continue to be the prefered way to go with trials. They have also created the situation where they cannot buff Stam anymore for that Risk vs. Reward because then it would jump even farther in PvP where it already, combined with heavy, rules by far. I agree they need to figure a way to pull the two playstyles from each other, I fully agree as a Stam main that they need to find a way to make actual mixed groups viable again in trials (they did used to be). If my posts earlier were misconstrued I am sorry I was merely stating for the content we are able to do now we did not lose any ground, I wish they would fix the situation they have created with trials as much as anyone. Please continue to fight for Stam in trials, [snip] The claim they have tanked Stam is just not valid though we didn't gain any ground with these changes but we didn't lose any either [snip]
[edited for Discussing Disciplinary Actions]
Septimus_Magna wrote: »RogueShark wrote: »Taking crit chance without even giving us penetration. I already sit at sub 50% crit when I have to run lover in content.
This is ridiculous. Mag already has so many more legs up in PvE.
But you do get more pen in medium, there is a new set that gives 3k pen and Alkosh is buffed to give 6k pen.
Stam DDs will easily reach the pen cap in a decent group without running the Lover mundus.
From running DW daggers you get slightly more crit chance than LA passive give, you only lose out on 1h precise compared to 2h precise that mag DDs run.
RogueShark wrote: »Septimus_Magna wrote: »RogueShark wrote: »Taking crit chance without even giving us penetration. I already sit at sub 50% crit when I have to run lover in content.
This is ridiculous. Mag already has so many more legs up in PvE.
But you do get more pen in medium, there is a new set that gives 3k pen and Alkosh is buffed to give 6k pen.
Stam DDs will easily reach the pen cap in a decent group without running the Lover mundus.
From running DW daggers you get slightly more crit chance than LA passive give, you only lose out on 1h precise compared to 2h precise that mag DDs run.
Introducing more support sets that provide penetration doesn't help stam at all. We already have alkosh and none of my groups run it. Why would they? I'm the only stam; seven of the eight DPS are at pen cap without needing help from the supports. Next patch, they're not going to run the new penetration set either, because... none of the other DPS in the group need it (unless there's some shakeup or reason to run it otherwise).
I run DW, and instead of farming for maces I usually opt for Lover + 1 sharpened, double daggers. In the setup I use currently for my trifecta groups, I sit at 6827 penetration and, with weapon power pot. 49.2% crit. This leaves me, with infused crusher and major and minor breach, still 2k pen to pick up. If I wanted to, I could grab a mace and be at about 400 under cap, but at the cost, again, to crit. I usually just eat the lack of pen.
Sets offering pen =/= 'getting pen in medium armor' when most groups want mag and mag doesn't need pen. It isn't even a matter of it being a "decent' group, it's me being a decent enough DPS and my friends being GENEROUS enough to take a stam to trifecta groups when it's just easier to throw in another mag.
Edit: I think the biggest "problem" isn't necessarily stam lacking pen or having to run different sets or whatever. It comes down to mag is just more desired in content because of the way ZoS designs things. Mag is easier, it can be done at range, handle mechanics better, etc. Stam doesn't bring enough to the table in comparison, when mag can hit the numbers required, too. This is why adding support sets for stam, like more pen, doesn't really solve anything.
RogueShark wrote: »Septimus_Magna wrote: »RogueShark wrote: »Taking crit chance without even giving us penetration. I already sit at sub 50% crit when I have to run lover in content.
This is ridiculous. Mag already has so many more legs up in PvE.
But you do get more pen in medium, there is a new set that gives 3k pen and Alkosh is buffed to give 6k pen.
Stam DDs will easily reach the pen cap in a decent group without running the Lover mundus.
From running DW daggers you get slightly more crit chance than LA passive give, you only lose out on 1h precise compared to 2h precise that mag DDs run.
Introducing more support sets that provide penetration doesn't help stam at all. We already have alkosh and none of my groups run it. Why would they? I'm the only stam; seven of the eight DPS are at pen cap without needing help from the supports. Next patch, they're not going to run the new penetration set either, because... none of the other DPS in the group need it (unless there's some shakeup or reason to run it otherwise).
I run DW, and instead of farming for maces I usually opt for Lover + 1 sharpened, double daggers. In the setup I use currently for my trifecta groups, I sit at 6827 penetration and, with weapon power pot. 49.2% crit. This leaves me, with infused crusher and major and minor breach, still 2k pen to pick up. If I wanted to, I could grab a mace and be at about 400 under cap, but at the cost, again, to crit. I usually just eat the lack of pen.
Sets offering pen =/= 'getting pen in medium armor' when most groups want mag and mag doesn't need pen. It isn't even a matter of it being a "decent' group, it's me being a decent enough DPS and my friends being GENEROUS enough to take a stam to trifecta groups when it's just easier to throw in another mag.
Edit: I think the biggest "problem" isn't necessarily stam lacking pen or having to run different sets or whatever. It comes down to mag is just more desired in content because of the way ZoS designs things. Mag is easier, it can be done at range, handle mechanics better, etc. Stam doesn't bring enough to the table in comparison, when mag can hit the numbers required, too. This is why adding support sets for stam, like more pen, doesn't really solve anything.
