Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

One Speed in Dungeons

Abigail
Abigail
✭✭✭✭✭
Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

Highly recommend running speed in dungeons be capped.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abigail wrote: »
    Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

    Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

    Highly recommend running speed in dungeons be capped.

    Or stop playing with complete random people instead of setting a rule that every single person needs to follow.
  • jdamuso
    jdamuso
    ✭✭✭
    Abigail wrote: »
    Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

    Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

    Highly recommend running speed in dungeons be capped.

    Punishing people that have not offended you in this way isn't very nice.

    I do not think that taking away mov speed from EVERYONE is a good answer at all. Better to add checkpoints where all group members have to accept before starting the boss.

    What you should do if they all do that, is just run behind them and loot, dont cast nothin, get yer credit and go.

    You should always get a team of friends/guildmates if you want to actually do the dungeon content, most people are in RDF for the daily xp, or to farm a specific gear.

    GLHF

  • Jacozilla
    Jacozilla
    ✭✭✭✭✭
    Not even going to bother to write an original reply and just ditto the others ^^
  • powerfantasticb14_ESO
    I feel your pain. As a 80/20 solo player, I am mostly affected when running through a dungeon and a massive group blasts past me killing the entire area. Totally ruins the immersion for me. So what can I do but just /sit and wait for everything to respawn... I've come to accept there are a lot of jerks in the world, and placing artificial restrictions on them doesn't do much.
  • Indigogo
    Indigogo
    ✭✭✭✭✭
    Yeah I'm sorry op, the onus is on you to find like minded players.

    And I really hope you do, because congratulations on recovering from your tumor! Wonderful that you're seeing improvements and regaining confidence!
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    If you are using Wild Hunt to keep up, capping speed would quite likely make it harder for you, not better for you.

    Have you tried asking these people to please slow down? I know there are some people who won't even acknowledge you, but my experience has mostly been good when I ask people to wait because I need to do a quest step on an alt or something similar.

    Like people have said, the only real answer is to find people you are comfortable playing with, be it on your friends list, in a guild, or some other way.
  • Abigail
    Abigail
    ✭✭✭✭✭
    Indigogo wrote: »
    Yeah I'm sorry op, the onus is on you to find like minded players.

    And I really hope you do, because congratulations on recovering from your tumor! Wonderful that you're seeing improvements and regaining confidence!

    I appreciate the kind words. It's not a matter of finding like-minded players; rather, it's finding comparably equipped/built players. All of my alts are capable of doing 60K or more damage, but since I run randoms I've had to dumb them down a bit for defense and self-healing -- and speed. I belong to five active guilds, but trying to get more than one normal dungeon run amongst them in any given day is an act of God, and that's saying a lot because I'm on about 12 hours daily (not accounting for perpetual maintenance shutdowns).

    Fact is, I've run all the dungeons multiple times and I often only want to get through it for the transmutes and points. I guess that makes me pretty like-minded. Problem is, like a lot of players, it's impossible to keep up with an end-game equipped player traveling at light speed. And since these speed demons are usually in the minority, perhaps it's they who should seek similar speeders.

    Edited by Abigail on June 7, 2021 6:31PM
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    Simple solution, join a good social good, don't run randoms with strangers and stick to guild mates.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why would you cap the speed in a dungeon when some of the mechanics, especially on vet, require speed to survive them? Sounds like you need to slot something like Race Against Time on your back bar, use speed potions, or just... idk... not spend hours doing inventory management?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Abigail
    Abigail
    ✭✭✭✭✭
    Ezhh wrote: »
    Have you tried asking these people to please slow down?

    LOL ... well, first off, with my physical limitations typing while trying to run a dungeon is a near impossibility. Second, stopping to type only puts me farther behind. I'm a retired Marine and it's very much in my psychic makeup to NOT want to let my party down. That's probably what bothers me most about not being able to keep up.

  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    Yeah, have same issue: The group runs ahead and leaves my magicka healer behind. Worse still are groups that run through trash mobs instead of killing them, leaving the slow healer behind, to be mobbed all alone. When veteran dungeons were first introduced, I was lucky to learn them on the EU server. Players there were quite casual, friendly and helpful. Running a dungeon was like being at the pub with your mates. If someone wanted to slow down and just look around, well, no one had an issue doing that. Or, if someone wanted to stop and talk about dungeon tricks ("mechanics") that was always fine too.

