Edit: So for me, I don't see it resetting so much as I see that it's more for survival. But people don't like it when we survive.
starkerealm wrote: »Edit: So for me, I don't see it resetting so much as I see that it's more for survival. But people don't like it when we survive.
Of course not. Because it disrupts their fantasy for how PvP should be, without regard for the way PvP actually works.
You can see that incredibly clearly in @Merforum's comment about wanting classes completely removed from PvP.
If you look at PvP and want it to be a 1v1 slapfight between two players, the classes are actively toxic to that. As a result, they actively want anyone who threatens that fantasy, whether it's through a well placed snipe, crushing prison and mages wrath, or even just abuse of chains and petrify, removed from the game, so they can get back to that, "natural" state where it's just two dudes in heavy armor slapping each other. But, the only time you'd find that in ESO's PvP, is when you're fighting someone who's incredibly green, and hasn't learned how to play their class, yet.
EDIT: It's also not about them winning the fight, they want to punish anyone who refused to fight by their arbitrary rules. That's why the OP is so upset. They want to punish nightblades and sorcs, because they don't want to learn how to pressure, they want to keep their version of PvP, but when presented with real players, those players refuse to engage on their terms.
starkerealm wrote: »OP is very much correct in his assessment of streak (and I would add dark deal as the combo that makes it OPaf) and also shade + cloak which when used correctly are completely uncounterable RESETS for any fight. These are so powerful that only when you fail to use them correctly and over commit can you ever die, THAT IS THE POINT.
It completely impossible to, force a "reset," in fight against another player.
You can leash PvE opponents to reset those fights. Combat stops, everything goes back to the way it was.
You cannot do that with another player.
You cannot cause another player to forget you were there.
You cannot cause another player to forget the abilities you used or the strategy you employed.
The entire concept of resetting the fight doesn't work, because the player you're fighting against can adjust their strategy to deal with what they've seen.
Nightblades have the best tools for extracting from a fight. As you said, unless they over commit they can withdraw and reassess. But a Gankblade that botches their kill will be at a severe disadvantage should they try again. They can escape, sure, but unless they're careful, they really can't "surprise," the other player a second time.
Sorcs bolting away, and you probably know this, have a pretty severe skill threshold. You need to know exactly how to break line of sight in your current environment, and get into stealth ASAP. Trying to bolt away from another Sorc or Warden can go horribly wrong as their pets will just keep following you to your new location. And, as much as people like to hold up the idea of a sorc streaking away over the rainbow... that doesn't happen. Mag recovery isn't that good. The experience issue is for players who don't know how much you need to pressure a sorc trying to make an escape. Even something as simple as chains can completely screw a sorc over, because they'll run out of resources and still be stuck in melee combat.
TheEndBringer wrote: »This is the first time I've seen anyone ask for a no class campaign. What a world we live in.
If you say something like, 'sure something seems OP against inexperienced players but against best player in the world it is only very good'. That is kind of missing the point. And look at your example, of course one sorc can streak to catch up to another sorc...
Dark_Lord_Kuro wrote: »I only use RESET because OP used that term but you know what it means, it means 100% escape with no counter, to either just get away or attack again.
Dark_Lord_Kuro wrote: »Your argument is not whether these skills are OP or not, because EVERYONE KNOWS THEY ARE, your argument is since that is my playstyle I don't want it to change.
Dark_Lord_Kuro wrote: »BTW I am calling for a very interesting test which is a NO CLASS skill/passive campaign but with CP to see if that offers the elusive 'balance' every says they want to PVP, rather than No-CP/No-proc which isn't at all balanced and kind of boring.
starkerealm wrote: »Edit: So for me, I don't see it resetting so much as I see that it's more for survival. But people don't like it when we survive.
Of course not. Because it disrupts their fantasy for how PvP should be, without regard for the way PvP actually works.
You can see that incredibly clearly in @Merforum's comment about wanting classes completely removed from PvP.
