I find it interesting that in these threads, it's always the slower players that get told to make their own group.
How about speedrunners form their own groups, so they can dash through the dungeon without annoying team members asking to slow down?
Shouldn't be too hard to find other likeminded people - it's the usual recommendation to others, so they should be able to do it themselves.
Or maybe it's too time-consuming and tedious to find four similarly egoistic people (and - gods beware - interact with them! the horror!) so they just use the queue? The irony.
HumbleThaumaturge wrote: »Oreyn_Bearclaw wrote: »Running speed in dungeons is capped. It’s capped everywhere. A magic character can certainly build to be at the speed cap, but to be honest, I am guessing that is not the biggest problem.
Running speed is not the problem: the problem is limited [exhausted] Stamina. To provide heals and buffs and shields and purges takes a generous level of Max Magicka and Magicka Regen and Spell Damage and Spell Crit. Of course, a healer could raise Stamina and Stamina regen; but that means lowered abilities to heal and buff. And, of course, my poor healer can be heard panting on the audio (on my HD 650 headphones) when Stamina hits zero. Sometime I imagine an audio track: "Please! Don't leave me here with this mob!!!"
Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.
Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.
Highly recommend running speed in dungeons be capped.
I find it interesting that in these threads, it's always the slower players that get told to make their own group.
How about speedrunners form their own groups, so they can dash through the dungeon without annoying team members asking to slow down?
Shouldn't be too hard to find other likeminded people - it's the usual recommendation to others, so they should be able to do it themselves.
Or maybe it's too time-consuming and tedious to find four similarly egoistic people (and - gods beware - interact with them! the horror!) so they just use the queue? The irony.
Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.
Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.
Highly recommend running speed in dungeons be capped.
This is a modern trend symbolic of this new generation of gamers and infects all games, not just this on one. And many of those games don't even have run speed stats. So putting a speed cap wouldn't fix it. For some weird reason players these days just enjoy running through mobs. Don't ask me why.
Dagoth_Rac wrote: »Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.
Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.
Highly recommend running speed in dungeons be capped.
This is a modern trend symbolic of this new generation of gamers and infects all games, not just this on one. And many of those games don't even have run speed stats. So putting a speed cap wouldn't fix it. For some weird reason players these days just enjoy running through mobs. Don't ask me why.
Modern games have a lot of busy work they throw at the player. It doesn't seem weird at all that people would want to get it over with as fast as possible so they can move on to what they really want to do. Is it selfish behavior if other members of group are not playing that way? Yes. But not weird.
nryerson1025 wrote: »Please keep in mind a lot of us have done these dungeons hundreds if not thousands of times. Just like it's selfish to rush through it with a new player, it's also selfish for a new player to expect experienced ones to wait around after each boss and loot each provisioning sack. Congratulations on your recovery and I wish OP the very best of health, however you're asking an entire community to double or triple the length of their "chores" so to speak. In education for instance, those with disabilities are separated from the others so their education isn't compromised. Would you propose to slow down a class syllabus, cut it down to a third of it's original length, to accommodate one or two people at the expense of dozens. Sorry but find your own friends
Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.
Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.
Highly recommend running speed in dungeons be capped.
This is a modern trend symbolic of this new generation of gamers and infects all games, not just this on one. And many of those games don't even have run speed stats. So putting a speed cap wouldn't fix it. For some weird reason players these days just enjoy running through mobs. Don't ask me why.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.