YandereGirlfriend wrote: »
I'm trying to figure out how I'd fit this into my Mag Sorc build and all I can think is to drop mages wrath. Which wouldn't be the worst idea for more overall damage.
Is this dodgeable? I don't think I've ever used this outside of PVE to find out.
YandereGirlfriend wrote: »I'm trying to figure out how I'd fit this into my Mag Sorc build and all I can think is to drop mages wrath. Which wouldn't be the worst idea for more overall damage.
Is this dodgeable? I don't think I've ever used this outside of PVE to find out.
It is.
I am fairly sure that it is also a projectile.
YandereGirlfriend wrote: »I'm trying to figure out how I'd fit this into my Mag Sorc build and all I can think is to drop mages wrath. Which wouldn't be the worst idea for more overall damage.
Is this dodgeable? I don't think I've ever used this outside of PVE to find out.
It is.
I am fairly sure that it is also a projectile.
Hmm, that makes it a little less favorable. But still a solid consideration.
I could see it working really well in smaller scale fights where you can effectively single out specific players. But once you end up in larger engagements where players are shuffling around, it could become a waste of a bar slot.
Wolf_Watching wrote: »YandereGirlfriend wrote: »I'm trying to figure out how I'd fit this into my Mag Sorc build and all I can think is to drop mages wrath. Which wouldn't be the worst idea for more overall damage.
Is this dodgeable? I don't think I've ever used this outside of PVE to find out.
It is.
I am fairly sure that it is also a projectile.
Hmm, that makes it a little less favorable. But still a solid consideration.
I could see it working really well in smaller scale fights where you can effectively single out specific players. But once you end up in larger engagements where players are shuffling around, it could become a waste of a bar slot.
It’s gonna take half a second to hit target and can be easily recasted for 15 whole seconds of a major and minor in one unique buff.
Wolf_Watching wrote: »YandereGirlfriend wrote: »I'm trying to figure out how I'd fit this into my Mag Sorc build and all I can think is to drop mages wrath. Which wouldn't be the worst idea for more overall damage.
Is this dodgeable? I don't think I've ever used this outside of PVE to find out.
It is.
I am fairly sure that it is also a projectile.
Hmm, that makes it a little less favorable. But still a solid consideration.
I could see it working really well in smaller scale fights where you can effectively single out specific players. But once you end up in larger engagements where players are shuffling around, it could become a waste of a bar slot.
It’s gonna take half a second to hit target and can be easily recasted for 15 whole seconds of a major and minor in one unique buff.
YandereGirlfriend wrote: »Tankiness in Ravenwatch is going to be out-of-control next patch with the Battle Spirit change and sets like Pariah inexplicably making it into the format while all of the best stat-based damage sets happen to be banned.
Then you have the prospect of permanent Major and Minor Protection and a unique 30% mitigation from the Psijic Order plus all of the other strong mitigation forms like vampire Undeath, Mist Form, and Mender that we're already familiar with.
No wonder that many players and guilds are already talking about abandoning the campaign.
Ragnaroek93 wrote: »That is almost perma Incap debuff just lol... Please make even more non class buff skills mandatory to slot, it's not like class identity is already ruined...
I'm worried about what it may do to PvE. I can see DPS players slotting it for a free 15% damage buff. It will be used for cheesing parses but there might be some exceptionally bright people who will try to actually use it in dungeons without realizing that overtaunting is a thing.
tomofhyrule wrote: »I'm worried about what it may do to PvE. I can see DPS players slotting it for a free 15% damage buff. It will be used for cheesing parses but there might be some exceptionally bright people who will try to actually use it in dungeons without realizing that overtaunting is a thing.
I can almost hear it now...
"OMG Tank, why aren't you keeping the boss still? Vote Kick!"
"Stop taunting the boss off of me and maybe I could!"
"No, I need to keep this on because I get extra damage!"
"You do 100% less damage if the boss bee-lines for you and you get one-shot! Take it off!"
...although I guess this could finally be a response to the perennial "fake DD/bad DD" debate. The DD who's taunting everything is therefore a tank who queued as a DPS, so therefore they are not fulfilling their role.
StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
There is a buff to dawn breaker, medium armor damage, etc. This will balance the things out.
That is absolutely no excuse to add a unique buff that is greater than a major and a minor buff together that gives pen.
For reference:
Major Breach-9% and Minor 4.5%= 13.5% to a pen cap
Major Berserk-10% and Minor 5%= 15% named buff and too different buffs (usually more investment).
This, 1 skill, unique, 15% buff. Yeah, no excuses.
Besides that, they’re goal was to lower damage not increase it. Therefore, this clearly cannot be intended in any part of their spreadsheets.
StaticWave wrote: »Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
There is a buff to dawn breaker, medium armor damage, etc. This will balance the things out.
That is absolutely no excuse to add a unique buff that is greater than a major and a minor buff together that gives pen.
For reference:
Major Breach-9% and Minor 4.5%= 13.5% to a pen cap
Major Berserk-10% and Minor 5%= 15% named buff and too different buffs (usually more investment).
This, 1 skill, unique, 15% buff. Yeah, no excuses.
Besides that, they’re goal was to lower damage not increase it. Therefore, this clearly cannot be intended in any part of their spreadsheets.
For reference, everyone gets 22% free dmg mitigation. You are telling zos to nerf inner beast without mentioning battle spirit. You're doing everyone a disservice here
Wolf_Watching wrote: »StaticWave wrote: »Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
There is a buff to dawn breaker, medium armor damage, etc. This will balance the things out.
That is absolutely no excuse to add a unique buff that is greater than a major and a minor buff together that gives pen.
For reference:
Major Breach-9% and Minor 4.5%= 13.5% to a pen cap
Major Berserk-10% and Minor 5%= 15% named buff and too different buffs (usually more investment).
This, 1 skill, unique, 15% buff. Yeah, no excuses.
Besides that, they’re goal was to lower damage not increase it. Therefore, this clearly cannot be intended in any part of their spreadsheets.
For reference, everyone gets 22% free dmg mitigation. You are telling zos to nerf inner beast without mentioning battle spirit. You're doing everyone a disservice here
Not an excuse. If damage is too low, battle spirit needs to be scaled back. Not this. All I’m saying on the matter to you or anyone with this mindset.
And if you actually read, you’d see that I mentioned battle spirit indirectly as it’s both common knowledge and point of contention, cheeseball.
StaticWave wrote: »Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Please think about this before asking to nerf Inner Beast
There is a buff to dawn breaker, medium armor damage, etc. This will balance the things out.
That is absolutely no excuse to add a unique buff that is greater than a major and a minor buff together that gives pen.
For reference:
Major Breach-9% and Minor 4.5%= 13.5% to a pen cap
Major Berserk-10% and Minor 5%= 15% named buff and too different buffs (usually more investment).
This, 1 skill, unique, 15% buff. Yeah, no excuses.
Besides that, they’re goal was to lower damage not increase it. Therefore, this clearly cannot be intended in any part of their spreadsheets.
For reference, everyone gets 22% free dmg mitigation. You are telling zos to nerf inner beast without mentioning battle spirit. You're doing everyone a disservice here