If you look at PvP and want it to be a 1v1 slapfight between two players, the classes are actively toxic to that. As a result, they actively want anyone who threatens that fantasy, whether it's through a well placed snipe, crushing prison and mages wrath, or even just abuse of chains and petrify, removed from the game, so they can get back to that, "natural" state where it's just two dudes in heavy armor slapping each other. But, the only time you'd find that in ESO's PvP, is when you're fighting someone who's incredibly green, and hasn't learned how to play their class, yet.
EDIT: It's also not about them winning the fight, they want to punish anyone who refused to fight by their arbitrary rules. That's why the OP is so upset. They want to punish nightblades and sorcs, because they don't want to learn how to pressure, they want to keep their version of PvP, but when presented with real players, those players refuse to engage on their terms.
Fried_Fowl wrote: »Blood Mist heal is a joke and does not heal through even 1 person hitting you 99% of the time so don't even act like its overpowered dude.
It is pretty strong against ball groups since you get max healing out of it, but that's my only use for it though and as a result I have gone Elusive Mist since it's better in most situations.
starkerealm wrote: »Ah, see, the only mention of PvP at all in the original post was complaining about how users of Mist Form are berated (and we assume murdered) for using the ability.
starkerealm wrote: »There was none. There doesn't need to be any. But I won't be providing a video[snip]. And yes, it would take hours, 30-40 minutes to get the footage, and then hours uploading a raw video to youtube that no one would watch.
starkerealm wrote: »Language is, at best, a weak justification. The Celerity set (Quick Serpent) does not grant you celerity, it simply speeds you up. It's up to you to exercise the precision involved in the name.
Bolt Escape can be used offensively (to bolt through the target), and is arguably better suited to that purpose (an offensive CC), than to taking flight.
Shadowy Disguise does not disguise you as anything.
Ironically, Elusive Mist lives up to its name as it will make the user harder to track and hit. Even though it does not make them impossible to track. They're "elusive," not, "invisible."
starkerealm wrote: »Well, yeah, because it's not a sapient entity. [snip]
starkerealm wrote: »So, this may be a shocker for you, but the people who were going up against these builds weren't idiots. Used to be both forms of Mist Form specifically granted immunity to Roots and Slows. (So, you could stun them but there was no point, because the bats would keep them at full health regardless.)
starkerealm wrote: »Because it is not, literally, invincible.
starkerealm wrote: »Because Chains, Leash, Prison, Time Stop, or, literally dozens of other abilities, don't exist. There's absolutely no counterplay to someone running away... unless you slot abilities that will pull them back into the fight or stun them.
starkerealm wrote: »...because actually adapting and learning how to deal with other classes is unreasonable.
starkerealm wrote: »
[snip] I'm talking about an era when a single vampire could quite literally lock down hundreds of players in PvP and become completely unkillable. If you wanted vampirism to be an instant, "I win," button, you're about seven years too late to the party.
OP is very much correct in his assessment of streak (and I would add dark deal as the combo that makes it OPaf) and also shade + cloak which when used correctly are completely uncounterable RESETS for any fight. These are so powerful that only when you fail to use them correctly and over commit can you ever die, THAT IS THE POINT.
I also play on ALL 6 classes and test out every build on all 6 at the same time to see which class performs best with a particular build. And Sorc and NB are the only classes that can go FULL DAMAGE because they have INSTANT RESET with these couple of skills. As OP says anyone who doesn't admit that is just biased to their current playstyle and don't want to lose this amazing advantage.
Mistform is continuously getting nerfed as the OP says for much LESS versatility than streak/shade/cloak, and even though everyone can use mist it has huge drawbacks from being vamp. Unlike when it was just a no brainer to have on all toons.
The funny thing is the excuse that people use to defend these OP skills is that since I put all my gear/skills into damage and I am squishy I need these OP skills to escape. But from the opposite point of view, if these escape skills weren't so Overpowered, you would have to wear a defensive set and learn other ways to defend yourself other than instant reset button, and the side benefit would be to reduce the overall insane power.
