Here is the fact: Many people use the group finder right now. This is very good...this is what you want. If you try to add restrictions in any way, less people will use the group finder...making it harder to find groups. This is bad, this is what you DON'T want. For instance, if they require me as a tank to have X resistances and stop me from being able to swap gear and skills as I see fit in a dungeon, I am going to stop using group finder entirely. If they do not let me tank as I see fit I simply will stop tanking.
I understand there are bad and/or fake tanks. The solution to this problem already exists: IF A PLAYER DOES NOT PERFORM THE ROLE THE SIGNED UP FOR TO YOUR STANDARDS, VOTE TO KICK. If the rest of the group agrees with you, the vote will pass, if the rest of the group does not, it fails. If the vote fails, you are free to leave the group and find another.
People say "But the fake tank always brings a friend to stop vote kicking". I simply do not believe this is true in any way, shape, or form. Maybe in 1% of the runs this may be true...but the fact is, if they are bringing 1 friend, then they are bringing multiple friends and not bothering with a queue at all(other than for the queue bonuses) and entering with a full group.
The reality is that when a vote-kick fails its because the others in the group disagree that X person is doing a job bad enough to warrant being kicked. Their reasons for this may vary, maybe they don't want to wait for a new tank, maybe they don't know enough about what a tank is supposed to do, maybe they just don't care, but for whatever reason they are not agreeing with your vote. The correct thing to do is simply to leave yourself if someone doesn't meet your standards and a vote kick fails...in this way you are sending the message that their behavior is not acceptable. If everyone actually used this system as it is designed, none of this would even be an issue because fake tanks would be kicked and if they weren't the group would lose the a DPS or healer....forcing the people to decide which is more valuable to them? A real DPS/healer, or a fake tank? I understand that if you quit a dungeon you get a deserter 15 minute penalty(deserter penalty needs to go, it undermines the vote system) and as a DD you are looking at a 45 minute queue sometimes....but the alternative is saying that not performing the role you signed up for is ok.
My point is the vote-kick system is just fine as it is(except for the deserter penalty which punishes leaving a bad group), its PEOPLE that need to actually use it as intended.
There just needs to be some sort of system that checks you actually are what you say you are.
Agreed, and there are multiple threads with people asking for that to occur. It seems to be getting worse. I queued for a vet dungeon tonight, a fairly easy pledge (WS), and there was a fake tank. Their health was 28k, so I figured they at least wouldn't go down easily, and they were CP1200 so I had hope they knew what they were doing.
When they started off with "Skip this first boss. Skip adds. Drag 'em to x," I thought it was annoying, especially with two CP50-CP200 players in the group that maybe hadn't done the dungeon countless times. However, it also gave the impression they were maybe familiar with tanking, albeit one of those tanks that thinks dragging as much as possible to one spot makes them a good tank even when it often results in losing aggro and having those behind attacked or, best case scenario, the pull results in no deaths but the npcs that were aggroed and not killed result in the group remaining in combat and unable to proceed through a door. Slow is smooth; smooth is fast.
We got through things ok despite the fake tank, got to final boss, read the scroll as it was a pledge, and realized the tank wasn't taunting. With the other two saying, "Do we have a tank?", the response from the fake tank was "Just kite the boss around". So now the three of us had to compensate for them skipping the queue, dps was low, and the boss kept getting dragged out of any dots. We wiped, and I asked the fake tank, "Do you have a taunt?". Answer: "No, does the healer have one?". I was the healer and responded, "I didn't queue as a tank". I do have a taunt, but if that boss takes awhile to go down, stamina runs out. It's a lot of pressure on a healer in HM. I started a vote to kick after that, which went through, and after waiting a few minutes for a tank replacement, decided to just go with Bastian. Turns out Bastian did a better job than the fake tank/selfish dd that wanted to save time skipping the queue and instead cost the three of us that got stuck with 'em time and frustration.
From what I've seen in the forums, the majority of players are opposed to fake tanks in pugs especially in dungeons in which the group would benefit from the fake tank at least having a taunt (though it's still frustrating as a healer to have to accommodate them by having my focus shift to keeping a low health fake tank alive). It can feel a little awkward to vote kick someone, but, without a system in place to check the person is in a role they're capable of, the system becomes the members of the group witnessing the behavior of others within the group. In my opinion, players should have some ability to adapt, give others the benefit of the doubt, and assist those learning. But when it's clear someone is completely selfish and hindering the other members of the group, never hesitate to vote to kick. That's the best way to discourage the behavior.
A tank blaming people in a pug for screwing up a strategy is a bad tank if the strategy is not bought into by all members of the group. It's a tank relying on too many variables and setting up a strategy they expect others to comply with. Even with a group of four in the same guild, the strategy is a poor one unless agreed upon. When there are drawbacks to be mentioned, it's clear the strategy is flawed. If you're pulling all of the adds to the next boss in a random normal in a pug and expecting everyone to fall in line, it's worth considering they're not screwing up; you are.
Oreyn_Bearclaw wrote: »I wonder if an easy fix to some of these problems would be to disable taunt from anyone not queued as a tank in groupfinder, and simultaneously require a taunt to be slotted to queue as a tank. Sure, there might be some strats where a non Tank might find a taunt useful, but I cant think of any time that is absolutely mandatory in groupfinder dungeons. (last boss of DSA comes to mind, but not an issue). And you might have someone slot a taunt and remove it to bypass the queue, but at least you know they have one, push comes to shove.
MirandaSharp wrote: »Why 10 transmutes for normal random? All that does is pollute the normal dungeons meant for below level 50 players with CP2000+ players just farming their daily crystals. New players aren't above CP160 anyway and probably have no use for transmute crystals, so why give that incentive to experienced players to run normal randoms?
Make it XP only for normal daily and XP+10 crystals for vet daily.
Agenericname wrote: »MirandaSharp wrote: »Why 10 transmutes for normal random? All that does is pollute the normal dungeons meant for below level 50 players with CP2000+ players just farming their daily crystals. New players aren't above CP160 anyway and probably have no use for transmute crystals, so why give that incentive to experienced players to run normal randoms?
Make it XP only for normal daily and XP+10 crystals for vet daily.
Its not only for +CP160 players. They absolutely should give transmutes for normals, if theyre going to give them for dungeons at all, but there should be a disparity that encourages people to run vets.
Plenty of people above 160, 300, and even 1000 arent able to beat vRG or vMHK which could easily pop up in the random.
kringled_1 wrote: »Oreyn_Bearclaw wrote: »I wonder if an easy fix to some of these problems would be to disable taunt from anyone not queued as a tank in groupfinder, and simultaneously require a taunt to be slotted to queue as a tank. Sure, there might be some strats where a non Tank might find a taunt useful, but I cant think of any time that is absolutely mandatory in groupfinder dungeons. (last boss of DSA comes to mind, but not an issue). And you might have someone slot a taunt and remove it to bypass the queue, but at least you know they have one, push comes to shove.
The two times that come to mind to me where my usual dungeon crew has a dps slot taunt are Frostvault, 4th boss, and MHK HM. For Frostvault it makes it easier to separate the atro and the mage, definitely not mandatory but slightly cleaner. For MHK HM this makes it much easier to keep the small werewolves from reaching Vykosa and helps with controlling damage on her.