GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
Because MMOs are large.
They are very, very large.
Animations, assets, coding... they could all show up anywhere, in any zone, with any player.
The devs cannot isolate one portion of the game, patch and change it, and then re-enable it. It would cause more problems than what it fixes.
Guild Wars 2 is one of the very few games that is able to do such a thing. It's the exception, not the rule.
And GW2 is only capable of it because of sacrifices made in other areas of the game. Systems, performance, latency, particle systems, textures, character data... All considerably worse than what ESO offers.
Guild Wars 2 is one of the very few games that is able to do such a thing. It's the exception, not the rule.
And GW2 is only capable of it because of sacrifices made in other areas of the game. Systems, performance, latency, particle systems, textures, character data... All considerably worse than what ESO offers.
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
This game? No idea why, probably has something to do with dollars somewhere.
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
And?
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
And?
Your argument is there was nothing preventing ZOS from doing something entirely different because this other company did something entirely different 2 years earlier. Which is wrong. Expecting Zos to change the entire build of their game after 5 years of development is crazy. Especially when that build was/is industry standard setup. If GW2 is the only relevant game that has non-interruptive maintenance, it is pretty unreasonable to expect contemporary games to take on that risk unknowingly.
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
And?
Your argument is there was nothing preventing ZOS from doing something entirely different because this other company did something entirely different 2 years earlier. Which is wrong. Expecting Zos to change the entire build of their game after 5 years of development is crazy. Especially when that build was/is industry standard setup. If GW2 is the only relevant game that has non-interruptive maintenance, it is pretty unreasonable to expect contemporary games to take on that risk unknowingly.
Wrong.
My point was it was becoming more common for large web sites, services, etc to operate without having to go down for regular maintenance. It was no longer so much of a technical mountain that you had to invent a programming language like Ericsson did with Erlang 35 years ago so they could update the software of telephone switches without taking down the telephony system and interrupting users phone calls.
So whilst older games like Everquest, DAoC, WoW, etc could be excused for building their MMORPGs in the way they did, given zero downtime in tech (especially consumer tech) was a real rarity back then, games the age of ESO cannot, as GW2 shows. The notion of no downtime (outside of exceptional circumstance) was not some secret in the IT world back then.
Most MMORPGs simply don't bother with it because it is only of very marginal benefit to them, increases costs, most customers are low value, adds extra dev time at the start of the project, etc. Which is why pretty much no other MMORPG does it (that I'm aware of), even ones released long after both GW2 and ESO.
Arena Net should be commended on actually putting its players first. Imagine that.
spartaxoxo wrote: »alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
And?
Your argument is there was nothing preventing ZOS from doing something entirely different because this other company did something entirely different 2 years earlier. Which is wrong. Expecting Zos to change the entire build of their game after 5 years of development is crazy. Especially when that build was/is industry standard setup. If GW2 is the only relevant game that has non-interruptive maintenance, it is pretty unreasonable to expect contemporary games to take on that risk unknowingly.
Wrong.
My point was it was becoming more common for large web sites, services, etc to operate without having to go down for regular maintenance. It was no longer so much of a technical mountain that you had to invent a programming language like Ericsson did with Erlang 35 years ago so they could update the software of telephone switches without taking down the telephony system and interrupting users phone calls.
So whilst older games like Everquest, DAoC, WoW, etc could be excused for building their MMORPGs in the way they did, given zero downtime in tech (especially consumer tech) was a real rarity back then, games the age of ESO cannot, as GW2 shows. The notion of no downtime (outside of exceptional circumstance) was not some secret in the IT world back then.
Most MMORPGs simply don't bother with it because it is only of very marginal benefit to them, increases costs, most customers are low value, adds extra dev time at the start of the project, etc. Which is why pretty much no other MMORPG does it (that I'm aware of), even ones released long after both GW2 and ESO.
Arena Net should be commended on actually putting its players first. Imagine that.
Only games that started development after guild wars 2 can reasonably held to that standard. If ESO started development at the same time, they would be looking at games that came out before them for guidance.
spartaxoxo wrote: »alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
2 years older, but they both began development at the same time, so there is no way that ZOS would even know that that was how they were designing their infrastructure.
And?
Your argument is there was nothing preventing ZOS from doing something entirely different because this other company did something entirely different 2 years earlier. Which is wrong. Expecting Zos to change the entire build of their game after 5 years of development is crazy. Especially when that build was/is industry standard setup. If GW2 is the only relevant game that has non-interruptive maintenance, it is pretty unreasonable to expect contemporary games to take on that risk unknowingly.