These same people usually complain about TANKY builds which is really funny. They build for 100% damage and complain that they are squishy, while others build for 50/50 or 70 tank/30 damage and they complain, if you are 1% tanky you should have no damage. It is literally the opposite, no one should be able to build 100% damage and have instant fight reset button.
BTW I will also say that with a 50/50 tanky build warden and necro might be OP too, especially with the delayed damage of BB/shalk and high mit/heal. Overall all mag toons except sorc and DK, temp are pretty much less effective in PVP. But I would say all this is a matter of tweaking here and there, while streak/cloak/shade are OPaf.
How to fix, shade should be line of sight, so you can't put it behind a rock or on other floor and teleport. Also range of it should be much shorter. Maybe make the shade stay within 12 meters of player and move with them. Maybe require the shade to actually be attacking the enemy with bow to be activate to teleport to. etc. And/or add a cast time to the teleport so it can be interrupted.
Cloak could only be allowed while out of combat. Or be disabled if you are in combat and someone is looking directly at you, kind of like hypnotize but in reverse. It could have a scaling cost and/or a cooldown. Maybe it should have a cast time so if you interrupt or hit the person it fails. Maybe it should also be like mist in that it uses resources per second and disables recoveries.
Streak is completely OP. It has a huge, AOE stun like 15 meters long and probably 5 meters wide, and I think it stuns everyone inside that area. Also it doesn't require a target. JUST THE STUN of this skill is better than any stun in the game even dawnbreaker and meteor. Literally the only thing you have to worry about is streaking off a ledge and falling to your death, other than that pushing streak 2 times and you are out of 99% of danger, push 3 times and you reset (while spamming dark deal).
Fixes could be that it only stuns person at beginning or end of streak in a small radius and/or requires you to target them. Instead of ramping cost which is useless even on stamsorc (which I can do 3-4 streaks in a row), it should have cooldown of like 2 seconds. And/or make it 7 meters instead of 15 range. And/or add a cast time and/or blockable/dodgable/interruptible.
starkerealm wrote: »OP is very much correct in his assessment of streak (and I would add dark deal as the combo that makes it OPaf) and also shade + cloak which when used correctly are completely uncounterable RESETS for any fight. These are so powerful that only when you fail to use them correctly and over commit can you ever die, THAT IS THE POINT.
It completely impossible to, force a "reset," in fight against another player.
You can leash PvE opponents to reset those fights. Combat stops, everything goes back to the way it was.
You cannot do that with another player.
You cannot cause another player to forget you were there.
You cannot cause another player to forget the abilities you used or the strategy you employed.
The entire concept of resetting the fight doesn't work, because the player you're fighting against can adjust their strategy to deal with what they've seen.
Nightblades have the best tools for extracting from a fight. As you said, unless they over commit they can withdraw and reassess. But a Gankblade that botches their kill will be at a severe disadvantage should they try again. They can escape, sure, but unless they're careful, they really can't "surprise," the other player a second time.
Sorcs bolting away, and you probably know this, have a pretty severe skill threshold. You need to know exactly how to break line of sight in your current environment, and get into stealth ASAP. Trying to bolt away from another Sorc or Warden can go horribly wrong as their pets will just keep following you to your new location. And, as much as people like to hold up the idea of a sorc streaking away over the rainbow... that doesn't happen. Mag recovery isn't that good. The experience issue is for players who don't know how much you need to pressure a sorc trying to make an escape. Even something as simple as chains can completely screw a sorc over, because they'll run out of resources and still be stuck in melee combat.
starkerealm wrote: »Edit: So for me, I don't see it resetting so much as I see that it's more for survival. But people don't like it when we survive.
Of course not. Because it disrupts their fantasy for how PvP should be, without regard for the way PvP actually works.
You can see that incredibly clearly in @Merforum's comment about wanting classes completely removed from PvP.