    Morality question: Is it immoral for a Healer to stop throwing heals and buffs and shields and purges to a player who runs ahead, leaving the poor Healer to die???
    Edited by HumbleThaumaturge on June 7, 2021 7:22PM
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    Abigail wrote: »
    Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

    Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

    Highly recommend running speed in dungeons be capped.

    Or stop playing with complete random people instead of setting a rule that every single person needs to follow.

  • Abigail
    Abigail
    ✭✭✭✭✭
    Morality question: Is it immoral for a Healer to stop throwing heals and buffs and shields and purges to a player who runs ahead, leaving the poor Healer to die???

    That has happened to my healers many times. I've been overwhelmed by mobs and bosses behind locked doors and have been biotched out for not healing when that happened. Healer is always the scapegoat, even when the fake tank can't hold aggro.

  • Gundug
    Gundug
    ✭✭✭✭✭
    With most of the DLC dungeons, you already have a built in catch up mechanic, where you will be ported into the boss fight if you are elsewhere. If that system was retrofitted to all dungeons, no one would be left behind, no matter any differences in pace.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Running speed in dungeons is capped. It’s capped everywhere. A magic character can certainly build to be at the speed cap, but to be honest, I am guessing that is not the biggest problem.

    These other players may or may not be at the cap. The average person in group finder is NOT at the cap because that’s not an efficient method for building a dungeon PVE character, even if RN farming is your goal. It’s more about them simply skipping trash or leaving before everything is dead.

    I don’t think lowering the speed cap would change anything. If they want to limit this behavior, the answer is simple. No transmutes from group finder until all mobs are dead. Not saying I personally support that decision but it would fix the problem.
    Edited by Oreyn_Bearclaw on June 7, 2021 6:56PM
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Abigail wrote: »
    Ezhh wrote: »
    Have you tried asking these people to please slow down?

    LOL ... well, first off, with my physical limitations typing while trying to run a dungeon is a near impossibility. Second, stopping to type only puts me farther behind. I'm a retired Marine and it's very much in my psychic makeup to NOT want to let my party down. That's probably what bothers me most about not being able to keep up.

    You can LOL my suggestion if you like - but it's valid and I had no way to know that typing is problematic for you. It's quite possible that a simple "please slow down" will help with at least some of the dungeon runs you have problems with. It doesn't need to be something long.
    I belong to five active guilds, but trying to get more than one normal dungeon run amongst them in any given day is an act of God, and that's saying a lot because I'm on about 12 hours daily

    Maybe it's time to look for some other people to play with, if your existing connections in game don't give you what you need. Either way, there's plenty of us who do try our best to be considerate of others, and your suggestion would also be a punishment for us.
  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    Running speed in dungeons is capped. It’s capped everywhere. A magic character can certainly build to be at the speed cap, but to be honest, I am guessing that is not the biggest problem.

    Running speed is not the problem: the problem is limited [exhausted] Stamina. To provide heals and buffs and shields and purges takes a generous level of Max Magicka and Magicka Regen and Spell Damage and Spell Crit. Of course, a healer could raise Stamina and Stamina regen; but that means lowered abilities to heal and buff. And, of course, my poor healer can be heard panting on the audio (on my HD 650 headphones) when Stamina hits zero. Sometime I imagine an audio track: "Please! Don't leave me here with this mob!!!"

    Edited by HumbleThaumaturge on June 7, 2021 7:28PM
  • HumbleThaumaturge
    HumbleThaumaturge
    ✭✭✭✭
    Ezhh wrote: »
    It's quite possible that a simple "please slow down" will help with at least some of the dungeon runs you have problems with. It doesn't need to be something long.

    I can type very quickly. When I type, "Please slow down, can't keep up," I sometimes get the most toxic replies. At best, someone will type, "LOL." That isn't any help, but at least its not that offensive. But responses are often insulting. Now, I'd gladly take the insults, if it meant they slowed down enough for me to keep up. Oh, well.

    My main healers now carry alternate versions of my gear sets, with Stamina enchantments on certain armor pieces and Stamina regen on certain jewelry pieces. I have been known to swap to the Stamina gear during a dungeon run (literal, "run"). Of course, this means less heals and buffs, but that's how it goes. Of course, then the healer gets toxic insults for not giving enough heals and buffs.

