universal_wrath wrote: »Thunder Caller: Fixed an issue where the Damage over Time from this set took 2 seconds to deal damage after the initial hit, rather than 1.
please change the proc condition. don't let it be heavy attack.
universal_wrath wrote: »Thunder Caller: Fixed an issue where the Damage over Time from this set took 2 seconds to deal damage after the initial hit, rather than 1.
please change the proc condition. don't let it be heavy attack.
universal_wrath wrote: »Thunder Caller: Fixed an issue where the Damage over Time from this set took 2 seconds to deal damage after the initial hit, rather than 1.
please change the proc condition. don't let it be heavy attack.
Instead of saying "don't let it be heavy attack" how about saying let the proc be from a light or heavy attack since I assume you want the proc to be a light attack or do you want it to be from something else?
But even if they do make it proc from a "light or heavy attack" there are many sets that still outperform Thunder Caller (even after this current fix) and Scorion's unless they have it proc every 10 sec or less and slightly increase the damage.
Thunder Caller and Scorion's are just going to increase the pile of sets few people if any actually use unless they put them at least equal to other sets already in the game.
I like both of the sets they have some cool visuals but neither of them are good enough to replace other sets I already use.
universal_wrath wrote: »Thunder Caller: Fixed an issue where the Damage over Time from this set took 2 seconds to deal damage after the initial hit, rather than 1.
please change the proc condition. don't let it be heavy attack.
Instead of saying "don't let it be heavy attack" how about saying let the proc be from a light or heavy attack since I assume you want the proc to be a light attack or do you want it to be from something else?
But even if they do make it proc from a "light or heavy attack" there are many sets that still outperform Thunder Caller (even after this current fix) and Scorion's unless they have it proc every 10 sec or less and slightly increase the damage.
Thunder Caller and Scorion's are just going to increase the pile of sets few people if any actually use unless they put them at least equal to other sets already in the game.
I like both of the sets they have some cool visuals but neither of them are good enough to replace other sets I already use.
WrathOfInnos wrote: ».. instead of simply becoming another unused damage proc set (Auroran’s Thunder, Overwhelming Surge, Storm Knight’s, Thunderbug, etc.).
WrathOfInnos wrote: ».. instead of simply becoming another unused damage proc set (Auroran’s Thunder, Overwhelming Surge, Storm Knight’s, Thunderbug, etc.).
Not disagreeing with most of what you wrote, but Auroran's Thunder has to be my all time favorite set. On a Magplar, it is awesome. I would love to have a boost to it's dmg though. It hit much harder before last patch, before they made it scale from spell power, which is much harder for magicka users to get.
gariondavey wrote: »
WrathOfInnos wrote: »gariondavey wrote: »
Could Heartland Conq also be fixed to work with infused? It currently only affects the magnitude increase, not the cooldown reduction. I assume this is a bug, and should be relatively easy to fix given that Torug’s Pact works correctly to reduce the cooldown and increase the magnitude of weapon enchants.
WrathOfInnos wrote: »gariondavey wrote: »
Could Heartland Conq also be fixed to work with infused? It currently only affects the magnitude increase, not the cooldown reduction. I assume this is a bug, and should be relatively easy to fix given that Torug’s Pact works correctly to reduce the cooldown and increase the magnitude of weapon enchants.
It not affecting the cooldown is a balance decision, if it was to double the cooldown reduction on infused we'd be back at a glyph meta like we had it in the first two weeks of Murkmire.
universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
MashmalloMan wrote: »WrathOfInnos wrote: »gariondavey wrote: »
Could Heartland Conq also be fixed to work with infused? It currently only affects the magnitude increase, not the cooldown reduction. I assume this is a bug, and should be relatively easy to fix given that Torug’s Pact works correctly to reduce the cooldown and increase the magnitude of weapon enchants.
It not affecting the cooldown is a balance decision, if it was to double the cooldown reduction on infused we'd be back at a glyph meta like we had it in the first two weeks of Murkmire.