If you look at PvP and want it to be a 1v1 slapfight between two players, the classes are actively toxic to that. As a result, they actively want anyone who threatens that fantasy, whether it's through a well placed snipe, crushing prison and mages wrath, or even just abuse of chains and petrify, removed from the game, so they can get back to that, "natural" state where it's just two dudes in heavy armor slapping each other. But, the only time you'd find that in ESO's PvP, is when you're fighting someone who's incredibly green, and hasn't learned how to play their class, yet.
EDIT: It's also not about them winning the fight, they want to punish anyone who refused to fight by their arbitrary rules. That's why the OP is so upset. They want to punish nightblades and sorcs, because they don't want to learn how to pressure, they want to keep their version of PvP, but when presented with real players, those players refuse to engage on their terms.
It's pretty much this exactly. It's the same in a few other threads. There's another forum poster in another thread that want Nightblades 'banned' from the game. Not just deleted. Banned. All because they got killed while fighting an Imperial City boss and put themselves in a position where it clearly didn't go well for them. Instead of admitting that there were things they could do differently, they want to punish everyone playing a Nightblade because they didn't get to kill that boss.
And then we get on the subject of OP. To me, something's only OP when there's no counterplay at all or if there's unintended effects of an ability. With Cloak, there's a plethora of ways to counter it on Live and in the PTS, detection is getting a buff where I have to really think carefully on choosing targets when I try to gank or bomb. When trying to escape, it sounds like going to be even harder. I've a few ideas to maybe get around that, but I'm waiting until PTS fully wraps up before committing (though I probably should get the Ring of the Wild Hunt anyways). That's probably for another thread though.
Basically, when you're in these threads — you're one of those that I'm always learning something from. It's just a shame that others don't actually look at what's being said.
Fried_Fowl wrote: »What you said about Nightblades that play the Gankblade style botching the Gank and Sorcerer's having a severe skill threshold is completely false and this video timestamp starting at 14:28 into the video will showcase a Gankblade whos at a disadvantage because his presents is already known still manages to kill an entire group despite of it and even the Youtuber showing the fight says he reset the fight multiple times during the fight which was said at 16:28 and again at 16:41and then right after that fight is the Sorcerer having no severe skill threshold killing a entire group so again I'm going to have to say that your post is just not correct and here's the video starting with the Nightblade followed by the Sorcerer 1vX.https://youtu.be/yzOxZIFkMwk?t=868
Fried_Fowl wrote: »Mist Form is a sapient entity...
Fried_Fowl wrote: »starkerealm wrote: »
[snip] I'm talking about an era when a single vampire could quite literally lock down hundreds of players in PvP and become completely unkillable. If you wanted vampirism to be an instant, "I win," button, you're about seven years too late to the party.
Thanks for being more specific but talking about Vampire ball groups when it was a thing was a long time ago and has nothing to do with this conversation in 2021 so please don't derail the thread with how Mist Form worked in the Stone ages and if you're gonna talk about old stuff at least keep it closer to the year were in, thanks.
starkerealm wrote: »TheEndBringer wrote: »Your recoveries are nerfed on mist form because people figured out how to perma mist around obstacles while dragging full groups behind them for 30 minutes.
Don't forget 100% uptime Batswarm while misted, with Batswarm healing through the mist. Man, that was a minute ago.
Fried_Fowl wrote: »starkerealm wrote: »Don't forget 100% uptime Batswarm while misted, with Batswarm healing through the mist. Man, that was a minute ago.
Blood Mist heal is a joke and does not heal through even 1 person hitting you 99% of the time so don't even act like its overpowered dude.
[edited for baiting]
Fried_Fowl wrote: »...you can provide proof so we can point out how unfair Sorcerer and Nightblade are...
TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
TheEndBringer wrote: »If you want to do what shadowy disguise does, use invisible pots. It's literally the same thing and it lasts longer. But you'll quickly learn it isn't as easy as you think.