    Not meant to be "baiting": I have rarely seen this behavior (by other players towards the healer) on the EU PC server, only on the NA PC server.
    Edited by HumbleThaumaturge on June 7, 2021 7:40PM
  • couriersix
    couriersix
    ✭✭✭
    Abigail wrote: »

    LOL ... well, first off, with my physical limitations typing while trying to run a dungeon is a near impossibility. Second, stopping to type only puts me farther behind.

    You can copy and paste things into ESO's chat box, so if typing is an issue than you can always have a word document off to the side that says something along the lines of "Hi, can we please take our time through the dungeon? It's impossible for me to keep up.", just ctrl+c it from the word doc and then ctrl+v into ESO's chatbox as soon as you load into the dungeon. That should help negate the amount of typing but will let who you're playing with know to not leave you behind.

    Hopefully you find a solution that works.
    PC / NA - cp 1000+ - EP magicka necro.
  • mekops_ESO
    mekops_ESO
    ✭✭✭
    i understand the issue but disagree with what is a pretty drastic solution. theres a number of ways to fry this fish but capping movement speeds inside group content is like using a nuke to do it.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abigail wrote: »
    Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

    Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

    Highly recommend running speed in dungeons be capped.

    This is a modern trend symbolic of this new generation of gamers and infects all games, not just this on one. And many of those games don't even have run speed stats. So putting a speed cap wouldn't fix it. For some weird reason players these days just enjoy running through mobs. Don't ask me why.
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Ezhh wrote: »
    It's quite possible that a simple "please slow down" will help with at least some of the dungeon runs you have problems with. It doesn't need to be something long.

    I can type very quickly. When I type, "Please slow down, can't keep up," I sometimes get the most toxic replies. At best, someone will type, "LOL." That isn't any help, but at least its not that offensive. But responses are often insulting. Now, I'd gladly take the insults, if it meant they slowed down enough for me to keep up. Oh, well.

    My main healers now carry alternate versions of my gear sets, with Stamina enchantments on certain armor pieces and Stamina regen on certain jewelry pieces. I have been known to swap to the Stamina gear during a dungeon run (literal, "run"). Of course, this means less heals and buffs, but that's how it goes. Of course, then the healer gets toxic insults for not giving enough heals and buffs.

    Not meant to be "baiting": I have rarely seen this behavior (by other players towards the healer) on the EU PC server, only on the NA PC server.

    Maybe I'm used to better responses just because I'm on EU. I do still see less pleasant replies, or people who ignore all chat, but often the response is helpful.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    People can be really inconsiderate.

    I'll admit I tend to blow though dungeons but I always look back to make sure people are keeping up with me and wait for them if they are not. Unless they stop responding for several minutes.

    A few weeks ago I was running the random normal with three other random players and ended up getting stuck in combat with some mob way back in the dungeon. The lead guy kept running past all the mobs in the dungeon, trying to get them all grouped up together I guess, but the side effect was I got stuck in combat but he and the other two did not.

    I was not slow, nor was I lagging behind. I asked the guy to wait until I could find the errant mob and kill it so I could open the door OOC but he didn't and instead went straight to the last boss killed it and left. The other two followed suit because they obviously didn't want to miss out on the drop. After about three minutes I dropped combat and tried to catch up but couldn't get there in time for the drop.

    What a ****. He's on ignore now. Anyway I don't think running speed should be capped, but I do wish people were more considerate with their teammates, as transient as they may be.
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    Again the simple solution is find an active social guild, people can be real ***, find a guild with people who aren't.

    There is a reason most folks, myself included, tend to sprint through dungeons, it's content we've done a thousand times and we are only running it for the XP or possibly a piece of gear, so we are doing it as quickly as possible. You sprint past mobs, then clean them up with AOE at the end, if you are far enough behind them that mobs have leashed back and you've aggroed them, then you are moving very slow and the speed reduction required would be very frustrating for the majority of the player base. Not mention requiring special coding for the instanced dungeon, which is a pretty big deal.

    So, find some new folks to play with...
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    If one person in the group is leaving the other 3 behind and they don't wait when asked, you have the option to vote to kick that person and replace them with someone more considerate.
    The Moot Councillor
  • Harry_Toes
    Harry_Toes
    ✭✭✭
    If you're playing as the healer or tank just run at your own speed and ignore the insults/taunts. It's the DDs fault for not waiting if they get in over their heads. No where in the interface is there an option for a 'speed run only' queue. Players assuming at the start of a PUG dungeon that the team is onboard with speed running is just rude af.

