I don't understand why melee is so heavily praised with its dizzy/dawnbreaker/executioner combo, but they still keep nerfing ranged.
I was once insta-killed at a door in IC by a stamden with a Subterranean, Dizzying, Ultimate combo from behind. However pulling that off is very situational. It literally happend to me once in 6 years. A typical Dizzying / Dawnbreaker / Executioner combo is not instant and is typically something you see coming. The opponent is typically visible and engages in a somewhat prolonged fight. That fight may be as short as a few seconds, but nontheless that's a few seconds. What's different about the stamsorc combo is how viable it is from crouch and that it is truly instant in every sense of the word. Instant from how it feels to the victim and instant in the kill being secured within a single GCD in many cases, even against somewhat tanky players or ones with good dodge roll reflexes.I don't understand why melee is so heavily praised with its dizzy/dawnbreaker/executioner combo, but they still keep nerfing ranged.
Unwanted by who? As a nightblade main this makes me laugh. Adding clunkiness is the point. All I'm saying is: Welcome to the club, the club where Clever Alchemist before combat was outlawed, where a magblade can only get Major Sorcery before combat from a potion (magblade-specific gripe, I know) and where you have to light attack 5 times in combat to get your burst skill ready.WrathOfInnos wrote: »I think the in-combat requirement would lead to unwanted clunkiness, as would adding a cast time.
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Crushing Weapon is by no means a necessity. I've been one shot on my squishier builds (still 28K health) by different combos, including just Crystal + Overload or Crystal + Overload + Silver Shards, which still only counts as a single GCD. Notably I have not been killed by Crystal + Snipe + Silver Shards, which should also be possible. What's probably pushed this build's viability over the edge is Master-At-Arms, Weapons Expert and the homogenisation of offensive penetration, e.g. a dual wield or 2H mace / maul is being used for maximum damage with Overload.No, what they should do is make unable to stack crushing weapon with crystal weapon. Crystal weapon is already weird to use and has its own use mostly only on gank builds.
They are getting common on PC EU. Also the problem with the spectral bow is that it really doesn't combo with much of anything anymore, due to having gotten the ult delay treatment. Technically that makes it combo with Impale in a single GCD, but due to bar space virtually every nightblade I know treats those skills as mutually exclusive. As to the damage number, stamsorc burst combos higher than 28K. I've been hit well into the mid 30s by the combined burst from Crystal / Crushing / Overload (and Acuity makes them all crit). Again, this is a gank. The spectral bow is never strictly a gank.Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them. Thirdly every proc set in the game was adjusted to either be a DOT or have a one second proc delay. This was done precisely to facilitate ganking counterplay, e.g. by disallowing a burst proc to happen straight out of cloak. The same goes for the 400ms delay on ultimates, although I do not agree with that one. Having said all that, I'd be happy to try just the uncrouch thing first.Casting only in combat would be the only skill with that mechanic right?
Personally I don't think we should compare a set to a skill. They asked if any skills had that mechanic, not sets. As for spectral bow.. I mean, I hit a 28k crit from 30 meters away yesterday, so I think it's fair you need to proc it first.
In general I just feel bad about nerfing a class that was abandoned by zos for years, and when it comes to ganking, I've seen like one stam sorc to hundreds of nightblades.
That should be a PvE feature. Have you checked in PvP? There was something in the Blackwood patchnotes regarding first attack from crouch damage that looked outrageous. It works in PvE, if you're flanking. I tested it immediately against players when Blackwood came out. Did not work. However I did not test Imbuie / Crystal.Some time ago I noticed/reported a bug with imbue weapon morphs and crystal weapon that made them do something like 3x damage when you used them behind someone from stealth. I'm guessing they didn't fix it yet?
No, what they should do is make unable to stack crushing weapon with crystal weapon. Crystal weapon is already weird to use and has its own use mostly only on gank builds
Not really. As I've said, Clever Alchemist cannot be activated outside of combat, because it was felt that nightblades using the set became too powerful gankers. This was a change to that set from it's original design. Secondly the construction of some burst skills, Grim Focus and stamsorc's own Bound Armaments, is such that you have to build them in combat, before you can use them.Casting only in combat would be the only skill with that mechanic right?
This is IMO worse than any nightblade ever was. No one likes being insta-killed without counterplay.
I don't have problems with NB ganks as long as I am alert and on guard, but multiple GCDs worth of buffed stealth Overload hitting simultaneously from range before the target's client responds is something else entirely. Crushing Crystal Overload Overload deals 30-40k invisible and uncounterable to a tanky target. The desync is so bad that hits don't even show up on the death recap or in your CMX combat log.It is just one of the many things this patch that can insta-kill you without counterplay.
Urzigurumash wrote: »I don't understand why melee is so heavily praised with its dizzy/dawnbreaker/executioner combo, but they still keep nerfing ranged.
In my Orcish opinion, this is a big reason why Melee should be balanced to play in Heavy, and Ranged should be balanced to play in Light/Medium. It makes no sense to me that an Archer should be in the same armor setup that a Warrior is, and likewise for Battlemage versus Wizard.
The number of players who want to play purely defensive non-Healer roles in PvP, i.e. "true tanks", isn't large enough to justify Heavy armor being "only for tanks".
It might be easier to balance Ranged vs Melee damage if Armor types could be used as part of that balance.
Pepegrillos wrote: »When I read the topic name, I came in expecting complains about these kinds of builds:
Example 1: https://www.twitch.tv/fengrush/clip/BusyFlaccidHumanTheRinger-vhDSBIo6ZO6ENtJH?filter=clips&range=7d&sort=time
Example 2: https://www.twitch.tv/fengrush/clip/HonorableLittlePoultryTBCheesePull-dSqwkTXBE3tox5_P?filter=clips&range=7d&sort=time
xylena_lazarow wrote: »I don't have problems with NB ganks as long as I am alert and on guard, but multiple GCDs worth of buffed stealth Overload hitting simultaneously from range before the target's client responds is something else entirely. Crushing Crystal Overload Overload deals 30-40k invisible and uncounterable to a tanky target. The desync is so bad that hits don't even show up on the death recap or in your CMX combat log.It is just one of the many things this patch that can insta-kill you without counterplay.