TheEndBringer wrote: »I honestly don't care if they buff mist or not but please stop misrepresenting skills. This is the whole reason the current pts patch sends us into a ridiculous tank meta. Players who don't understand how nightblades work and how easy it can be to counter. They just got mad about getting killed during MYM while trying to repair doors or quest. So they flooded the forums with complaints.
TheEndBringer wrote: »Ask them to return mist form to it's previous incarnation if you like but don't ignore the reason the resource Regen was nerfed. Forcing 12 people to chase you around a keep they just took for 20 minutes is not the game working as intended and that's why it was nerfed.
BTW I was talking about STAM SORC, yes, stam sorc is more powerful than any other class using the SAME GEAR AND non-class skills because of their passives, and streak plus dark deal...
starkerealm wrote: »Bolt Escape is one, and it can do some wild things. We've mostly focused on it as an escape tool, but, in addition to being a stun, there are places in the game where Bolt Escape can let you bypass mechanics, and at this point, I'm pretty sure it's intended. (For example, you can bolt escape through the walking walls in Depths of Malatar, or out of the ring on Vatashran.)
Fried_Fowl wrote: »TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
I agree that they are lesser skilled players...
.starkerealm wrote: »Bolt Escape is one, and it can do some wild things. We've mostly focused on it as an escape tool, but, in addition to being a stun, there are places in the game where Bolt Escape can let you bypass mechanics, and at this point, I'm pretty sure it's intended. (For example, you can bolt escape through the walking walls in Depths of Malatar, or out of the ring on Vatashran.)
Wait, wait, wait, wait... You can Streak through the walls in Malatar?! Well TI-also-L'ed something new about those abilities. I never really thought to try.
starkerealm wrote: »BTW I was talking about STAM SORC, yes, stam sorc is more powerful than any other class using the SAME GEAR AND non-class skills because of their passives, and streak plus dark deal...
Oh no. No, you don't want that.
Okay, so, Dark Deal is a trap. It looks really good. But, it is one of the least effective things in your toolbox for a stamsorc. If you really need stamina back on command, you're probably better off with Meditation (Ironically), but that should never happen. The trick with Stam Sorcs is that they have several mag skills that just do not care about the size of your mag pool, for their effect.
Bolt Escape is one, and it can do some wild things. We've mostly focused on it as an escape tool, but, in addition to being a stun, there are places in the game where Bolt Escape can let you bypass mechanics, and at this point, I'm pretty sure it's intended. (For example, you can bolt escape through the walking walls in Depths of Malatar, or out of the ring on Vatashran.) There are also places where you can bypass platforming, by just bolting over. In the Imperial City Sewers, this can let you access some very tricky spots, from which to launch an ambush on an unsuspecting player.
The Clanfear should not be overlooked. It's a health scaling click heal, and it does not lose aggro on your target just because you lost track of them. It can be an amazing bloodhound to track down fleeing players. (Ironically, my track record for running down bolting sorcs probably has a lot to do with these guys.)
Crit Surge is, as always, Crit Surge, and one of the best heals in the game. (If you don't run a clanfear, and in PvE you might not, then Crit Surge is all the self heals you'll ever need. Even in PvP, it's a valuable skill.)
Rune Cage (which, for some reason, I keep calling Crushing Prison but, whatever) is not a bad idea on a stam sorc in PvP simply because it forces your opponent to burn stam. I'm not wild about the defense morph, simply because you can't control who will get stunned, and can't really capitalize on it, but if you follow a hit from stealth (with Snipe or something similar) with an immediate stun, it can really mess up a player's ability to respond.
Now, Meditate is off class, and it's stam return is much lower than Dark Deal, however it also gives you a passive 5k shield whenever you block if it's slotted (on your current bar), grants major protection while active, and restores all three resources. Whether this is actually more valuable for you is a personal choice, and I'm not holding it up as, "OMG, you need to run this," just, that it's a marginally better option than Dark Deal unless you're having serious sustain issues.
