Greasytengu wrote: »I hate when people try to use the lack of monetization to try and justify ZOS's lack of development or even basic upkeep of PVP. The base game content isnt technically making them much money in comparison to the DLC/chapter content, but they still fix bugs and exploits when they crop up.
ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
Joy_Division wrote: »ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
I disagree. They get a lot of subs, crown crate purchases, chapter sales, etc., from the PvP community without even bothering to hire a full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot. PvPers subsidize the incredible amount of detail that it put into the DLC zones and NPCs.
Joy_Division wrote: »ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
I disagree. They get a lot of subs, crown crate purchases, chapter sales, etc., from the PvP community without even bothering to hire a full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot. PvPers subsidize the incredible amount of detail that it put into the DLC zones and NPCs.
So let me get this right... you are saying they don’t have a “full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot.“... well then you really made my point.... thanks
JayKwellen wrote: »Joy_Division wrote: »ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
I disagree. They get a lot of subs, crown crate purchases, chapter sales, etc., from the PvP community without even bothering to hire a full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot. PvPers subsidize the incredible amount of detail that it put into the DLC zones and NPCs.
So let me get this right... you are saying they don’t have a “full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot.“... well then you really made my point.... thanks
I don't think she did. You point being that only DLC makes money, hers being that PvPers pay a money for access to that content so they an then use it to PvP.
In the strictest sense yes, you're "correct" because these people aren't spending money on PvP itself but on PvE.
But guess what? Those people (like me) spend heaps of money on DLCs, crown crates, race and alliance changes, riding upgrades, skyshards and skill lines, etc., for the sole purpose of PvP. We're spending money on PvE so we can PvP.
So if ZoS continues to let Cyrodiil languish, continues to provide 0 new content or upgrades to Cyrodiil, and continues to provide zero new reasons to actually be in Cyrodiil, the people like me will just keep leaving the game. And all the money we provide ZOS will go with with us. This is what she meant by saying PvPers subsidize PvE. And of course we do, because all of the money we spend goes into PvE content while precisely none of it is used for PvP content.
Joy_Division wrote: »ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
I disagree. They get a lot of subs, crown crate purchases, chapter sales, etc., from the PvP community without even bothering to hire a full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot. PvPers subsidize the incredible amount of detail that it put into the DLC zones and NPCs.
So let me get this right... you are saying they don’t have a “full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot.“... well then you really made my point.... thanks
ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
Joy_Division wrote: »ZoS does not make money off of PVP, only DLC, which is PVE content. So it gets the least attention
I disagree. They get a lot of subs, crown crate purchases, chapter sales, etc., from the PvP community without even bothering to hire a full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot. PvPers subsidize the incredible amount of detail that it put into the DLC zones and NPCs.
So let me get this right... you are saying they don’t have a “full time PvP developer, without devoting any resources to reforming/updating cyrodiil, and leaving PvP on virtual autopilot.“... well then you really made my point.... thanks
PvP is considered end game material, when players are done grinding out sets, cp points and more they go to cyrodiil, zos you aren't missing out on revenue when decides to spend his time pvping, they will always try to get the best gear from your pve activities in order to be the best (and pay for to get access to these sets). Why can't you see that zos.
Tommy_The_Gun wrote: »Imho Primary reason why there is no new PvP content is that it is not attracting new players. It does not boosts player retention.
From my experience, I think new players try to do some PvP in ESO, they either see bad performance, or huge imbalance in MANY aspects of PvP:
- Solo vs group
- Ball groups
- Organized small scale vs randoms
- Bombers
- Zergs
- Pointless scoreboards (yep, pointless since night & morning cap "exploits" the campaign scoring system).
Then they try IC and it is even worse than Cyro (Gank-fest & ball-groups). So they try BGs and they don't enjoy it either because of huge class imbalance.
As a result, there is little to no new players in PvP. Sure, some new players stay there till they get all skill points & AW rank and then they don't PvP ever again. Why do you think recent "monetisation" in PvP was AW rank progression boosters ? Because it will sell.
