Lapin_Logic wrote: »ZOS put the Companion system in the game to help newer players who need assistance clearing base game content.
Anony_Mouse wrote: »Who are you to say that an end game player can’t (or shouldn’t) use a companion?
Also what’s your definition of an end game player exactly?
Lapin_Logic wrote: »ZOS put the Companion system in the game to help newer players who need assistance clearing base game content.
Don't worry. In a few weeks these will be a dime a dozen. Just have to be patient.
Lapin_Logic wrote: »ZOS put the Companion system in the game to help newer players who need assistance clearing base game content.
I don't recall ZOS ever saying they were for NEW players. I recall them saying part of the reason was to help those with social anxieties to run content and hopefully encourage them to eventually play with others. I also know Rich made a comment in an interview about how him and his wife could not use companions to run four-player dungeons. In all of the interviews I've seen, never once did they mention anything specifically about new players.
VaranisArano wrote: »The price of new Chapter items is always sky high. New, broke players can buy white quality gear to tide them over until supply increases and prices drop.
I'd rather complain that ZOS has taken a step backwards in quality of life with Companion gear.
Think about it:
- if we want Player gear, we know exactly what to kill for a reasonable chance to get it.
- once we get it, we can transmute it to any known trait
- once we get it, it's included in the ssticker book, so we don't have to carry it around in case it later becomes the meta
Companion gear? Haha, it's like ZOS decided all those quality of life changes that benefit players should go out the window as soon as Companions arrive. Gotta get players to grind somehow!
Prices are the result of supply and demand.
How can "common sense" vary the market?
What game makers could do is to increase drop rate (which is hardly, as game recent changes suggest more and more grind) or introduce companions gear reconstruction (which is also hardly as players can not research companions gear traits).
So new players will run companions in a trash gear. That is pretty much enough for overland content.
With current game design companions are mostly the RP feature.
Lapin_Logic wrote: »Prices are the result of supply and demand.
How can "common sense" vary the market?
What game makers could do is to increase drop rate (which is hardly, as game recent changes suggest more and more grind) or introduce companions gear reconstruction (which is also hardly as players can not research companions gear traits).
So new players will run companions in a trash gear. That is pretty much enough for overland content.
With current game design companions are mostly the RP feature.
Purple inferno precise Mother's Sorrow staff 180K PC EU
Blue Vigorous Companion sash "WTS 130k" PC EU
I would say the "Demand" is erroneous, artificial, inflated, a smoke show by design to make peoples trash appear a valuable commodity until next month when every guild bank will be swollen more than "holiday motif" syndrome, sad when people turn a game into "Diamond Hands" simulator
Lapin_Logic wrote: »So can we ALL just use a little common sense and price things accordingly, Companion gear for the % effectiveness gain would be priced as trash gear in any other situation, show a bit of kindness to the new players for whom an 8K maxed DPS fitted companion would make a difference, thanks.
VaranisArano wrote: »The price of new Chapter items is always sky high. New, broke players can buy white quality gear to tide them over until supply increases and prices drop.
I'd rather complain that ZOS has taken a step backwards in quality of life with Companion gear.
Think about it:
- if we want Player gear, we know exactly what to kill for a reasonable chance to get it.
- once we get it, we can transmute it to any known trait
- once we get it, it's included in the ssticker book, so we don't have to carry it around in case it later becomes the meta
Companion gear? Haha, it's like ZOS decided all those quality of life changes that benefit players should go out the window as soon as Companions arrive. Gotta get players to grind somehow!
Nastassiya wrote: »Getting companion gear isn't a difficult task. Just go into a public delve and farm bosses with the 8 other people doing this and you'll get the gear as you just tag every mob that you see. I fully decked a companion in a days play time. Also, you shouldn't need to buy companion gear, it doesn't help that much.
VaranisArano wrote: »The price of new Chapter items is always sky high. New, broke players can buy white quality gear to tide them over until supply increases and prices drop.
I'd rather complain that ZOS has taken a step backwards in quality of life with Companion gear.
Think about it:
- if we want Player gear, we know exactly what to kill for a reasonable chance to get it.
- once we get it, we can transmute it to any known trait
- once we get it, it's included in the ssticker book, so we don't have to carry it around in case it later becomes the meta
Companion gear? Haha, it's like ZOS decided all those quality of life changes that benefit players should go out the window as soon as Companions arrive. Gotta get players to grind somehow!
How many sets are there for companions?