Marcus_Aurelius wrote: »It's a known exploit, crushing weapon/elemental weapn/power overload cause a desync with your client.
I alway tell them they are very good at using exploits but maybe should learn to play proper.
Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Out of curiosity, does the automatic 46% damage from crouch/hidden apply to OL lights?Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note that change was in PTS 7.0.0 notes, and NOT in the live 7.0.6 notes.
gariondavey wrote: »Out of curiosity, does the automatic 46% damage from crouch/hidden apply to OL lights?Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note that change was in PTS 7.0.0 notes, and NOT in the live 7.0.6 notes.
Bonus dmg is pve, not pvp
Marcus_Aurelius wrote: »
gariondavey wrote: »Out of curiosity, does the automatic 46% damage from crouch/hidden apply to OL lights?Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note that change was in PTS 7.0.0 notes, and NOT in the live 7.0.6 notes.
Bonus dmg is pve, not pvp
Could have fooled me, OL hits like a freight train.
PhoenixGrey wrote: »It's overload, ele weapon and frag hitting at the same time. It feels like a desync but it really isn't
Problem is players don't have the aptitude to grasp simple combos.
Marcus_Aurelius wrote: »It's a known exploit, crushing weapon/elemental weapn/power overload cause a desync with your client.
I alway tell them they are very good at using exploits but maybe should learn to play proper.
SpiritofESO wrote: »IAmIcehouse wrote: »It's not an exploit and it's not desync. It's just a bunch of skills landing on a single GCD.
But it is stupid. Very very stupid.
"A bunch of skills landing on a single GCD" is, by its very nature, is an EXPLOIT and NOT INTENDED (unintended is, therefore, "an exploit").
So, yeah, it is stupid, and it is an exploit, but a desync ... probably not.
gariondavey wrote: »SpiritofESO wrote: »IAmIcehouse wrote: »It's not an exploit and it's not desync. It's just a bunch of skills landing on a single GCD.
But it is stupid. Very very stupid.
"A bunch of skills landing on a single GCD" is, by its very nature, is an EXPLOIT and NOT INTENDED (unintended is, therefore, "an exploit").
So, yeah, it is stupid, and it is an exploit, but a desync ... probably not.
Lol...when they put different cast times and delays on skills they understand things can be synched up and timed to maximize burst. This is not an exploit. This is the game functioning as intended.
SpiritofESO wrote: »IAmIcehouse wrote: »It's not an exploit and it's not desync. It's just a bunch of skills landing on a single GCD.
But it is stupid. Very very stupid.
"A bunch of skills landing on a single GCD" is, by its very nature, is an EXPLOIT and NOT INTENDED (unintended is, therefore, "an exploit").
So, yeah, it is stupid, and it is an exploit, but a desync ... probably not.
The "desync" can refer to: multiple different GCDs of Overload landing on your client simultaneously, the client's inability to log the attacks that hit you in your death recap or CMX, or the lack of an audible sound when the first Overload is cast (you'll hear the cast sound after you're already dead server side). I don't understand anyone trying to defend this as "it's skill not desync" for ranged no-counterplay one-shots with multiple layers of mechanics not working properly.This is also not a desync, it's properly timed burst rotations.
I agree with everyones sentiment here.
This is not an exploit, it's clever use of intended mechanics. This is also not a desync, it's properly timed burst rotations. A lot like the supposed "Snipe desyncs" Which did not actually exist.
Now I will say that the first time is saw Crystal Weapons buff time I was astounded and instantly thought of this build, being a ganker since release this seemed like a major oversight by the devs.
However I suppose we can't expect every dev to think like all players in all situations.
The best solution, it seems to me, is to shorten Crystal Weapons buff time to match "Elemental/Crushing's 3 seconds. This would prevent the stacking but keeps it's pve/pvp usefulness.
Other things could be done too, like a redesignation of Overload to Ultimate, rather than Light/Heavy attacks while maintaining it's functionality. Though I prefer the first suggestion.
Marcus_Aurelius wrote: »Right, it's not an exploit, and they don't do it on purpose
Me at full 27 Health, no one hit me before or after
Crystal Weapon/Crushing Weapon/Power Overload (not shown in death recap beacuse hitm me for 0)
All this kills have the same patterns.
SpiritofESO wrote: »IAmIcehouse wrote: »It's not an exploit and it's not desync. It's just a bunch of skills landing on a single GCD.
But it is stupid. Very very stupid.
"A bunch of skills landing on a single GCD" is, by its very nature, is an EXPLOIT and NOT INTENDED (unintended is, therefore, "an exploit").
So, yeah, it is stupid, and it is an exploit, but a desync ... probably not.
Many skills were specifically designed with delays to do just that so it’s clearly playing the game as the devs intended and not an exploit.
xylena_lazarow wrote: »
I agree with everyones sentiment here.
This is not an exploit, it's clever use of intended mechanics. This is also not a desync, it's properly timed burst rotations. A lot like the supposed "Snipe desyncs" Which did not actually exist.
Now I will say that the first time is saw Crystal Weapons buff time I was astounded and instantly thought of this build, being a ganker since release this seemed like a major oversight by the devs.
However I suppose we can't expect every dev to think like all players in all situations.
The best solution, it seems to me, is to shorten Crystal Weapons buff time to match "Elemental/Crushing's 3 seconds. This would prevent the stacking but keeps it's pve/pvp usefulness.
Other things could be done too, like a redesignation of Overload to Ultimate, rather than Light/Heavy attacks while maintaining it's functionality. Though I prefer the first suggestion.
Desyncs do exist and have existed since I can remember. Snipe, which had a 1s (1.1?) cast time, isn't designed to hit 2 or 3 instances at the same time, from the same player. But this was very common.
Elemental Weapon & Overload too have the same effect. Where they don't hit you when they're meant to, and then hitting multiple at the same time.
Of course 1 Overload & 1 Ele Weapon is meant to hit at the same time. But not being hit by any overloads then being hit by 3 at once is a desync.
SpiritofESO wrote: »IAmIcehouse wrote: »It's not an exploit and it's not desync. It's just a bunch of skills landing on a single GCD.
But it is stupid. Very very stupid.
"A bunch of skills landing on a single GCD" is, by its very nature, is an EXPLOIT and NOT INTENDED (unintended is, therefore, "an exploit").
So, yeah, it is stupid, and it is an exploit, but a desync ... probably not.
Many skills were specifically designed with delays to do just that so it’s clearly playing the game as the devs intended and not an exploit.
ZOS specifically intends for skills to be cast during multiple GCD and land in a single GCD.
BB, Subassult, Crystal Weapon, Crushing Weapon, Curse, Mages Wrath, POTL, and others. Most classes either had that to begin with or had them added over time (some are better than others).
I'm curious how CW and Crushing are hitting 8K numbers in pvp? They are supposed to align with ZOS's "spammable" standard. I see 8-10K hits from BB and Subassault all the time....now I'm seeing spammables hit almost as hard.It just seems off.
Desyncs do exist and have existed since I can remember. Snipe, which had a 1s (1.1?) cast time, isn't designed to hit 2 or 3 instances at the same time, from the same player. But this was very common.
xylena_lazarow wrote: »or the lack of an audible sound when the first Overload is cast