Just shows that predatory capitalism is taking over every aspect of our lives. Choked over all the white gear listed in the guild stores for 5000 coins, then all the chat items going for 150K. Lotta these conniving bastages need hot grease shot up their posterior ejection mechanisms.
Y'all are forgetting something important...
New players have a chance to win the lottery and buy their dream home. It's a win-win for everybody.
VampReworkFailed wrote: »
I'm sorry but if new players need help clearing base game content they probably shouldn't be playing the game to begin with.
newtinmpls wrote: »I have this latest DLC/chapter/whatever you want to call it, but I have not done any of the companion questing, and have had NO companion items drop.
Are the drops restricted to the people who have the companions?
Icy_Waffles wrote: »Are you just upset that if you buy your way through this, it’s gonna be expensive for a while?
Starlight_Whisper wrote: »Knowledge is power...if you had read patch notes you would of had companion in gear already for idk 250 gold.
Lapin_Logic wrote: »ZOS put the Companion system in the game to help newer players who need assistance clearing base game content.
i.e they have no cash. (for some reason ZOS decided to also set the drop rate so low as the player would have died of old age before equipping one companion but that is a separate issue)
The Community "Lets gouge the price, scalp the market and price Companion Noob gear Higher than BIS character gear or some gold items."
(PowerstripWojak.jpg)
The Community seem to think that just because aa system is new it is automatically for end game players, but no end game player is using a companion in place of another player, nor should they.... So can we ALL just use a little common sense and price things accordingly, Companion gear for the % effectiveness gain would be priced as trash gear in any other situation, show a bit of kindness to the new players for whom an 8K maxed DPS fitted companion would make a difference, thanks.
Just shows that predatory capitalism is taking over every aspect of our lives. Choked over all the white gear listed in the guild stores for 5000 coins, then all the chat items going for 150K. Lotta these conniving bastages need hot grease shot up their posterior ejection mechanisms.
Why?
That white gear is sold by NPCs is written in the patch notes. If ppl dont read them and buy the white items for 5k its their own problem.
Otehr gear is a rare drop and as such players can call up higher prices. Noone has to farm for the benefit of others.
newtinmpls wrote: »I have this latest DLC/chapter/whatever you want to call it, but I have not done any of the companion questing, and have had NO companion items drop.
Are the drops restricted to the people who have the companions?
It is odd to me to see this. People are dropping millions on companion gear when the companions just die after an aoe or two anyway. They're never going to make or break a fight and they sure as hell aren't used in any kind of serious pve content, so i'm unsure why people are dropping so much on them. because it's "optimal"? because they might buff them some day? I doubt it, but stranger things have happened.
alenae1b14_ESO wrote: »Why can't we craft gear for our companions? or can we?
It is odd to me to see this. People are dropping millions on companion gear when the companions just die after an aoe or two anyway. They're never going to make or break a fight and they sure as hell aren't used in any kind of serious pve content, so i'm unsure why people are dropping so much on them. because it's "optimal"? because they might buff them some day? I doubt it, but stranger things have happened.
Ippokrates wrote: »Today i got my first green companion ring. I am so happy ^^
But one thing is bothering me - those people who are selling this equipment. Do they really don't want to keep it for themselves and test it? Instead they prefer to sell unique equipments cause virtual money are their priority. But what if next patch companions would so massive boost they would turn into meta? At least for solo. Then they would grind even more? ^^
Ippokrates wrote: »Today i got my first green companion ring. I am so happy ^^
But one thing is bothering me - those people who are selling this equipment. Do they really don't want to keep it for themselves and test it? Instead they prefer to sell unique equipments cause virtual money are their priority. But what if next patch companions would so massive boost they would turn into meta? At least for solo. Then they would grind even more? ^^
It would stand to reason that if Zos added the companion system to help new players they would have made it available in the base game. There seem to be a great many players who have been around for a while that are using the companions and I doubt most of them are so new as they have a lot more CP than I do.
It would stand to reason that if Zos added the companion system to help new players they would have made it available in the base game. There seem to be a great many players who have been around for a while that are using the companions and I doubt most of them are so new as they have a lot more CP than I do.
