Buffing Battle Spirit and than making us run this skill to compensate, might as well just take away one skill slot.
Make Inner Beast only work in PVE and leave Battle Spirit as is on live, the new CP stuff will already increase tankyness.
Oh crap, so many new broken things, how am I going to fit them into my build? And what the heck am I gonna lie, I already know how to do it lol ZOS never ceases to amaze me with his blance rollercoaster It's like a madman's dream, once this way another time that way and yet another time in the fourth dimension. New OP sets that automatically pull in minefiled without giving CC immunity, passive major buffs, generic skils that give the equivalent of major and minor buffs and stack with them. What to choose? What to choose? Whatever ZOS does, top players will still find a way to stay on top while cannon fodder remains cannon fodder.
StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
TheEndBringer wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
Or we can still playing this "let's make everyone tanks" "oh crap no one can kill anyone "okay well here's a skill that for no real reason will cause the target to take crazy damage" "by god you did it!" routine.
StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
Exactly!TheEndBringer wrote: »Bombers are over performing.
We could adjust their sets and skills but nah.
Over buff mitigation to the point where even glass cannons are tanks.
Ah crap. No one can die. Quick! Think of a solution!
Add a crazy damage buff to a tank taunt that PVPers will have to run to counter the overturned mitigation.
Profit.
Wolf_Watching wrote: »Exactly!TheEndBringer wrote: »Bombers are over performing.
We could adjust their sets and skills but nah.
Over buff mitigation to the point where even glass cannons are tanks.
Ah crap. No one can die. Quick! Think of a solution!
Add a crazy damage buff to a tank taunt that PVPers will have to run to counter the overturned mitigation.
Profit.
New fake tanking meta incoming
ke.sardenb14_ESO wrote: »New fake tanking meta incoming
I already use this in random normals, granted I know how to hold aggro and dps.I'm worried about what it may do to PvE. I can see DPS players slotting it for a free 15% damage buff. It will be used for cheesing parses but there might be some exceptionally bright people who will try to actually use it in dungeons without realizing that overtaunting is a thing.
Now I would never run this with a real tank present, but the same people I see dungeons queue as DPS with SnB with healing staff on the back bar may be a problem.
Wolf_Watching wrote: »
Wolf_Watching wrote: »Wolf_Watching wrote: »
If everyone is going to run this ability, why even increase TTK. This skill is a bit out of hand and disadvantages some builds without the bar space or ability to run it too.
Wolf_Watching wrote: »This morph on live only gives you a 5% damage buff at max against anyone of your choosing. If you buff this to the new 15% at max, every PvP player and their friend will be running this as it’s damage would be greater than minor and majors combined.
See here:
Inner Beast (morph): Increased this morph’s damage taken bonus on the target to 12% at base, up from 2%, to better enable the very few bruiser-tanks out there that were utilizing this skill.
You need to make this only work against monsters in a PvE environment and not players. This is way over efficiency otherwise.
WrathOfInnos wrote: »It no longer works against players, and was reduced from 15% to 10% Max against NPC’s.
relentless_turnip wrote: »WrathOfInnos wrote: »It no longer works against players, and was reduced from 15% to 10% Max against NPC’s.
Good change IMO 👍
WrathOfInnos wrote: »everyone’s damage will increase by ~11% in PVP without needing to slot Inner Beast or waste a GCD.
WrathOfInnos wrote: »everyone’s damage will increase by ~11% in PVP without needing to slot Inner Beast or waste a GCD.
Huh? Where did this number come from?
universal_wrath wrote: »Patch notes 7.1.2
Inner Fire
Inner Beast (morph):
This ability’s damage taken bonus now only works against non-player characters.
Reduced the damage taken bonus to 10% at rank IV, down from 15%, to reduce situations where this ability may have been run over another damaging ability in solo encounters.
universal_wrath wrote: »Patch notes 7.1.2
Inner Fire
Inner Beast (morph):
This ability’s damage taken bonus now only works against non-player characters.
Reduced the damage taken bonus to 10% at rank IV, down from 15%, to reduce situations where this ability may have been run over another damaging ability in solo encounters.
Huzzah!