That was a little different, glyphs were full damage on DW and procced off CD on single target dots. So people used rending slashes + masters DW and 2 infused glyphs on back bar to output an insane amount of single target pressure for 10s from only 1 GCD.
But yeah.. 1s GCD on damage glyphs seems a bit much, but you're also giving up something like 6.6k pen so.. idk.
gariondavey wrote: »
neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
ESO_Nightingale wrote: »neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
it doesn't sound horrible on paper. but it depends. if you can just roll out of it, it's probably fine but like you i also haven't seen what the set is actually like.
WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »gariondavey wrote: »
Could Heartland Conq also be fixed to work with infused? It currently only affects the magnitude increase, not the cooldown reduction. I assume this is a bug, and should be relatively easy to fix given that Torug’s Pact works correctly to reduce the cooldown and increase the magnitude of weapon enchants.
It not affecting the cooldown is a balance decision, if it was to double the cooldown reduction on infused we'd be back at a glyph meta like we had it in the first two weeks of Murkmire.
That was a little different, glyphs were full damage on DW and procced off CD on single target dots. So people used rending slashes + masters DW and 2 infused glyphs on back bar to output an insane amount of single target pressure for 10s from only 1 GCD.
But yeah.. 1s GCD on damage glyphs seems a bit much, but you're also giving up something like 6.6k pen so.. idk.
Yeah, or giving up 14.4% crit chance (more than Sorrow, Medusa, Leviathan, or Tzogvin).
They can adjust as needed for balance. Doesn’t necessarily need to become 1s cooldown. It’s just a problem that it arbitrarily does not work with one of the 9 traits, arguably the most popular one.
Infused currently increases enchant magnitude by 30% and halves cooldown, making it 1.3/0.5 = 2.6X the normal strength. Theoretical Heartland Conq infused would be 1.6/(0.5 x 0.5) = 6.4X which does sound a little strong.
Since the first infused results in 160% increase in enchant effectiveness, the 2nd infused should do about the same. This means the target is 4.2X normal enchant strength.
YandereGirlfriend wrote: »gariondavey wrote: »
This set does work despite not being listed in the patch notes. I tested it last week.neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
I, for one, and really looking forward to this set and am excited for the buff. It will be all kinds of fun. The only thing that stings is that no Ravenwatch players will be able to use it because... reasons. Ugh.
I guess they want to move more players to noCP (that is also gonna be no-proc sets).Not nerfing Hrothgar's and Thundercaller is a mistake
YandereGirlfriend wrote: »gariondavey wrote: »
This set does work despite not being listed in the patch notes. I tested it last week.neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
I, for one, and really looking forward to this set and am excited for the buff. It will be all kinds of fun. The only thing that stings is that no Ravenwatch players will be able to use it because... reasons. Ugh.
neferpitou73 wrote: »YandereGirlfriend wrote: »gariondavey wrote: »
This set does work despite not being listed in the patch notes. I tested it last week.neferpitou73 wrote: »universal_wrath wrote: »Dark Convergence:
Increased the damage of this set by approximately 83%.
Increased the Snare potency of this set to 60%, up from 30%.
Reduced the cooldown to 15 seconds, down from 20.
Why? Snare buff should have been enough. Proc meta again?
I'm not sure why they thought this set would be a good idea in the first place to be honest. It just looks like one of those toxic sets that's going to get on people's nerves. I haven't seen it in action yet so we'll see if it's as bad as I'm thinking
I, for one, and really looking forward to this set and am excited for the buff. It will be all kinds of fun. The only thing that stings is that no Ravenwatch players will be able to use it because... reasons. Ugh.
Oh I the set is interesting I can think of a lot of ridiculous ways to use and abuse it. It's just that...I can think of a lot of ridiculous ways to use and abuse it.
Although I'm likely overreacting, I haven't seen it in action yet.