All I see in Cyro are same players over and over. There is almost no new players. No new players = no way to fight some one who is inexperienced. So, when someone tries to start to PvP they hit a brick wall. 90% of times they fight vs more experienced players. So no wonder they do not enjoy it. Sure, there is some kind of "rating" system in BGs so it should pair new players with other new players.... but it does not work. There is simply not enough people doing PvP, so the circle closes.
They do not like the PvP aspect of the game and much rarther spend time doing the more enjoyable PvE
tinythinker wrote: »poast
Elendir2am wrote: »PVP content stagnates because PVP community stagnates.
All this invented activity how to spoil game for others don’t serve your community well. But at the end, it is your community, where I only visited this day for few events tickets. So I don’t want to tell you, how to play game. I will only offer some feedback from PVEer.
IC is total cesspool. Nothing can save it so maybe total rebuild would give you something new. I don’t know, If it's worth one event tickets. Every time I get there, there are blue zergs ant no AD flag, no matter how big population is in. So I need capture one flag and with all alliance-mate around I can do daily and leave as fast as possible. If I meet zerg before capturing flag, it is two long loading screens to severs and back.
Cyro has a lot of potential. It was one of main enticement when ESO started. However as solo player, you are on bottom of food chain and with gankers everywhere, you are forced to stacking. If you stack in bigger group than opposition there is no fun. If you stack in smaller, there is no fun. What is chance, that two powerful armies met at field. I've only been lucky once with it when blue army rolled from Nikel Outpost and yellow armies from Castle Roebeck and we fought epic battle. One moment we were forced to Castle walls, other we pushed them behind farm as soldiers were replaced. It was only one time, however and cannot compensate all that annoying restarting when I met group of gankers.
Greasytengu wrote: »PVP content stagnates when the developer adds nothing to it in over 2 years. PVP content stagnates when core parts of combat (like using abilities, breakfree, drinking potions) are unreliable because of lag.
Do you think PVErs would be content if you only had 2 trials to choose from, your skills took between 1- 3 seconds to cast, and you were randomly kicked from the instance? No, you would be here on the forums, asking for improvements and additions like we are.
Elendir2am wrote: »Greasytengu wrote: »PVP content stagnates when the developer adds nothing to it in over 2 years. PVP content stagnates when core parts of combat (like using abilities, breakfree, drinking potions) are unreliable because of lag.
Do you think PVErs would be content if you only had 2 trials to choose from, your skills took between 1- 3 seconds to cast, and you were randomly kicked from the instance? No, you would be here on the forums, asking for improvements and additions like we are.
But there are Lags in trials. There are also fall offline incidents in trials. If tank get offline it has obvious conclusion for group.
If you think that new people don’t play, because lack of new content than you're deceiving yourself. Lack of new content are problem for PVP veterans. Possible new PVPer have enough content new for them, but they don’t enjoy it to stay long enough.
Elendir2am wrote: »All ESO contents have some bugs for years. It is nothing, PVP differs from rest parts of game. I gave you feedback as somebody, who spent few last days in PVP for the first time. It is view of newcomer and it is up to you take it or leave it.
But don’t expect, that rest of ESO community will feel any support for bunch of gankers. This is label, which your community has. You can continue in feeling, that it is all ZOS fault and that your community deserve better treatment, but you will hardly found support out of relatively small community with some phenomes inside PVP content.
Some PVE newcomers can sign in PUG and met there some elitist, who make their first run suffering and they will not sign in PUG ever again. It happen, but it happen very rarely, so they have enough time to get to know community, before their first a**hole.
How many PVP newcomers met bunch of gankers as first opponents?????
Elendir2am wrote: »All ESO contents have some bugs for years. It is nothing, PVP differs from rest parts of game. I gave you feedback as somebody, who spent few last days in PVP for the first time. It is view of newcomer and it is up to you take it or leave it.
But don’t expect, that rest of ESO community will feel any support for bunch of gankers. This is label, which your community has. You can continue in feeling, that it is all ZOS fault and that your community deserve better treatment, but you will hardly found support out of relatively small community with some phenomes inside PVP content.
Some PVE newcomers can sign in PUG and met there some elitist, who make their first run suffering and they will not sign in PUG ever again. It happen, but it happen very rarely, so they have enough time to get to know community, before their first a**hole.
How many PVP newcomers met bunch of gankers as first opponents?????