xylena_lazarow wrote: »I don't have problems with NB ganks as long as I am alert and on guard, but multiple GCDs worth of buffed stealth Overload hitting simultaneously from range before the target's client responds is something else entirely. Crushing Crystal Overload Overload deals 30-40k invisible and uncounterable to a tanky target. The desync is so bad that hits don't even show up on the death recap or in your CMX combat log.It is just one of the many things this patch that can insta-kill you without counterplay.
Overload desync is a game bug, nothing you can do about that. You don't nerf classes because of a bug, you fix the bug. I don't need crystal weapon to gank people with overload, OL works just fine on my mag sorc to gank.
I'm not sure what the big deal is about nerfing CW. Other classes/builds can do the same thing, just differently.
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Well, they actually nerfed a lot of NB skills by adding cast times & travel times as they could not fix de-syncs.... so um.. yeah, that happened....Overload desync is a game bug, nothing you can do about that. You don't nerf classes because of a bug, you fix the bug. I don't need crystal weapon to gank people with overload, OL works just fine on my mag sorc to gank.
I'm not sure what the big deal is about nerfing CW. Other classes/builds can do the same thing, just differently.
This is IMO worse than any nightblade ever was. No one likes being insta-killed without counterplay. It's worse than Snipe builds. It's worse than melee stamblades. At least the latter put themselves out there. Their burst is also not quite instant. Crystal Weapon is from range and, on a ganking build, results in instant death for many targets, even tanky ones. If you think that's fine and should be in the game, fair enough. If you think this is a function of the high damage in the current patch and something should be done about the meta as a whole, fair enough. If you think, like me, that something should be done just about this playstyle - like has been done to rein in nightblade playstyles in the past - then I have the following suggestions:
(A) Make it so that Crystal Weapon cannot be cast out of combat (in PvP). Similar to how you cannot activate Clever Alchemist nor can you carry a Grim Focus stack while out of combat.
(B) At the very least make it so Crystal Weapon uncrouches you and, thus, the sorc may be seen as he / she is preparing the attack.
Unwanted by who? As a nightblade main this makes me laugh. Adding clunkiness is the point. All I'm saying is: Welcome to the club, the club where Clever Alchemist before combat was outlawed, where a magblade can only get Major Sorcery before combat from a potion (magblade-specific gripe, I know) and where you have to light attack 5 times in combat to get your burst skill ready.WrathOfInnos wrote: »I think the in-combat requirement would lead to unwanted clunkiness, as would adding a cast time.
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
I rarely get insta dead
Urzigurumash wrote: »
There are two obvious and easy solutions here:
1) Lower Crystal weapons buff time to match Elemental/Crushing's timer, so they can't be stacked.
2) Or/And Declassify "Overload" as a light/heavy attack as it's an ultimate ability. It' can keep it's functionality, just prevent stacking with Crystal/Crushing.
This way, Sorcs can still gank and pve functionality is preserved.
Though I am a HUGE fan of the ganking playstyle and believe it's necessary for a healthy open world pvp environment, ESO has steadily nerfed the playstyle over the years and if this is as bad as you folks say, it should be looked at.
Waffennacht wrote: »There are two obvious and easy solutions here:
1) Lower Crystal weapons buff time to match Elemental/Crushing's timer, so they can't be stacked.
2) Or/And Declassify "Overload" as a light/heavy attack as it's an ultimate ability. It' can keep it's functionality, just prevent stacking with Crystal/Crushing.
This way, Sorcs can still gank and pve functionality is preserved.
Though I am a HUGE fan of the ganking playstyle and believe it's necessary for a healthy open world pvp environment, ESO has steadily nerfed the playstyle over the years and if this is as bad as you folks say, it should be looked at.
Its not that bad.
There's a reason for pariah etc S3 SnB etc 30k+ health. Dont wanna be pwmed by a one shot; dont be squishy.
Now desync bug is a PIA and still happens with more than OL
Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
The people getting hit have like 22k health and obviously have no idea what they're doing. I run a similar build to Fengrush, and against good players, you're not going to have a good time. Against people like the ones in the clips, they obviously get removed from existence.
Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
The people getting hit have like 22k health and obviously have no idea what they're doing. I run a similar build to Fengrush, and against good players, you're not going to have a good time. Against people like the ones in the clips, they obviously get removed from existence.
This is IMO worse than any nightblade ever was. No one likes being insta-killed without counterplay. It's worse than Snipe builds. It's worse than melee stamblades. At least the latter put themselves out there. Their burst is also not quite instant. Crystal Weapon is from range and, on a ganking build, results in instant death for many targets, even tanky ones. If you think that's fine and should be in the game, fair enough. If you think this is a function of the high damage in the current patch and something should be done about the meta as a whole, fair enough. If you think, like me, that something should be done just about this playstyle - like has been done to rein in nightblade playstyles in the past - then I have the following suggestions:
(A) Make it so that Crystal Weapon cannot be cast out of combat (in PvP). Similar to how you cannot activate Clever Alchemist nor can you carry a Grim Focus stack while out of combat.
(B) At the very least make it so Crystal Weapon uncrouches you and, thus, the sorc may be seen as he / she is preparing the attack.
This. I'm sorry, Waffenacht, maybe this hasn't caught on on console yet.Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
The people getting hit have like 22k health and obviously have no idea what they're doing. I run a similar build to Fengrush, and against good players, you're not going to have a good time. Against people like the ones in the clips, they obviously get removed from existence.
There are also good players with 30k+ health and 30k+ resistances who are getting one-shot. It's ridiculous. If the Devs want to allow one-shot ganking, then they need to revert changes to bow ganking and duel-wield heavy attack ganking.
All these stam sorcs desperately trying to defend and hold on to these broken mechanics.
Nerf incoming!
vesselwiththepestle wrote: »Sounds reasonable and wouldn't have an impact on pve.
vesselwiththepestle wrote: »Sounds reasonable and wouldn't have an impact on pve.
It would have impact on PvE. Imagine new players coming to the game and trying to start their rotation with crystal weapon. Even for more experienced players it could be problematic because sometimes prebuff and 1st 1-2 DoTs are happening out of combat and it's 1st spammable cast that starts it. It would cause confusion. There is a difference between sets that can proc only in combat and abilities that cannot be used outside of combat.
francesinhalover wrote: »Alright so here's the deal.
Pve players use this skill to insta kill from behind npcs, It's fun. and SHOULDN'T BE NERFED.
However It's understandable that this skill on PVP with a bow is too strong.
That being said, the devs don't separate pvp from pve. So if it gets nerfed It will ruin the fun of many pve players.
However there's no other way to balance this, so the skill when activated should indeed make you visible.
Sorry pve players, but pvp is more important i guess.