I saw the changes and thought that 3/3/1 is finally looking fairly decent for Mag and Stam specs in PVP. Lowers the damage taken from stam by wearing more med, but still gaining spell damage and crit damage. And I saw in another thread that it ends up only being like a 1% damage loss for PVE.
Well it amounts to much more than 1% as the besides AY all other pve stam sets are medium.
Deadly medium
Rele medium
Kinras medium
Alkosh medium
Lokke again medium
In other words stam dds are going to be hit extremely hard if this goes live as is
No, its not ignored. In fact in the feedback thread it was brought up a few times that this change is a very bad one. Loosing Critchance on Medium armor is a heavy nerf to everyone except NBs in PvE and PvP.
On my PvP-Stamblade I would have 134% Critdamage on a Bosmer with 4 Divine, 3 Well fitted and still retain 43% Critchance via class passives without a set invested. While my PvP-Stamsorc will fall below 20% Critchance unless I use an entire 5 piece like Leviathan to get up to 34% (that is even with camouflaged hunter slotted...) thats absolutely not worth it anymore, so Critsurge for example is a dead skill now and Malacaths Band of Brutality will be even stronger again.
Its so hard already to get Critchance on any Stamina Class aside NBs. To make it even harder is bad for PvP and PvE and the class that did deal that insane damage over the past weeks which people complained about like usual during MYM gets buffed insanely because it gains 14% Critdamage to no loss, because NBs can crit on demand anyway.
I don't understand why there us so much hate about armor changes. They did what we asked for. They enabled, for mag to use medium armor and for stam to use light armor.
Now you can build it as you like. You can wear light armor for its penetration on stam toon which should help. As i remember when they changed proc sets biggest argument for stam to have more damage was because mag has penetration. Now both can have it.
francesinhalover wrote: »I just noticed https://eso-skillbook.com/skill/concentration Now gives also ofensive penetration.
So i can see the future Meta being 5 Medium armor 2 Light armor.
I just wish i could get gold for all the equipment i need to buy or craft.
That being said alkosh gives 6k pen now, so any stam users can easily reach max pen cap, that is IF ANYONE EVEN USES STAM ON TRIALS ANYMORE.
redspecter23 wrote: »I'm thinking the intention is to push light armor for crit chance and penetration for stam or mag builds, while medium will push raw damage stat and critical damage. This would lead players to gravitate toward one or the other, depending on what they are building for and you shouldn't be tied to an armor weight based on your damage spec (mag or stam). You could mix them if you want some of each. I'm not suggesting that idea is good, bad or anything. It just appears that's what they are going for. In theory, that works fine for crafted gear, but drop gear only comes in one weight so you will have limited options in reality.
In short, if you want crit chance, it appears that you'll be gravitating toward light armor to achieve that goal, assuming the prodigy passive got the same hybrid treatment as everything else.
starkerealm wrote: »redspecter23 wrote: »I'm thinking the intention is to push light armor for crit chance and penetration for stam or mag builds, while medium will push raw damage stat and critical damage. This would lead players to gravitate toward one or the other, depending on what they are building for and you shouldn't be tied to an armor weight based on your damage spec (mag or stam). You could mix them if you want some of each. I'm not suggesting that idea is good, bad or anything. It just appears that's what they are going for. In theory, that works fine for crafted gear, but drop gear only comes in one weight so you will have limited options in reality.
In short, if you want crit chance, it appears that you'll be gravitating toward light armor to achieve that goal, assuming the prodigy passive got the same hybrid treatment as everything else.
Yeah, this is looking like the goal. ZOS seems to be moving towards a system where everything is partially hybridized. The big problem is, we've got 7 years of mag sets as light, and stam sets as medium. So, while the stat change is interesting, the existing itemization is going to need some serious love, or we're going to be in a very awkward situation shortly.
YandereGirlfriend wrote: »starkerealm wrote: »redspecter23 wrote: »I'm thinking the intention is to push light armor for crit chance and penetration for stam or mag builds, while medium will push raw damage stat and critical damage. This would lead players to gravitate toward one or the other, depending on what they are building for and you shouldn't be tied to an armor weight based on your damage spec (mag or stam). You could mix them if you want some of each. I'm not suggesting that idea is good, bad or anything. It just appears that's what they are going for. In theory, that works fine for crafted gear, but drop gear only comes in one weight so you will have limited options in reality.
In short, if you want crit chance, it appears that you'll be gravitating toward light armor to achieve that goal, assuming the prodigy passive got the same hybrid treatment as everything else.
Yeah, this is looking like the goal. ZOS seems to be moving towards a system where everything is partially hybridized. The big problem is, we've got 7 years of mag sets as light, and stam sets as medium. So, while the stat change is interesting, the existing itemization is going to need some serious love, or we're going to be in a very awkward situation shortly.
Allow for reconstruction from the Sticker Book in any weight - bingo, bango, bongo, done!