They were not made just for new players I don't know where you are getting that from.
VaranisArano wrote: »LadyNalcarya wrote: »VaranisArano wrote: »VaranisArano wrote: »The price of new Chapter items is always sky high. New, broke players can buy white quality gear to tide them over until supply increases and prices drop.
I'd rather complain that ZOS has taken a step backwards in quality of life with Companion gear.
Think about it:
- if we want Player gear, we know exactly what to kill for a reasonable chance to get it.
- once we get it, we can transmute it to any known trait
- once we get it, it's included in the ssticker book, so we don't have to carry it around in case it later becomes the meta
Companion gear? Haha, it's like ZOS decided all those quality of life changes that benefit players should go out the window as soon as Companions arrive. Gotta get players to grind somehow!
How many sets are there for companions?
There are no sets with bonuses for Companions.
But that's not really the point.
There are 9 traits for their equipment, so figure about 324 items, if you wanted to collect them all in the Stickerbook, assuming no transmutation. Researching the traits would suck for completionists, but you can knock out a few important ones pretty fast and that would open up Transmutation.
Remember the bad old days when players ran Maelstrom Arena over and over again hoping for a sharpened Inferno staff, because there was no other way to get the correct trait?
We're back to that with Companion gear. Yes, you can buy it from guild traders, but that's no excuse for poor game design. Lets look at what happens when you try to equip your companions yourself. If you want an heavy chest with the Quickened trait, you have no idea where to farm it, and if you get a heavy chest with the aggressive trait on it instead, you have no way to change the trait. You've got about a 1 in 300 chance to get what you want, assuming you don't care about quality. If you do, add the green/blue/purple RNG on top of that. And if you throw out that Agressive piece, and it becomes the meta next update, it's gone - you have to search for it again.
In contrast, consider how player gear farming has changed. If you want an overland chest piece and don't want to pay for it, you know to go farm a world boss. Once you get it, you can improve the quality and transmute it to the trait you want. If you decide not to use it, it's in your stickerbook to be recreated if you need it later.
There's no reason to throw out the Quality of Life Advancements that we've gotten for player gear farming, except that ZOS wants us to grind, grind, grind for Companion gear.
But unlike Maelstrom staves, companion items are tradable, so people don't have to grind for specific gear pieces. It also gives new/casual players a chance to earn some extra gold. There's a lot of players who don't care about any type of minmaxing and use "meta" as an insult, so they can just sell their drops.
Prices are sky high now, but that's the case with any new items: motifs, gear and such. There's also this glitch that made companion gear disappear, who knows how many blues and purples were lost this way. I expect the price to go down drastically in a few weeks.
I've already addressed much of that, and none of it excuses ZOS' decision to return to bad game design they've moved away from with player gear.
Yes, we can buy companion gear from traders. So what? We can buy overland gear from traders too, and it's still beneficial to know exactly where to farm our jewelry, chest pieces, and weapons if we want to do so ourselves instead of paying others for it. It would be beneficial to have the same type of known locations to farm types of Companion gear too.
Yes, players don't have to care about the meta, but that doesn't mean it isn't beneficial to be able to transmute overland gear instead of farming it or buying it again in a new trait if you decide to try something different. Theorycrafters do it all the time. It would be beneficial to be able to transmute and recreate Companion gear from the stickerbook. Oh, and it would be really beneficial to be able to improve Companion gear.
I don't care about the high prices - new, rare items are always priced way too high after a Chapter launch. Companion gear is no different and prices will drop in the coming weeks.
What I do care about is that ZOS went back to a bad, outdated, and now defunct system for acquiring Companion gear.
Your excuse of "But new players can make gold selling their drops now" doesn't justify bad game design, especially since you yourself admit you think prices are going to drop soon. Does the short-term gold gain of new players really justify this?
- not knowing where to farm specific types of Companion gear
- not being able to improve Companion gear
- not being able to transmute Companion gear
- not being able to collect Companion gear in the stickerbook for future use
That's all bad game design that ZOS has fixed when it comes to player gear. The only reason they didn't extend it to Companion gear isn't because Companion gear is tradeable and new players can make gold now. It's because the Devs wanted another high RNG MMO grind for the new items.