PigofSteel wrote: »But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?
Bethesda wasn't that big in 2014.
Back in those days, their biggest accomplishments were the technical messes that were Brink and Rage. And their decent but not mainstream successes of Wolfenstein the New Order, Dishonored, and The Evil Within.
True, they are big now, and they could put a lot of money into doing what you want.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
And besides, is it even possible? I'm not deeply familiar with the way ESO is designed, coded, built, and distributed. And ZOS isn't either, considering how many people have left and joined the studio in the past 10 years. It would take immeasurable effort to deconstruct and rebuild all there is.
They'd need to rebuild delivery pipelines, texture streaming, NPC behavior, collision and world, UI systems, particle engines blah blah blah...
It'd be considerably more time, money, and effort than just making a new game.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
PigofSteel wrote: »But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?
Bethesda wasn't that big in 2014.
Back in those days, their biggest accomplishments were the technical messes that were Brink and Rage. And their decent but not mainstream successes of Wolfenstein the New Order, Dishonored, and The Evil Within.
True, they are big now, and they could put a lot of money into doing what you want.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
And besides, is it even possible? I'm not deeply familiar with the way ESO is designed, coded, built, and distributed. And ZOS isn't either, considering how many people have left and joined the studio in the past 10 years. It would take immeasurable effort to deconstruct and rebuild all there is.
They'd need to rebuild delivery pipelines, texture streaming, NPC behavior, collision and world, UI systems, particle engines blah blah blah...
It'd be considerably more time, money, and effort than just making a new game.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
If you listen to Firor, I believe he indicated that ESO didn't even fall into that range.
PigofSteel wrote: »But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?
Bethesda wasn't that big in 2014.
Back in those days, their biggest accomplishments were the technical messes that were Brink and Rage. And their decent but not mainstream successes of Wolfenstein the New Order, Dishonored, and The Evil Within.
True, they are big now, and they could put a lot of money into doing what you want.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
And besides, is it even possible? I'm not deeply familiar with the way ESO is designed, coded, built, and distributed. And ZOS isn't either, considering how many people have left and joined the studio in the past 10 years. It would take immeasurable effort to deconstruct and rebuild all there is.
They'd need to rebuild delivery pipelines, texture streaming, NPC behavior, collision and world, UI systems, particle engines blah blah blah...
It'd be considerably more time, money, and effort than just making a new game.
Yeah its not like they made other Elder Scroll games before this one that was a success or Fallout series or anything. Its also not like they won more than a dozen awards between all their titles or anything. They didnt win Gamasutra's Best Of 2008 - Top Five Developer or 2011 Spike Video Game Awards — Studio of the Year. Their breakout game was obviously ESO /snt win Gamasutra's Best Of 2008 - Top Five Developer or 2011 Spike Video Game Awards — Studio of the Year. Nah ESO was their first major game./s
Their former parent company Zenimax Media was a $2 billion revenue a year company that owned multiple studios. Sure they weren't Microsoft but they weren't a hole in the wall software developer either.
Thechuckage wrote: »It seems like a sizable portion of the posters think that ESO is a passion project developed by an indie team and given the appropriate slack. Honestly I get better bug response from the indie devs. Then again, they cannot rest on laurels.
The bug fixing is horrible and all it does is create more bugs and instability. ZOS chooses new content over fixing existing content. For example, how long have we had the neverending combat bug? Ive been experience that at least since Elsweyr that i can remember.Thechuckage wrote: »PigofSteel wrote: »But Bethesda aka Zenimax aka Microsoft is huge huge huge as well ? So where is problem ?
Bethesda wasn't that big in 2014.
Back in those days, their biggest accomplishments were the technical messes that were Brink and Rage. And their decent but not mainstream successes of Wolfenstein the New Order, Dishonored, and The Evil Within.
True, they are big now, and they could put a lot of money into doing what you want.
But this is also an MMO we're talking about. The most expensive genre to develop.
Asking a publisher to throw an extra 100 million dollars on a game that already costed 300-1000 million to make is ridiculous.
And besides, is it even possible? I'm not deeply familiar with the way ESO is designed, coded, built, and distributed. And ZOS isn't either, considering how many people have left and joined the studio in the past 10 years. It would take immeasurable effort to deconstruct and rebuild all there is.
They'd need to rebuild delivery pipelines, texture streaming, NPC behavior, collision and world, UI systems, particle engines blah blah blah...
It'd be considerably more time, money, and effort than just making a new game.
Yeah its not like they made other Elder Scroll games before this one that was a success or Fallout series or anything. Its also not like they won more than a dozen awards between all their titles or anything. They didnt win Gamasutra's Best Of 2008 - Top Five Developer or 2011 Spike Video Game Awards — Studio of the Year. Their breakout game was obviously ESO /snt win Gamasutra's Best Of 2008 - Top Five Developer or 2011 Spike Video Game Awards — Studio of the Year. Nah ESO was their first major game./s
Their former parent company Zenimax Media was a $2 billion revenue a year company that owned multiple studios. Sure they weren't Microsoft but they weren't a hole in the wall software developer either.
It seems like a sizable portion of the posters think that ESO is a passion project developed by an indie team and given the appropriate slack. Honestly I get better bug response from the indie devs. Then again, they cannot rest on laurels.