Wrong.
My point was it was becoming more common for large web sites, services, etc to operate without having to go down for regular maintenance. It was no longer so much of a technical mountain that you had to invent a programming language like Ericsson did with Erlang 35 years ago so they could update the software of telephone switches without taking down the telephony system and interrupting users phone calls.
So whilst older games like Everquest, DAoC, WoW, etc could be excused for building their MMORPGs in the way they did, given zero downtime in tech (especially consumer tech) was a real rarity back then, games the age of ESO cannot, as GW2 shows. The notion of no downtime (outside of exceptional circumstance) was not some secret in the IT world back then.
Most MMORPGs simply don't bother with it because it is only of very marginal benefit to them, increases costs, most customers are low value, adds extra dev time at the start of the project, etc. Which is why pretty much no other MMORPG does it (that I'm aware of), even ones released long after both GW2 and ESO.
Arena Net should be commended on actually putting its players first. Imagine that.
Only games that started development after guild wars 2 can reasonably held to that standard. If ESO started development at the same time, they would be looking at games that came out before them for guidance.
Wow, that is really damning on the Zenimax devs, I 'm sure they were more competent than that.
spartaxoxo wrote: »How is it damning to not be aware of a product that is under development and who's details are purposefully kept secret from competiting developers?
spartaxoxo wrote: »but the nature of the market place
spartaxoxo wrote: »How is it damning to not be aware of a product that is under development and who's details are purposefully kept secret from competiting developers?
That you think their devs were unaware of broader trends in tech like no regular downtime for maintenance becoming more of a thing for web sites (at least the large ones), online services, etc. Would never have considered the idea or be aware of its possibility without GW2 doing it first. That is harsh, I'm sure they were better than that.spartaxoxo wrote: »but the nature of the market place
I agree, which is why no other MMORPG has done it, for the reasons I outlined earlier (low value customers, very marginal benefit, increased costs, etc), including Zenimax, no doubt.
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
Anet built their architecture with no downtime (outside of exceptional circumstances) in mind, just like most online services, sites, etc do. GW2 is 2 years older than ESO, there was nothing preventing Zenimax doing the same, they chose not to and decided an inferior (and cheaper) customer experience was the way to go.
The comparison is fine, one company did a good job, put customer experience before Dollars, the other didn't. It's also much more pleasant for GW2's devs.
FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
Because MMOs are large.
They are very, very large.
Animations, assets, coding... they could all show up anywhere, in any zone, with any player.
The devs cannot isolate one portion of the game, patch and change it, and then re-enable it. It would cause more problems than what it fixes.
Guild Wars 2 is one of the very few games that is able to do such a thing. It's the exception, not the rule.
And GW2 is only capable of it because of sacrifices made in other areas of the game. Systems, performance, latency, particle systems, textures, character data... All considerably worse than what ESO offers.
vamp_emily wrote: »If they Migrate over to Microsoft's Azure servers, I think they will be able to eliminate their down time.
PigofSteel wrote: »FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
Because MMOs are large.
They are very, very large.
Animations, assets, coding... they could all show up anywhere, in any zone, with any player.
The devs cannot isolate one portion of the game, patch and change it, and then re-enable it. It would cause more problems than what it fixes.
Guild Wars 2 is one of the very few games that is able to do such a thing. It's the exception, not the rule.
And GW2 is only capable of it because of sacrifices made in other areas of the game. Systems, performance, latency, particle systems, textures, character data... All considerably worse than what ESO offers.
But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?
alanmatillab16_ESO wrote: »GW2 does and that's older than this game................
This game? No idea why, probably has something to do with dollars somewhere.
GW2 can spawn new servers at will, even with different game versions. If you want to compare games at least find one with the same or similar server architecture.
FlopsyPrince wrote: »Many companies keep their systems up and maintain them without long downtimes....
Because MMOs are large.
They are very, very large.
Animations, assets, coding... they could all show up anywhere, in any zone, with any player.
The devs cannot isolate one portion of the game, patch and change it, and then re-enable it. It would cause more problems than what it fixes.
Guild Wars 2 is one of the very few games that is able to do such a thing. It's the exception, not the rule.
And GW2 is only capable of it because of sacrifices made in other areas of the game. Systems, performance, latency, particle systems, textures, character data... All considerably worse than what ESO offers.
PigofSteel wrote: »But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?