    I main a tank and I'm always stopping for the chests. I also wait if I note one player is lagging behind until they catch up (usually but not always the healer). If the rest of the group wants to run ahead, fine, I guess they don't need the taunts, buffs and damage shields and don't care about the loot. I do, and I'm running the PUG dungeon for my benefit, not theirs.

  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Abigail wrote: »
    Since 2014 I've largely eschewed group dungeons because I run magicka-based alts and they're slow. Before my brain tumor was removed in February I was continually disoriented when others in groups ran off and I lost sight of them.

    Since February my confidence has returned AND I've put Wild Hunt rings on all my alts. Sadly, while I can usually keep up with 2 or 3 of the party, there's invariably one that runs off sometimes leaving us behind locked doors or leaving mobs behind that attack and slow us even more. I get it, some overpowered dipstick is running the random because he can't solo it and get the points. But that's one selfish SOB disregarding two or three people who've waited in queue for half an hour.

    Highly recommend running speed in dungeons be capped.

    Or stop playing with complete random people instead of setting a rule that every single person needs to follow.

    I am so sorry for your health issues but I have to disagree for such rules on randoms.

    Though more constructively, why not join a social guild for doing random dungeons and the dailies.

    Instead of being upset you can enjoy playing while chatting away with like minded people. I think that would be a great thing for you.

    Congratulations on your comeback!! 😊

  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    I find it interesting that in these threads, it's always the slower players that get told to make their own group.

    How about speedrunners form their own groups, so they can dash through the dungeon without annoying team members asking to slow down?
    Shouldn't be too hard to find other likeminded people - it's the usual recommendation to others, so they should be able to do it themselves.
    Or maybe it's too time-consuming and tedious to find four similarly egoistic people (and - gods beware - interact with them! the horror!) so they just use the queue? The irony.
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    The problem with a "One Speed Dungeon" is that it really means "Your Speed Dungeon", meaning everyone should be running at your speed instead of theirs. I'm just wondering why everyone else should conform to your personal rules?

  • kichwas
    kichwas
    ✭✭✭✭
    This happened to me on a new toon yesterday - a level 11 Stamina DPS in random normal.

    I get it with speed running... but if you gotta do it, make sure you have what it takes to actually do it...



    The tank and healer ran past me and the other DPS, and engaged the end boss of I think Fungal Grotto. They took a side path so me and the other DPS end up with both the train of mobs before that side dumping on us and the mobs from the 'normal path' because we didn't see where they'd gone in time - which was too much for us so down we went.


    Lacking us 2 DPS though, even though we were both very low level... we had to sit and watch as they spent a good 10 minutes fighting that last boss, rather than walk back a few feet and rez us (we both went down from the mob train within sight of the final boss). Even lacking us, I still can't figure out how they managed to be so low on DPS that it took them 10 minutes...

    Like... to save 10 seconds by speed running a dungeon so simple that speed vs crawling is negligible... they lost 10 minutes on a boss they clearly lacked the ability to easily kill. For some reason they weren't ticked off by this so hit requeue, and we got the same dungeon again. Tank immediately leaves and the 3 of us left make it to almost having the first boss dead before a new tank pops in. This time we all make it to that end boss as a group because this new tank is not trying to speed and the healer just sticks with him. We kill that boss in under a minute.

    And that second time through, the tank actually pulled extra side mobs and did the basic 'follow the bridges' path that pulls everything - yet it took us about 1 minute from the point where the 2 DPS went down last time to the final boss - a third of that is just walking...


    So... yeah...

    If you're gonna do this, at least make sure you CAN do it... Otherwise play nice and pace with your group.

    Often it's FASTER to not speed ahead if that means you have your full group with you on the trash and bosses.



    I'm a returning player, so I've yet to encounter this trend much and I've been sticking to newly made 'reroll' characters while I figure out the game again - avoiding my 50s for now...

    But even I know that the first thing to do on zoning into a PUG is open up Party and look at the group levels / CPs. If the stuff I see there is high, open up like crazy. If it's low, play it slow and safe until I realize the others are like me - someone on a new toon who has the experience and/or CP to handle blasting through - so I stick with the group as best as I can either way.

    But when my brand new level 11 2H Stamina DK can kill a boss in 1 minute that you can't kill in 10... maybe you need to reconsider that speed running thing. ;)


    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
Sign In or Register to comment.