When asked whether ESO might one day become unable to be updated, forcing either a rebuilt version "from the ground up" or a sequel, Firor said, "We're obviously doing our job right if you haven't noticed, but we're tearing down the engine, one room at a time, all the time." Firor laughed. "So the engine right now is much different from when we launched. It could never have scaled to what we do now. So we're constantly, behind the scenes, making it better."
According to Firor, that stream of updates have made a big impact on ESO. "The game, [as it is] right now, wouldn't run on the... last-generation base consoles. At one point we had to stop adding new animations to the game for six months because it would just run out of memory on those devices if we had. But they're a core part of our community, so we're going to support them."
Although these updates introduced new bugs, Firor says, the team was able to fix them, allowing them to stay true to their goal to "keep the game relevant and looking fantastic." As far as "ESO 2" is concerned, Firor responded, "It's like... when is Netflix 2 going to launch? Right? We're a service... that people log into every day and play. As long as they're doing that, there's no reason to do a 'Version 2.'"
Upon further reflection, Firor said players have effectively already gotten several sequels to ESO. "In fact, in many ways, Orsinium, which is the DLC we did back in 2015... that really was Version 2, and then Morrowind was Version 3... so every year, we're doing a new chapter update. But those chapters aren't just new content, there's also a lot of tech, behind the scenes, which keeps it running and makes it relevant."
This, ESO in itself is solid enough and they done lots of major changes over the years.Well if they really are rebuilding the Engine little by little every update then there really is no need for a whole new game, at least for the near future. They may consider it once the map is filled in and there's no real place left to hold a standard Chapter zone. (Before anyone says, no I don't believe the continents of Akavir/Atmora/Pyandonea etc will ever be touched. Some locations in Elder Scrolls I'm sure were meant to always remain mysterious.)
Marcus_Aurelius wrote: »I really don't see the engine getting better, sometime I think they live in their own world.
Makes sense in regards to Orsinium. You could really notice a jump in the quality of the environment with that DLC.
Honestly it make way more sense to simply upgrade your current engine over time since you already have so many assets ready to go and so much work already put into it.
Being tied to consoles can be a little disappointing though. Especially PS4 and XBOX One. Such low memory amounts to crummy textures for the foreseeable future, maybe forever.
This simply be an issue of wanting to have more players in the zone while limited the number in the city.Marcus_Aurelius wrote: »I really don't see the engine getting better, sometime I think they live in their own world.
Yeah, I tend to agree with this. I am surprised by Firor's statement that they are "tearing down the engine, one room at a time, all the time" (Wondering when they are going to put those rooms back in the game... LOL )
It seems to me that they keep running into the limits of the engine and pulling back. Blackwood seems like a perfect example of places where they could have done something, but pulled back due for technical reasons. Starting with Greymoor, the major cities are separate spaces because the game cannot handle them being part of the zone. That sort of thing.
This simply be an issue of wanting to have more players in the zone while limited the number in the city.Marcus_Aurelius wrote: »I really don't see the engine getting better, sometime I think they live in their own world.
Yeah, I tend to agree with this. I am surprised by Firor's statement that they are "tearing down the engine, one room at a time, all the time" (Wondering when they are going to put those rooms back in the game... LOL )
It seems to me that they keep running into the limits of the engine and pulling back. Blackwood seems like a perfect example of places where they could have done something, but pulled back due for technical reasons. Starting with Greymoor, the major cities are separate spaces because the game cannot handle them being part of the zone. That sort of thing.
Note that this is an client issue, having to load all the motifs, costumes, pet and mounts takes an toll on potatoes.
yes its server issues in Cyrodil during large battles, not overland.
Remember that ESO started with an 32 bit client but is now 64 bit only.
maybe they work on new tech and wait for the previous gen console to phase out, then comes bigger 'upgrade' patch with new bells and whistles... just wish they added climbing and remove invisible walls in many places, that would help so much
Remember that ESO started with an 32 bit client but is now 64 bit only.