Dark Deal also irritates me, as it doesn't benefit from most of the Dark Magic passives. It doesn't hit anyone so Blood Magic doesn't trigger. Exploitation doesn't grant Savagery, so you don't benefit from the crit bonus. It does count for Expert Mage, so that's 2% extra weapon damage, but, if you wanted something for that, you'd actually get a better return on investment from slotting a Fighter's Guild ability. This isn't a mark against Dark Deal, just, part of why I say, "nah, don't touch it."
starkerealm wrote: ».starkerealm wrote: »Bolt Escape is one, and it can do some wild things. We've mostly focused on it as an escape tool, but, in addition to being a stun, there are places in the game where Bolt Escape can let you bypass mechanics, and at this point, I'm pretty sure it's intended. (For example, you can bolt escape through the walking walls in Depths of Malatar, or out of the ring on Vatashran.)
Wait, wait, wait, wait... You can Streak through the walls in Malatar?! Well TI-also-L'ed something new about those abilities. I never really thought to try.
Fun trick if DPS are struggling, on a sorc tank, grab the boss, bolt through the wall, and chill with him on the other side of the room, while the DPS work on opening the wall.
OK so we agree sorc is OPaf.
BTW Mist can also bypass the vateshran mechanics. I don't assume that stuff is intended.
TheEndBringer wrote: »You can run mist form right now for way longer I can ever stay in stealth. I only get 3 pops of shadowy and my mag is gone. I'm dead if I'm caught.
TheEndBringer wrote: »The only reason I'm in this thread is because it's bashing other classes rather than make compelling arguments to buff your chosen skill. "Nerf these skills or buff mist" isn't an argument. It's a demand.
starkerealm wrote: »Fried_Fowl wrote: »TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
I agree that they are lesser skilled players...
And that's where this conversation ends.
starkerealm wrote: »So, I realize this is giving you difficulty, but, ESO's PvP is incredibly skill based. More than reaction based. Times to kill are incredibly low, even with players going into tankier builds. For a skilled PvPer, and Kristofer is quite good (or at least was, I haven't seen much from him in ages), an unskilled player is basically a speed bump. It's the same way I can easily rack up double digit kills in BGs. By the time the new player has started to understand what is happening, they're already dead. Either, actually on the floor with zero hit points, or ticking down with lethal DoTs they're unaware of.
starkerealm wrote: »It's not about Nightblade, or Sorc, or Templar, or Dragon Knight, or Warden, or Necromancer. It's about player skill. A skilled player can do disgusting things with their class. 1vX is never about build, or class, or spec, it's about the person playing that character being able to keep ahead of everyone else around them.
starkerealm wrote: »That's where this irritates me, but more, this is where you fail. You're looking at the Nightblade who killed you, but, if you took Nightblades out of the game, they'd still wreck you. They'd just do it on a Templar, or a Necromancer.
starkerealm wrote: »I mean, if you want to talk about unpleasant fights, it's the Necromancer, not the Sorc, or the Nightblade. In the hands of someone who knows what they're doing, those guys are singularly unpleasant. Manageable, but unpleasant.
Fried_Fowl wrote: »starkerealm wrote: »Fried_Fowl wrote: »TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
I agree that they are lesser skilled players...
And that's where this conversation ends.
No the conversation did not end because...
Fried_Fowl wrote: »TheEndBringer wrote: »You can run mist form right now for way longer I can ever stay in stealth. I only get 3 pops of shadowy and my mag is gone. I'm dead if I'm caught.
Sounds like a personal problem.TheEndBringer wrote: »The only reason I'm in this thread is because it's bashing other classes rather than make compelling arguments to buff your chosen skill. "Nerf these skills or buff mist" isn't an argument. It's a demand.
Not bashing just proving the facts, thanks.starkerealm wrote: »Fried_Fowl wrote: »TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
I agree that they are lesser skilled players...
And that's where this conversation ends.
