Marcus_Aurelius wrote: »
There’s a well known player who’s been a mainstay of eso pvp since the beginning, who was abusing the hell out of this exploit all weekend. After fighting against someone for 7 years, it’s easy to tell when something is so far outside of his normal play style and obviously abusing a bug. I used to have respect for the guy (even if I didn’t like him much), but not anymore. People who intentionally abuse broken game elements are garbage players.
I will say that this attack combo hits like a truck, has no counters, and registers all of the damage at the same time. I’m sure it is amusing to watch people you used to have good fights with just fall over dead and know there’s nothing that can do to stop you. I understand the appeal, it’s still the path of a garbage player though.
Joy_Division wrote: »Joy_Division wrote: »Marcus_Aurelius wrote: »Right, it's not an exploit, and they don't do it on purpose
Me at full 27 Health, no one hit me before or after
Crystal Weapon/Crushing Weapon/Power Overload (not shown in death recap beacuse hitm me for 0)
All this kills have the same patterns.
It is intended that crystal weapon hits at the same time as a light attack
It is intended that crushing weapon hits at the same time as a light attack
It is intended that overload hits at the same time as a light attack
It is intended that glyphs hit at the same time as a light attack
People just decided that they can do all of them at once.
Exploit? No.
Ridiculous? Yes.
And don't mention the death recap, that's always been unreliable.
ZOS has consistently maintained the position that multiple large damaging attacks during a single global cooldown is not something they want in PvP.
This is technically not an exploit but it is absolutely not what ZOS intended or wants.
Joy, there is no way that zos made crystal weapon a copy of crushing weapon with a few tweaks including a 4 second window for the basic attack to hit and they didn't expect it to be used as delayed burst. They gave this skill to sorcs so that stam sorcs have a delayed burst option. Are you trying to say that zos intended players to wait more than 3 seconds to use another skill after warden's shalk?
No, I am saying the Devs thought this would be just another delayed burst skill as they have a history of copying the effects/mechanics that are used on another class/ability and using it on another, what they call "standardization."
But because the dev combat team is pretty small and because they don't seek outside opinions during their development process, they often miss the unintended consequences of their decisions, which is why for years many competitive players and top theorycrafters look at the patch notes with a collective "huh?"
This is what Gina said with regard to their defense of putting cast-times on ultimates:We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much
This is just another case where the devs were not able to anticipate one of their changes that would contradict the gameplay principals they want to be part of their core gameplay
In my view the timeframe difference for the basic attack that procs crystal weapon, 4 seconds, versus crushing weapon, 2 seconds, is too deliberate for the devs to not intend crystal weapon to be used in conjunction with crushing weapon or dizzy swing. Are you saying this was what was not intended or that it was not intended to be used with overload?
In my view it wasn't the gameplay that was not anticipated. It was just zos's inconsistency in combat standards patch to patch.
We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much
To be honest, by reading the forums, and by simply playing PvP, I can surely say that this game has too much problems, at least in PvP. Many of the posters have a good point, one shots should not happen, ever, desync, lag or not. I bought an MMO and not COD.
People who say its working as intended have no idea what they are talking about.
Its not an ordinary gank. In this case (crystal weapon) the attacker is not revealed and the damage is absurdly high. The dev's really must look into this. It is getting exploited by more and more people.
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