Good, making an mmo2 is the worst thing that could happen to any mmo. MMO's are not like regular games, if only players would understand this.
MMO's are meant to evolve, not to get replaced. Not to mention, noone would spend money on either game anymore. As making a second version, would imply there would be even more versions after the second version. Meaning all spendings on any of the versions would become worthless.
Good, making an mmo2 is the worst thing that could happen to any mmo. MMO's are not like regular games, if only players would understand this.
MMO's are meant to evolve, not to get replaced. Not to mention, noone would spend money on either game anymore. As making a second version, would imply there would be even more versions after the second version. Meaning all spendings on any of the versions would become worthless.
Good, making an mmo2 is the worst thing that could happen to any mmo. MMO's are not like regular games, if only players would understand this.
MMO's are meant to evolve, not to get replaced. Not to mention, noone would spend money on either game anymore. As making a second version, would imply there would be even more versions after the second version. Meaning all spendings on any of the versions would become worthless.
Take a look at Destiny 2 - by all measures we consider it an unnecessary sequel and it would have been better if Bungie kept evolving Destiny
This is why Bungie decided to stick with D2 rather than make D3
FLuFFyxMuFFiN wrote: »I wouldn't want an ESO 2 anyway. All the time I have put into my characters would essentially be gone. I'd rather they just continue with ESO and maybe even reworking old zones eventually. I wouldn't mind new stories within the original zones.
only those that are only focused on end game. any TES fan will likely have an enjoyable journey to the end game instead of obsessing about end game from the day they start. obviously i can only speak for myself and those i know, but in no way did i ever start playing eso just to rush through to the end. I haven't been playing that long and i still have hundreds of hours ahead of me before i even consider starting the typical mmorpg end game thing. this will be even more true to new players that have never even stepped foot in an mmorpg type game before.But even bigger issue, is the ever accumulating amount of catch up that new players will face. There will come a point where getting into the game will be way too much of a bother for anyone to worry about. And Skyrim will be so far in the past, that it wont generate new fans for the IP itself. They will just play and invest in some trendier and more current live service thing. There might still be enough old timers around at that point, to justify keeping the lights on for several more years, but development of new stuff will stop at some point. It just wont offer as good margins as developing some brand new stuff to sell to a wider audience. And the new stuff wont come with all the baggage of the old one, and can benefit from all the improved tech that will come available in the future.
Marcus_Aurelius wrote: »I really don't see the engine getting better, sometime I think they live in their own world.
Yeah, I tend to agree with this. I am surprised by Firor's statement that they are "tearing down the engine, one room at a time, all the time" (Wondering when they are going to put those rooms back in the game... LOL )
It seems to me that they keep running into the limits of the engine and pulling back. Blackwood seems like a perfect example of places where they could have done something, but pulled back due for technical reasons. Starting with Greymoor, the major cities are separate spaces because the game cannot handle them being part of the zone. That sort of thing.
Marcus_Aurelius wrote: »I really don't see the engine getting better, sometime I think they live in their own world.
Yeah, I tend to agree with this. I am surprised by Firor's statement that they are "tearing down the engine, one room at a time, all the time" (Wondering when they are going to put those rooms back in the game... LOL )
It seems to me that they keep running into the limits of the engine and pulling back. Blackwood seems like a perfect example of places where they could have done something, but pulled back due for technical reasons. Starting with Greymoor, the major cities are separate spaces because the game cannot handle them being part of the zone. That sort of thing.
Actually that's not entirely true. A little bit of out of bounds exploring back in Greymoor revealed the "instance" of Solitude was actually still in the overworld map. In truth they created a copy of Solitude and placed it WAY out in the very Southeast corner of the zone map, far from the boundary, but still in the same instance. The doors to Solitude just teleport you there.
Makes me wonder if Leyawiin and Markarth are exactly the same, and there's copies of the cities way out of bounds somewhere.
Dysprosium wrote: »I"m good with them continuing to build, add, improve along the way.