No the conversation did not end because that was a test you failed, that was to see if anyone was paying attention to the fight in the video and he was constantly being hit while cloaked because people were using detection potions among other things and the Nightblade was fighting through the counter with overpowered skills like Shadow Image.
Here is a timestamp that starts at 17:13 for the Video for when the Youtuber starts calling out the AoE's and Stealth Detect Potions even though they were doing it long before then to prove my point that you were not paying attention and looking for any reason to prove me wrong:https://youtu.be/yzOxZIFkMwk?t=1033
starkerealm wrote: »So, I realize this is giving you difficulty, but, ESO's PvP is incredibly skill based. More than reaction based. Times to kill are incredibly low, even with players going into tankier builds. For a skilled PvPer, and Kristofer is quite good (or at least was, I haven't seen much from him in ages), an unskilled player is basically a speed bump. It's the same way I can easily rack up double digit kills in BGs. By the time the new player has started to understand what is happening, they're already dead. Either, actually on the floor with zero hit points, or ticking down with lethal DoTs they're unaware of.
It's not that the players are unskilled it's that the skills Shadow Cloak, Shadow Image and Bolt Escape are overpowered.starkerealm wrote: »It's not about Nightblade, or Sorc, or Templar, or Dragon Knight, or Warden, or Necromancer. It's about player skill. A skilled player can do disgusting things with their class. 1vX is never about build, or class, or spec, it's about the person playing that character being able to keep ahead of everyone else around them.
Wrong, These skills I just mentioned are overpowered and give a large advantage and it's a fact dude.starkerealm wrote: »That's where this irritates me, but more, this is where you fail. You're looking at the Nightblade who killed you, but, if you took Nightblades out of the game, they'd still wreck you. They'd just do it on a Templar, or a Necromancer.
This is where you fail, a Nightblade can't kill me they always end up running away or I walk slowly to a keep laughing with my buffs and heals up, because they simply can't shred through 41k Physical and 40k Spell Resist with 2900ish Critical Resist with high sustain among other things that I'll keep to myself and skilled reflexes on healing back up and cleansing with a decent amount of damage and penetration so you assuming I'm upset or w/e at a Nightblade ganking me is absolutely false because besides that build and class I also play Nightblade and you're just dead wrong man.starkerealm wrote: »I mean, if you want to talk about unpleasant fights, it's the Necromancer, not the Sorc, or the Nightblade. In the hands of someone who knows what they're doing, those guys are singularly unpleasant. Manageable, but unpleasant.
Necromancers are a joke when you know how to counter, if you run into a block build you just put on a Knight Slayer set build and it's game over and if they use Grave Yard Nuking then that just sounds like a personal problem.
TheEndBringer wrote: »This was less about buff mist and just another complaint thread about streak and cloak. Mist performs great. It has crazy advantages. I run it on my magplar and magden. I don't run it on my NBs because I would still die. They're not built to use it.
starkerealm wrote: »Fried_Fowl wrote: »starkerealm wrote: »Fried_Fowl wrote: »TheEndBringer wrote: »So you found a video showing a NB brawler killing obviously lesser skilled players. What does that have to do mist?
I agree that they are lesser skilled players...
And that's where this conversation ends.
No the conversation did not end because...
No, that was the end of your argument. Player skill was the determinate factor there.
starkerealm wrote: »TheEndBringer wrote: »This was less about buff mist and just another complaint thread about streak and cloak. Mist performs great. It has crazy advantages. I run it on my magplar and magden. I don't run it on my NBs because I would still die. They're not built to use it.
It is a cheap way to trip From the Shadows... not sure if it's more efficient than popping cloak, though.
Fried_Fowl wrote: »
It is pretty strong against ball groups since you get max healing out of it, but that's my only use for it though and as a result I have gone Elusive Mist since it's better in most situations.
The only part where its good against ball groups is to avoid the damage passing through but if they focus you by sitting on top of you for a few seconds then you will not live very long at all.