AbysmalGhul wrote: »Someone sounds a little impatient
Hapexamendios wrote: »I've only collected 3 of the Reach ones. Needed 2 of them for big writs. Bought them for under 50k. Dug up the other. Not paying those high prices. Will treat Akavari the same.
Lmao I have 3 pieces of Ancestral Reach despite using SO MANY treasure maps (seriously, my friend who has all the pieces even gives me treasure maps) and only 2 of those pieces have come from leads. The drop rate is abysmal and intensely unenjoyable.
B0SSzombie wrote: »But over 6 MILLION Gold to complete a Motif is completely insane..
B0SSzombie wrote: »But over 6 MILLION Gold to complete a Motif is completely insane..
No one is forcing anyone to pay that much for anything. It is a choice. Take the time to farm it yourself, ofc, that means taking the time to be active in ways that will lead to getting the leads.
B0SSzombie wrote: »B0SSzombie wrote: »But over 6 MILLION Gold to complete a Motif is completely insane..
No one is forcing anyone to pay that much for anything. It is a choice. Take the time to farm it yourself, ofc, that means taking the time to be active in ways that will lead to getting the leads.
I love when people make something sound so simple and mundane. Especially when it's not.
Yeah? Let me go grind Dolmens for a CHANCE to get a Treasure Map, which then has a 6 out of HUNDREDS chance of being a correct Treasure Map, which then has a CHANCE to give a lead when digging it up, which then has a CHANCE to not be a duplicate of a Motif page you need.
I'm starting to theorize that comments like that are left by people with absolutely ZERO concept of what they're talking about. Like, not the slightest grasp on any part of the Antiquities system.
What’s wrong with farming gold and then buying them?
Gold is easy enough to farm, not the mention it is currency in a video game. Who cares what the price is if you have the gold and want it just buy it.
And here we go again something is actually kind of unobtainable in the first month so people freak out on the forums lol.
cmetzger93 wrote: »It’s not about wanting it instantly it’s about having a way to farm them reliably. Ancestral motifs are the only type of motif in the game where you have to go through RNG multiple times to get a drop. RNG for map, RNG for lead drop and RNG for a lead you don’t already have. Yeah you could buy treasure maps but it’s still layers of RNG, you could work on these for months or even years and still be nowhere near completion.
What’s wrong with farming gold and then buying them?
Gold is easy enough to farm, not the mention it is currency in a video game. Who cares what the price is if you have the gold and want it just buy it.
And here we go again something is actually kind of unobtainable in the first month so people freak out on the forums lol.
What's wrong with your question, is that people ALSO want "completion" on antiquity hunting in the zone. WHich means needing to actually dig up 1 of each motif part (and any duplicates) themselves, which means that if you buy anything, you buy maps, not motifs. Buying the actual motifs is for people who either (a) don't care about antiquity hunting completion, or (b) want them for a second toon.
It was bad enough going through 20 Khenarthi's Roost maps and getting duplicate leads for all *three* of the Ancestral High Elf motifs from that zone that I already had, and then taking another 15 maps to get the fourth lead which was the one I actually needed to complete the set. Because getting duplicates when there's even four diggable motifs in a zone - rather than the two in every other zone, on account of the Aldmeri Dominion having one double-sized "newbie" zone rather than two smaller newbie zones - is already frustrating.
When there's fourteen diggable motifs in just one zone (as with the Ancestral Reach), it's even worse... and the Ancestral Reach motifs, although all diggable in the Reach, still come from three or four different types of map (Western Skyrim, The Reach, and Blackreach - I can't remember whether Blackreach maps are further split, into Blackreach Greymoor and Blackreach Arkthzand): so there's at least four times the number of maps.
And then you have Blackwood, where there is only the one zone to even obtain the leads in, as well as to actually dig them.
trackdemon5512 wrote: »@Kadraeus
In regards to updating motifs, it will never happen
ZOS_MattFiror
September 2018
Staff Post
I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.
The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.
On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.
Blacknight841 wrote: »With a little math you get…. You have a 1/36 chance of pulling a treasure map for the correct zone from loot, of which you have a 1/14 chance of pulling the right page, IF you actually get the lead. If you assume you have a 50% chance of pulling a lead, meaning every 2 treasure maps gives you a lead…. Then you have a 0.09% chance of getting the desired lead, or 1/1008 chance.
This is assuming a 50% success rate in getting a lead from a treasure map.
trackdemon5512 wrote: »Blacknight841 wrote: »With a little math you get…. You have a 1/36 chance of pulling a treasure map for the correct zone from loot, of which you have a 1/14 chance of pulling the right page, IF you actually get the lead. If you assume you have a 50% chance of pulling a lead, meaning every 2 treasure maps gives you a lead…. Then you have a 0.09% chance of getting the desired lead, or 1/1008 chance.
This is assuming a 50% success rate in getting a lead from a treasure map.
There are 101+ motifs in the game. If you get a master writ nowadays you have a 1% chance you get one for a motif you know roughly. Multiply that by roughly 14 for being able to craft a specific piece. Multiply that by 9 for having the trait researched. Multiply that by at least another 9 or so that you have enough traits researched that you can even craft it.
Can someone give me a number there?
Ppl are complaining about this motif when the chances for being able to craft a gear master writ have now gotten ridiculously smaller and no one says anything about that.
cmetzger93 wrote: »It’s not about wanting it instantly it’s about having a way to farm them reliably. Ancestral motifs are the only type of motif in the game where you have to go through RNG multiple times to get a drop. RNG for map, RNG for lead drop and RNG for a lead you don’t already have. Yeah you could buy treasure maps but it’s still layers of RNG, you could work on these for months or even years and still be nowhere near completion.
Like all Motifs, just wait for the two events we have each year that drop motifs in the Rewards coffers.
Don't even need to do top tier writs for these either. Run all your alts through each day, and shop the guild stores in the latter half of these events and you will have the complete motifs. You can also offer to trade motifs in zone chat. The known motifs I find I sell. It is how I keep up with my motif collections.
Like all Motifs, just wait for the two events we have each year that drop motifs in the Rewards coffers.
Don't even need to do top tier writs for these either. Run all your alts through each day, and shop the guild stores in the latter half of these events and you will have the complete motifs. You can also offer to trade motifs in zone chat. The known motifs I find I sell. It is how I keep up with my motif collections.
AFAIK antiquity motifs are not part of the leveled lists of these coffers.
I'm not sure I follow the second paragraph, might be the language barrier; although I can do the reading part I fail at comprehension.